Nothing of any importance.
A console processor requires a very limited functionality compared with a PC proc. Consoles processors aren't required to be optimized for a vast range of software, drivers, hardware changes, OS bloat, concurrent processes. Even a PC CPU can make do with a very small amount of RAM if the workload is streamlined- as it is in a console.
Vienn_22 said: ↑
You also said above that the APU is "sensitive to memory bandwidth" but that is only for the GPU side, since the APU has a CPU side too what will happen now that PS4 is using GDDR5 for both, since the 2 memories are opposites wouldn't it affect the CPU performance??
Nope, not in the slightest. What applications would a console be running that are CPU intensive and require minimal latency? CPUs require minimal latency because of multiple applications fighting for resources from available compute threads/cores - and multiple concurrent applications aren't likely to come into play with a console.
Most, if not all, applications running on a console APU would be hardware (GPU) accelerated. At this point I'm not even sure if PhysX wouldn't be HW accelerated on an AMD APU.