CamHostage
Member
Will this breathe new life into the PS Vita?
I don't know if it can, considering the percentage of gamers who seem to experience trouble with Sony WiFi hardware?
I know for me, I'm one of the many getting pathetic speeds out of my router using Sony PlayStation hardware (it took I think 5 hours on PSN with Vita to download the 1GB patch for Killzone Mercenary.) There's supposedly something I can do with Port Forwarding and other advanced level router work that I did in the past but never got completely right and haven't bothered with since upgrading my router. (By the way, my PC, in the same room as my PS3 and Vita, hums along with perfectly acceptable upload/download speeds; I watch high-def Hulu all day long on my PC but the app is worthless on my console.) I hear pretty regularly that people have this same problem with their PlayStations sucking over WiFi, and that only when wired in do they get the speed they expect.
So unless Sony has an answer to these multitudes of localized WiFi issues, it'll be a problem for a lot of would-be Vita subscribers. You can get by with lame download speed or a weak-but-workable gameplay ping without the masses addressing these issues, but Gaikai requires such a demanding and exacting performance level that it just doesn't seem like the people I've heard from are ready for it. (Granted, I'm one of the complainers, so I'll hear a lot more of the complaints; is this an issue that others are NOT having?) With PS4, you can often plug in (and furthermore with PS4, you can re-route to Vita in Remote Play,) so I see potential in it with even further great potential down the road as more and more networking technology becomes available. With Vita, though, it's funny because it's both the biggest opportunity and possibly the most dangerous curse that PlayStation Now is coming to the platform.