Because they include proprietary hardware by Nvidia that is not given away for free.Why the heck is Gsync (nvidia) monitors so expensive?
For new page.What monitors would work with Scorpio for this currently?
There are no Freesync 2 monitors yet (whether any existing Freesync monitors can be updated to that is to be seen).For new page.
This will be the standard next console generation for sure. And I'm beyond excited for it with good reason!It would be great is this could be the standard one day. I'd much rather have game uncapped and let fly.
The freesync/gsync tech itself is awesome and there is definitely benefits to it, but I would not call it a "game changer" to have it on Scorpio. It probably won't be impactful for 98% of most people for another 2-4 years. It would be like them touting 4K HDR options on the original Xbone/PS4 when it launched in 2013. Would most have considered that a "game changer" back then? I know I wouldn't have. Great future proofing and obviously great tech since we are all now buying into 4k+HDR now but it's 3-4 years later. The Scorpio 2/PS5 could be a thing before this is even something that most will benefit from.
Often, yes. But I assume usually that's my confirmation bias.anyone else feel like there's a strange amount of egregious downplaying in Scorpio threads but also folks throwing too much salt around at actual reasonable posts?
is it possible for the console to detect if the TV in fact supports free sync or not so that the game could then unlock the frame rate while leaving it locked for regular TVs?
Adaptive sync for home consoles is a bigger game changer than it already is for PC. On PC the frequency was customizable anyway, never locked to just 60hz like on TV. In addition to that games can be modded and hardware selected to accommodate to specific games or mitigate issues. No such luck on home consoles. On the other hand this also causes a lot of variety, while adaptive sync on home console will/should be truly plug 'n' play: just get a full compatible display and you won't need to worry about unstable framerates due to devs incapable of sticking to just 60 or 30hz anymore.The freesync/gsync tech itself is awesome and there is definitely benefits to it, but I would not call it a "game changer" to have it on Scorpio. It probably won't be impactful for 98% of most people for another 2-4 years. It would be like them touting 4K HDR options on the original Xbone/PS4 when it launched in 2013. Would most have considered that a "game changer" back then? I know I wouldn't have. Great future proofing and obviously great tech since we are all now buying into 4k+HDR now but it's 3-4 years later. The Scorpio 2/PS5 could be a thing before this is even something that most will benefit from.
There are no Freesync 2 monitors yet (whether any existing Freesync monitors can be updated to that is to be seen).
I'm not getting a new TV until it supports HDMI 2.1
I wish all the consoles would implement Freesync/HDMI 2.1 support ASAP. But they didn't yet, so good for Microsoft for actually doing it.
I can't wait until HDMI 2.1 makes this a standard expected feature on both monitors and TVs.
Variable refresh displays don't hide low framerates.Does anyone else think that this hints towards the "no more generations" model going forward. The time that VRR might really come into its own is if Scorpio becomes the lower power model in the future. It then matters less if more complex games can't hold their frame rates if forward compatibility with the next Xbox is a thing.
What do people think?
With regard to adaptive sync the big difference between Freesync 1 and 2 is that the former is, beyond a placet of accepting an adaptive sync signal, only a set of soft recommendations while the latter comes with requirements like G-Sync already does. Common case is LFC (low framerate compensation) that can only work when the frequency range allowed by the display is big enough to easily double frequencies below the minimum displayable frequency without then exceeding the display's maximum. G-Sync required that from the beginning while Freesync (1) didn't, resulting in plenty cheaper Freesync monitors incapable of LFC.Freesync 2 is mostly about providing HDR tone mapping pipeline on the side of the GPU to remove the lag introduced by HDR tone mapping circuitry in HDR TVs/monitors. It's 100% that no Freesync monitor will ever be "updated" to Freesync 2 since this is essentially a h/w thing and also the one which is totally different to what Freesync 1 actually is.
The interesting question though is this: will Freesync 2 VRR work with Freesync 1 devices?
To be fair, this is literally the first console release since the HDMI 2.1 spec was even mentioned.
I wonder...Would a 30fps feel better to play with freesync vs how we have it now on consoles?
The freesync/gsync tech itself is awesome and there is definitely benefits to it, but I would not call it a "game changer" to have it on Scorpio. It probably won't be impactful for 98% of most people for another 2-4 years. It would be like them touting 4K HDR options on the original Xbone/PS4 when it launched in 2013. Would most have considered that a "game changer" back then? I know I wouldn't have. Great future proofing and obviously great tech since we are all now buying into 4k+HDR now but it's 3-4 years later. The Scorpio 2/PS5 could be a thing before this is even something that most will benefit from.
With regard to adaptive sync the big difference between Freesync 1 and 2 is that the former is, beyond a placet of accepting an adaptive sync signal, only a set of soft recommendations while the latter comes with requirements like G-Sync already does. Common case is LFC (low framerate compensation) that can only work when the frequency range allowed by the display is big enough to easily double frequencies below the minimum displayable frequency without then exceeding the display's maximum. G-Sync required that from the beginning while Freesync (1) didn't, resulting in plenty cheaper Freesync monitors incapable of LFC.
I don't know whether HDMI 2.1 Game Mode VRR is the same as Freesync/adaptive sync over HDMI, but I hope both are based on the existing adaptive sync standard extension introduced in DP 1.2a.
Very much doubtful that HDMI 2.1 will use whatever is made by VESA for DP. Freesync over HDMI 2.1 will most likely be a totally new VRR implementation. Hence why it is an interesting question - will Freesync 2 output be able to run adaptive since on a Freesync 1 device? If such output will contain only HDMI 2.1 VRR implementation then this is unlikely - and this would mean that Scorpio won't support adaptive sync on Freesync 1 displays.
It is actually a bit weird that they are even using Freesync branding for this in Scorpio since all the software stack of Xbox is completely Microsoft made, and Freesync is basically just this - a software implementation of adaptive sync on top of h/w specs from VESA / HDMI / whomever. I don't really get why MS would license Freesync from AMD, especially if it's a new implementation for HDMI 2.1 and not the existing one, for DP1.2a+.
So, again, we need more technical details to make anything out of this reveal.
No, exactly 30 fps wouldn't. 28fps would though. With freesync the tv would run at 28hz (or a multitude of that) with traditional vsync it would run at 20fps (with all the sluggishness) or without vsync it would run at 28fps but have tearing artifacts, because the image changes while it's being drawn.I wonder...Would a 30fps feel better to play with freesync vs how we have it now on consoles?
I cant play games on tv since i started playing cod on a pc monitor back in the 360 days.
This is a very great addition...real gamers dont use tvs to play their console's on as you can get superior performance at a fraction of the cost on a pc monitor
real gamersI cant play games on tv since i started playing cod on a pc monitor back in the 360 days.
This is a very great addition...real gamers dont use tvs to play their console's on as you can get superior performance at a fraction of the cost on a pc monitor
Nvidia charges an arm and leg for their GSync module.Next gen with both Sony and Microsoft having Freesync support this could only mean more freesync monitors and even tvs. Good for AMD PC gamers. Why the heck is Gsync (nvidia) monitors so expensive?
If you say soI cant play games on tv since i started playing cod on a pc monitor back in the 360 days.
This is a very great addition...real gamers dont use tvs to play their console's on as you can get superior performance at a fraction of the cost on a pc monitor
Not sure why you talk about MS "licensing Freesync". The technical capability is already part of the GPU they buy from AMD. The adaptive sync transport they use is not Freesync but HDMI 2.1 Game Mode VRR of which we don't yet know how they compare. And the Freesync mention is specifically about Freesync 2 which moves tone mapping management from the display into the GPU, allowing both lagfree dynamic HDR as well as switch from and to SDR; of this we also don't know yet if that's fully achievable through HDMI 2.1's Dynamic HDR alone.I don't really get why MS would license Freesync from AMD, especially if it's a new implementation for HDMI 2.1 and not the existing one, for DP1.2a+.
People should be concerned how they keep sending nothing but technical info and no games info...
I cant play games on tv since i started playing cod on a pc monitor back in the 360 days.
This is a very great addition...real gamers dont use tvs to play their console's on as you can get superior performance at a fraction of the cost on a pc monitor
People should be concerned how they keep sending nothing but technical info and no games info...
Not sure why you talk about MS "licensing Freesync". The technical capability is already part of the GPU they buy from AMD. The adaptive sync transport they use is not Freesync but HDMI 2.1 Game Mode VRR of which we don't yet know how they compare. And the Freesync mention is specifically about Freesync 2 which moves tone mapping management from the display into the GPU, allowing both lagfree dynamic HDR as well as switch from and to SDR; of this we also don't know yet if that's fully achievable through HDMI 2.1's Dynamic HDR alone.
Also the talk about "implementations" as if that is some ground up work is bollocks, the technical ability for variable frequencies in display panels exists since ages and has been accessible through eDP also for ages. All that G-Sync and Freesync (and VRR will) differ in is the handling of transporting the data until it reaches said eDP interface.
This is ... unexpected so props to MS for including it. It's an added cost for MS and I don't know if it'll help the value proposition with the general populace.
I know! I'm questioning the ability of the casuals to acknowledge and appreciate this feature. G-Sync/Freesync are awesome features and everybody should have it but I don't know if anybody else besides my gamer friends knows about them despite being on the market for such a long time.It's good for future proofing though. When TV's start adding freesync for some reason, most likely because popular consoles start using them, they can tuck them away into game mode setting, it will be nice for Scorpio owners to break out the console to play their unlocked fluctuating framerate games. Or maybe they'd just end up getting a incredible monitor with fresync capability and think, "hey I have a scorpio, it uses this, I should give it a test."
I cant play games on tv since i started playing cod on a pc monitor back in the 360 days.
This is a very great addition...real gamers dont use tvs to play their console's on as you can get superior performance at a fraction of the cost on a pc monitor
Yes, AMD took some time and has an implementation. Do you seriously expect Microsoft not to use that and instead invent its own?http://tmsearch.uspto.gov/bin/showfield?f=doc&state=4804:4j3n87.2.2
http://tmsearch.uspto.gov/bin/showfield?f=doc&state=4804:4j3n87.2.3
Freesync is a registered trademark of AMD. For anyone to use it they must license it.
Implementation is very complex and not "bollocks" at all - that's why it took AMD almost a year to create Freesync while the "technical ability for variable frequencies" existed "since ages". And it took them two more years to reach what could be called a feature parity with gsync.
Most people really underestimate the amount of effort needed to drive all this.
DF were the ones that called it a game changer. And for good reason at that. This affects actual gameplay (4K in and of itself does not). We'll be enjoying the tech before next gen and next gen consoles can be glad we have something like this now to help pave the way for them.
Are you rocking Gunnars and a high performance gaming chair too?
Wow much Doritos, so Mountain DewI cant play games on tv since i started playing cod on a pc monitor back in the 360 days.
This is a very great addition...real gamers dont use tvs to play their console's on as you can get superior performance at a fraction of the cost on a pc monitor