Chris_Rivera
Member
So this boost mode lets the games use both GPUs or just the newer one?
It's not actually two gpu's is it? I thought they just designed it to be able to easily mimic the PS4's config.
So this boost mode lets the games use both GPUs or just the newer one?
So this boost mode lets the games use both GPUs or just the newer one?
Are you sure?You seem to be misunderstanding, the whole GPU is new. It has double the compute units as the original PS4. They just shut off half of those compute units and downclocked the machine to emulate the original PS4.
http://www.theverge.com/2016/10/20/13350476/sony-ps4-pro-mark-cerny-4k-games-psvr-graphicsFor the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That's why the Pro incorporates an identical GPU.
Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said.
Confirmed?Boost mode allows full access to glorious butterfly GPU
You seem to be misunderstanding, the whole GPU is new. It has double the compute units as the original PS4. They just shut off half of those compute units and downclocked the machine to emulate the original PS4.
Boost Mode lets PS4 Pro run at a higher GPU and CPU clock speed for smoother gameplay on some PS4 games that were released before the launch of PS4 Pro (and has not been updated to support PS4 Pro).
Games that have a variable frame rate may benefit from a higher frame rate, and load times may be shorter in some games too.
It could be more significant than the XB1S boost: PS4 has a 1.6 ghz cpu clock and 800 mhz gpu clock. Games developed for vanilla PS4 could now deal with a 2.13 ghz cpu and 911 mhz gpu clock. So 30% gain for cpu and 20% for gpu. That's more than the 7% increase of XB1S over XB1.
If only someone would have said something before December that could have warned you about the chances of a Boost Mode
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http://www.neogaf.com/forum/showpost.php?p=225111009&postcount=155
You seem to be misunderstanding, the whole GPU is new. It has double the compute units as the original PS4. They just shut off half of those compute units and downclocked the machine to emulate the original PS4.
Confirmed?
Xbox One S have 1 maybe 2 frames increase in some games, Pro Boost Mode is straight up Beast Mode. Praise Cerny!It is a more significant increase than Xbox One S. Just looking at videos it is obvious. DF comparisons will show people who are bad at judging videos (stop using your phone screen!), what a big boost it actually is with most of the badly performing games on regular ps4.
No actually Cerny himself said it was two GPUS side by side.
That was an interpretation of what he said, which is wrong. Open up the PS4 Pro and you will not see 2 GPU's in the APU configuration with 18 CU's each. You will see one GPU with 32 compute units.
I wonder if this will help out Dragon Quest Builders a lot. That game drops frames pretty often. Anyone in beta happen to try it out?
GT won't use boost mode..It will have built in Pro support...So GT Sport,on Pro,with boost mode should be glorious.
Hopefully.
No actually Cerny himself said it was two GPUS side by side.
Double the compute units, laid out like a mirror of the original PS4's GPU. Half the CUs deactivate when running in base PS4 mode
ah ok thanks!Isn't that pretty much a solid 30 FPS already? You wouldn't see much if any difference there.
Trying Until Dawn now. Runs much better, -20 stuttery-ness I'd say.
Yes, whereas I'd say it originally had 35 units of stuttery-ness, Boost Mode reduces it to 15.-20?
yes, it only effects titles without pro patches, because they already use the full powerCan you just leave it on while playing pro patched games or do you have to manually unbox it everytime?
there is only 1 GPU in the Pro...So this boost mode lets the games use both GPUs or just the newer one?
no, he was simply referring to the concept of the GPU...The OG PS4 had 18 CUs...The Pro has 36...No actually Cerny himself said it was two GPUS side by side.
I forget in what interview, but Cerny described it as a butterfly GPU lol. Hard to tell if he is using a simple analogy or actually describing the physical architecture.
At the end of the day, without boost mode, older titles were effectively down clocked and only have of the CU's were in operation.
With boost mode on, we do not know exactly what is happening 'officially', but it would make some sense that the down clocking limitation is removed and he game runs on all the full GPU.
No, because that is a very common way to increase yields in production. Many produced chips have faults in one or two CUs, those are still fine to ship. A redesign with 2 less CUs would cost money to design and saves almost nothing in die surface size. But it would increase faulty chip rate, so nothing to gain here.Interestingly the original PS4 GPU appears to have 20 compute units, a total of 1280 cores. 2 of which are disabled for the final spec of the PS4's GPU which is 1152 cores.
I wonder if the additional compute units were cut from the chips used in later models?
I wonder if this will help out Dragon Quest Builders a lot. That game drops frames pretty often. Anyone in beta happen to try it out?
If only someone would have said something before December that could have warned you about the chances of a Boost Mode
![]()
http://www.neogaf.com/forum/showpost.php?p=225111009&postcount=155
He was definitely talking about it on a conceptual level...
We have to remember that the Cus in the Pro GPU are upgraded quite a bit from the OG in addition to there being twice as many...It's not like they took an OG GPU and slapped a new version of it next to it...You would have half your GPU using old CUs and the other one using new updated cores with all the Polaris and beyond goodies...
This is a totally new SINGLE GPU with new features, and twice as many CUs
Welp, Psychonauts runs like a mess unfortunately. Ran bad before too, so it's no fault of boost.
does boost mode actually use the other gpu (other 18 compute units to make 36 in total) or does it just not downclock the one that's in use? any confirmation whatsoever on that front? (ps4 is 800mhz, ps4 pro is 911mhz). then the cpu has the same cores but runs at 2.1ghz vs 1.6ghz in the original. I think it's just using the higher clock rate on the same compute units from this quote:
Fair enough, but what if the defects happen to be somewhere else (e.g. ROPs, TMUs, memory controller)? Why does transistor redundancy apply to Radeon CUs (or Cell SPUs) only?No, because that is a very common way to increase yields in production. Many produced chips have faults in one or two CUs, those are still fine to ship. A redesign with 2 less CUs would cost money to design and saves almost nothing in die surface size. But it would increase faulty chip rate, so nothing to gain here.
I bet the Pro APU has 40 CUs, 4 of which deactivated.
Fair enough, but what if the defects happen to be somewhere else (e.g. ROPs, TMUs, memory controller)? Why does transistor redundancy apply to Radeon CUs (or Cell SPUs) only?
ps: We still don't know the exact GPU specs (ROPs & TMUs are not the same amount as in the OG GPU, right?)
No, because that is a very common way to increase yields in production. Many produced chips have faults in one or two CUs, those are still fine to ship. A redesign with 2 less CUs would cost money to design and saves almost nothing in die surface size. But it would increase faulty chip rate, so nothing to gain here.
I bet the Pro APU has 40 CUs, 4 of which deactivated.
Fair enough, but what if the defects happen to be somewhere else (e.g. ROPs, TMUs, memory controller)? Why does transistor redundancy apply to Radeon CUs (or Cell SPUs) only?
ps: We still don't know the exact GPU specs (ROPs & TMUs are not the same amount as in the OG GPU, right?)
So The Division wouldnt get any help from this BOOST MODE at all then? Because it got a PRO Update that literally did nothing to gameplay.
I've started playing Just Cause 3 and everything is smooth. Never played it before so I can't say how much of a mess it was (although it sounded bad).
Game is pretty fun as well. I've got massive open world fatigue seeing as everything needs to be open world these days, but this is fun!
since the division already has a Pro mode it already sees whatever benefits boost mode offersSo The Division wouldnt get any help from this BOOST MODE at all then? Because it got a PRO Update that literally did nothing to gameplay.
since the division already has a Pro mode it already sees whatever benefits boost mode offers
which means it performs exactly as it would in boost mode only now with a 4k UIwhich is dumb because its just 4K UI only. Boooooooooooooo!
I seriously doubted anyone would try a Lego game so I made a video for Lego Dimensions. Lego games are fun but TT isn't the best at optimizing their engine. The Boost Mode clearly got rid of the screen tearing that is typically present in their games.
https://youtu.be/XG2YoQQ62eY
tldr - Boost Mode polishes Lego games
which is dumb because its just 4K UI only. Boooooooooooooo!