GhostTrick
Banned
No...there is a million different ways to upscale an image...
If you're starting with a lower resolution image and creating a larger resolution image whether you call it upscaling or up-rendering, or upressing, there will ALWAYS be a loss of quality...
Unless you're moving between two resolutions that divide equally, and the screen size remains the same (ie pixel density quadruples in 1080p --> 4k)...
Then you can achieve identical quality, but none of the additional image details you would get from a native 4k image
The point remains though. No matter what your upscale method, you'll be starting with a picture in which you can't get more details because it's already rendered.
While uprendering/upresing is about rendering the picture at higher res, not scaling it. It's basically your source 3D materiel rendered at higher resolution. And as you can see, 2D elements remains blurry, because they're already rendered in the base game files, then upscale, while 3D elements are uprendered/upresed.