It looks like the TV stuff didn't add anything to the experience more like actually hurt it. Not really surprised though, they should have used the old fashioned animated CG.
Didn't get that impression from Jim Sterling's review, just that it ends abruptly. I mean, look at all this praise for the TV show and explaining how it deals with the characters better with more development.
Whats more, Remedy even bothered to give us a convincing narrative reason for what is usually a shoehorned moral choice system. Nicely done!
What impresses me most about Remedys work here is how unafraid it is to slow the place. While so many games nervously attempt to keep a high-octane degree of endless violence and explosions, Quantum is quite happy to spend large amounts of time just guiding the player through quiet sections where only exposition and world building are on offer.
Nowhere is this confident storytelling more apparent than with Quantum Break the live-action show.
In between the games five major acts, Quantum becomes a television program, and Im not just talking about a few live-action cutscenes. These are full-on shows, long enough for you to make and eat a sandwich with minutes to spare, that revolve around a number of key characters within Monarch itself.
Predominantly focused on rogue enforcer Liam Burke, the story of the show interweaves with and is directly influenced by the gameplay.
Shockingly, these shows are not the kind of cringe-inducing, poorly constructed embarrassments that usually typify gamings ill-advised past forays into live-action. Thanks to its cast of genuinely good actors, a script written by people who are writers rather than programmers, and even decent direction, Quantum Breaks show is actually enjoyable.
Its special effects are lacking, and costume design leaves much to be desired (Monarch soldiers quite silly in real life), but Id say the show is on par with high-end Internet video shows. It matches the kind of YouTube serials with impressive production values not quite good enough for prime time TV, but definitely entertaining and slickly crafted enough to buy into as a viewer.
A gratifying side effect of this televisual dabbling is a cast of support characters who are more fleshed out and realized than your typical videogame dialogue spouter. Characters like Charlie Wincott and Fiona Miller have their own unique arcs with the kind of character depth most action games just dont have time for.
This is a game that makes the effort to set up establishing character moments, scenes of personal lives, and other humanizing elements where most others cant stagger beyond the angry white dude avenging a dead family member premise.
Which is funny, because that premise is in Remedys latest, and its actually done fairly well.