No we wouldn't have. Microsoft themselves could not communicate their own policy effectively and clearly for everyone to understand. I still maintain that they could have had all those things like
Agreed it was very confusing.
- being able to gift digital games (steam),
- being able to share digital library (Steam, Apple Store, Google play Store),
- being able to trade in digital goods (steam),
Steam only allows gifting/trading of games purchased as gifts if I'm not mistaken? Which is much different from being able to trade/resell a game you've played (essentially used).
Without encroaching on the rights of those who still like to buy physical. Their priority was to stifle physical used games market. They could have left physical alone and still had their digital plans.
You can buy a movie on Bluray and they will give a digital version for free which you can redeem on a service (Movies Anywhere) that gives you multiple copies across Vudu, iTunes, Google Play and now you can share said movie with anyone (currently in beta). This is how it should be. Owning digital shouldn't mean that you lose your rights to physical goods.
Of course this would have been the preferred option. All I'm championing for is increased digital rights. To
me giving up some physical rights was worth it. Clearly for you it wasn't.
There was no nuance to what Microsoft had planned. It was either you follow my way or none at all. A nuanced approach would have been to allow those who want to buy physical games to do so while retaining the common rights physical goods afford. And also implementing their digital plans for those who wanted to buy digital goods. Everyone would have gotten behind that.
Yeah I feel they should have altered what they were trying to do but the reaction was so fast and furious they just reversed it all and didn't look back.
I feel if you're going to necro bump you should probably provide some facts.
I didn't bump this. As for your points:
The physical games market may be in decline, but it remains a hugely lucrative area that's worth billions of dollars wo…
www.gamesindustry.biz
This article was barely a year and a half ago. Yes, any dork can create a small indie game and sell it for 99 cents on eshop, but when it comes to games driving in actual revenue for the industry (aka AAA gaming). Physical gaming is still prevalent
Quantify it all you want the majority of sales are digital. And your link states only 15% of digital purchasers would have bought physical if it was available. There are no separate rights for AAA games vs Indie games. I'm failing to understand your point.
The rest of your posts are so obviously misinformed that you should actually take the time to read the thread. A console having a mandatory 24 hour online check in (aka obey the MS overlords or your property will be useless) has nothing to do with digital gaming. Having Microsoft 'instruct' you on how to sell/trade your physical game provided no benefit to the end user.
Agreed I didn't like the time frame of 24 hours, something like once a month would have been far more palatable.
You've already shown that physical sales are the smallest part of the pie. Digital sales are majority. An adjusted form of the original DRM (increase from 24 hours to something more palatable) would have no doubt hurt physical game options but we also would have gained digital used game options. Right now we have zero recoupment options for digital sales which is now the highest percentage of sales.
"Everything has to be black or white, no nuances". Seriously, no other entertainment medium has this type of sycophant mentality for a multi billion dollar corporations. Show your posts to any other buyer of physical medium (used books, etc) and they would think there is something mentally wrong with you.
I guess it's easier to call me a corporate shill instead of addressing my points. I buy majority of my games physical. I enjoy being able to resell them. So I understand the appeal. Why wouldn't I want that option for digital? Apparently that makes me a sycophant.
Bringing used books into the equation is again missing the point. Can you not see how being able to resell used ebooks would be beneficial?