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Pragmata |OT| Tactical Hacking Action

what do you mean? I thought it eats through my lunafilement that I despearetly need to upgrade my shit when starting from scratch, what am I missing?
You grind for it.

But if you charge the Lim Cannon and shoot at the exact moment it flashes, you use almost like no lim. A fully upgraded Lim Cannon completely breaks the game
 
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what do you mean? I thought it eats through my lunafilement that I despearetly need to upgrade my shit when starting from scratch, what am I missing?

There are farming locations (recycle center) where you eventually have so much it's irrelevant. I was carrying around 50k+ eventually all the time. And when you upgrade it, by getting the timing down perfect, it only consumes about a third of the normal amount of luna.
 
Finished this last night....

Sad Am Fine GIF by MOODMAN
 
I finally jumped into this over the weekend. I am heading to the mines next. Absolutely loving the gameplay and the path tracing makes the game great to look at. I though Diana would annoy the hell out of me, but she is actually done quite well.
 
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The Scribble Suit from the demo will finally be available in a free update June 19th. It was really a mystery why it wasn't in the final game in the first place.

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I'm sure everyone knows but there is more than 1 ending(no spoilers).

Edit: I phrased that poorly. There is not really more than one ending but there is additional scene to unlock. just fyi.
 
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Finished just about now

It is a good game. The jokes of father and daughter simulator does justice, emotional for sure, but not well executed as could be

Maybe I put too much confidence on the daughter thing, and this wasn't made to have Last of Us level of writing

For sure the gameplay is just ok. The hacking thing is a great new spin, enemies are a mixbag... I mean, some enemies are easy to kill, but boring, like the hat guy (big weak area, but lots of health) or the spider (two or three shotgun shots to kill, but weak area is basically impossible with any other weapon). The real problem is how weird the character moves and how easy are the puzzles. I guess that it's a new IP, so they're experimenting on a lot of stuff and can mature it on a sequel

I can see the story getting a Doom 2 treatment
 
Was finally able to finish it yesterday and...

Man, Capcom really does love its giant mutated monstrosities and over-the-top on-rails finales, huh?😁

That final section, boys... soooo stylish. I couldn't stop giggling like a little girl, and at one point I was genuinely expecting Gundam mechs to show up, for fuck's sake. 😁
Gotta love Japan man...

Some more thoughts:

- The core gameplay and mechanics work well and do exactly what they're supposed to, but things can get pretty chaotic at times due to the sheer number of enemies on screen combined with the mandatory hacking mechanic.

- Even though the game feels somewhat cramped and "small" (only four levels/biomes), I've somehow already clocked 22 hours.

- The unlockable melee weapon is fantastic and immediately feels like something the base game was missing. I'd be shocked if the inevitable sequel doesn't include melee combat from the very beginning.

- I absolutely hated the VR missions, just like I do in most games that include this kind of side content. They can become incredibly frustrating, especially since you can't remap the controller buttons. This is particularly painful during the timed platforming challenges, where the jump button placement just feels wrong since you can't rotate the camera at the same time easily.

- Sometimes you can really feel the lower budget compared to Capcom's bigger AAA titles. Why is there only one overheat finishing animation with the exact same "TAKE THAAAT!" line repeated over and over? Why aren't there different finishers depending on where you're attacking the enemy from, like in Doom?

Where are the NPCs?

Why aren't there any corpses lying around considering almost everyone has been slaughtered? I get the whole malignant Lunafilament explanation - that it basically turns people into dust -but it also feels a little too convenient.

Finally, and probably my biggest criticism, the whole father/daughter drama feels incredibly forced, overly saccharine and completely unearned.
That's mostly down to Capcom's typically weak writing and the protagonist's pretty underwhelming voice delivery.
I don't think it's necessarily an "Asian games" thing - we've had games like Silent Hill in the past that handled emotional storytelling far better. But Capcom has never been particularly good at writing compelling characters and their dialogue and performances have often ranged from mediocre to downright cheesy.

Still, when all is said and done, this is a great "back to basics" game. Great visuals, a beautiful soundtrack, good-to-great gameplay, and it's honestly worth playing for that incredible
anime-inspired final stretch alone.


A very solid 8/10. Couldn't really ask for much more.
This and Cronos: The New Dawn have easily been the best games I've played over the last 365 days.
 
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