You sure ?. Theres walls of a building missing in the after pic that render in fine in the before pic, middle of the image.
If you look closer, in the before pic you are actually seeing the roof of a building floating in midair and seeing stuff behind that building, and in the after the rest of that building is actually there so aren't seeing through it anymore.
There's also a building to the left that doesn't have windows before and has windows after, and more struts are visible on the construction crane in the background, as well as less blurry windows on the building below the crane (likely due to the AF increase).
I think we need to clarify exactly what we are all talking about here, as these latest pics do seem to show an improvement in LOD, or at least fixes to LOD bugs, that is the level of detail of objects based on how far away they are from the camera.
What we were talking about in the earlier comparison with the grass wasn't really LOD but simple draw distance, as in the grass simply isn't' there at all until you are X distance away from it.
It would be entirely possible for them to increase LOD on objects while also decreasing draw distance on other objects. And again, it's hard to say if any of these changes have anything to do with AF being improved without knowing what was done to the game overall in the patch. (also holy crap follow Alien: Isolation and Lords of the Fallen and give a toggle option for chromatic aberration, game would look so much cleaner with that disabled).