Was finally able to finish it yesterday and...
Man, Capcom really does love its
giant mutated monstrosities and over-the-top on-rails finales, huh?
That final section, boys... soooo stylish. I couldn't stop giggling like a little girl,
and at one point I was genuinely expecting Gundam mechs to show up, for fuck's sake. 
Gotta love Japan man...
Some more thoughts:
- The core gameplay and mechanics work well and do exactly what they're supposed to, but things can get pretty chaotic at times due to the sheer number of enemies on screen combined with the mandatory hacking mechanic.
- Even though the game feels somewhat cramped and "small" (only four levels/biomes), I've somehow already clocked 22 hours.
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The unlockable melee weapon is fantastic and immediately feels like something the base game was missing. I'd be shocked if the inevitable sequel doesn't include melee combat from the very beginning.
- I absolutely hated the VR missions, just like I do in most games that include this kind of side content. They can become incredibly frustrating, especially since you can't remap the controller buttons. This is particularly painful during the timed platforming challenges, where the jump button placement just feels wrong since you can't rotate the camera at the same time easily.
- Sometimes you can really feel the lower budget compared to Capcom's bigger AAA titles. Why is there only one overheat finishing animation with the exact same "TAKE THAAAT!" line repeated over and over? Why aren't there different finishers depending on where you're attacking the enemy from, like in Doom?
Where are the NPCs?
Why aren't there any
corpses lying around considering almost everyone has been slaughtered? I get the whole malignant Lunafilament explanation - that it basically turns people into dust -but it also feels a little too convenient.
Finally, and probably my biggest criticism, the whole father/daughter drama feels incredibly forced, overly saccharine and completely unearned.
That's mostly down to Capcom's typically weak writing and the protagonist's pretty underwhelming voice delivery.
I don't think it's necessarily an "Asian games" thing - we've had games like Silent Hill in the past that handled emotional storytelling far better. But Capcom has never been particularly good at writing compelling characters and their dialogue and performances have often ranged from mediocre to downright cheesy.
Still, when all is said and done, this is a great "back to basics" game. Great visuals, a beautiful soundtrack, good-to-great gameplay, and it's honestly worth playing for that incredible
anime-inspired final stretch alone.
A very solid 8/10. Couldn't really ask for much more.
This and Cronos: The New Dawn have easily been the best games I've played over the last 365 days.