Because, unlike in DMC, UC affected the design of the rest of the game. This is something I have already mentioned in my previous posts.
You're constantly trying to fight back against the argument that "people say that UC is broken", ignoring what I've said in every post: That people complain about it because it affected the design of the rest of the game. No one is complaining about UC in a vacuum. You try to remove all context so you can equiparate it to DMC's DT or Bayo3's DS (and even if this was acceptable, I don't get what your argument is: If we assumed that DT and DS were bad...would that make UC any better? At best it would make it just another bad system).
No, my argument is that UC bypasses a lot of mechanics of the combat system, removing depth instead of adding it. Pulley's Butterfly and Infernal Communicator are other ways of removing depth: One allows you to forget about defense for a while and the other does the same for offense. The goal we're looking for is to have the most fun, engaging and deep combat system. Those are the terms in which people address UC when they say that it's broken.
I already said that if it is so, it's a huge oversight. BTW, you said that summoning a kiss takes 4 seconds, that's enough for any boss in Expert to kill her, I'm really surprised that it never happened to you.
Anyway, it doesn't completely invalidate the whole system though.
Why would you do that? If you just tap into UC for a single attack you waste a lot of magic. It's obvious that the game is discouraging using it in that way. But even if you did, once you launch a big enemy...then what? You can't juggle it without UC. You would've had more options by keeping UC active. Summarizing: You have to activate UC at the right moment when you're perfoming a launcher, so you can instantly deactivate it to not waste any more magic than necessary and all to do less damage, use more magic and have less options that if you just left it running? Why would anyone do that? If that was the intention behind it, then it would've been implemented with a dead-man button, like Demon Slave in 3 where the Demons automatically despawn when you release the trigger, don't you think?
Well I don't see how it affected the rest of the game anymore than SDT affected the rest of DMC5 or DS affected the rest of B3. In fact Bayo 3 if anything revolves more around the super mode in that game seeing as almost half of cerezas combat sections you literally need to use it to break enemy force fields or to enter barriers to fight enemies which cereza can't enter. In B2 you don't have to do anything like that, it is entirely optional.
And yes, if other super modes are bad but people don't criticise them but criticise UC then it's hypocrisy.
>One allows you to forget about defense for a while and the other does the same for offense.
Nope. Using PB as an example even if you have the butterfly shield it is still optimal to get WT dodges as much as possible because you don't want the sheidl to break and the benefits you get in WT. I don't get this logic.
>I already said that if it is so, it's a huge oversight. BTW, you said that summoning a kiss takes 4 seconds, that's enough for any boss in Expert to kill her, I'm really surprised that it never happened to you.
Anyway, it doesn't completely invalidate the whole system though.
Only if the boss has a "summon-killer" move like Beast Luka. However it's not like they do it every time and they usually only pull it out if your summon has been on screen longer.
>Anyway, it doesn't completely invalidate the whole system though.
Elaborate. And how exactly does UC "invalidate the whole system"
>Why would you do that? If you just tap into UC for a single attack you waste a lot of magic. It's obvious that the game is discouraging using it in that way.
You only waste about 3 orbs compared to 9 orbs for a full combo.
That's like saying flash slave is useless since you're wasting a small chunk of mana rather than using DS until the bar runs out.
>But even if you did, once you launch a big enemy...then what? You can't juggle it without UC.
You don't need to. A launch delays its movements for quite a while giving you ample time to deal damage or finish an enemy off.
>Summarizing: You have to activate UC at the right moment when you're perfoming a launcher, so you can instantly deactivate it to not waste any more magic than necessary and all to do less damage,
use more magic and have less options that if you just left it running?
Not true you waste like 3 orbs IIRC compared to like 9 for a full bar.