thelastword
Banned
Not just that, but people had no issue praising "easier to develop" consoles before......It was a big push in one particular generation in question, where you generally had better multiplats for one box…...At a time where games launch in a state where they need to be patched constantly for better performance. sometimes even months in. I'd say an easier to develop console might get better performance out the gate.....More and more teams have less time for optimizations these days, and even then, optimization on the easier console is much easier....But that directly affect gaming output.
Easier means more games and better performance.
Then you think of what the best developers in the world will do with an easy to develop console at launch or how much time they will save developing their games as a result, less than one month to triangle is a big deal and has lots of benefits, both short term and long term relative to how quickly devs can get their games running and released to more time invested in improving gameplay and polish as opposed to taking months to figure out how to overcome bottlenecks and fit a specific high ambitious level in with out losing lots of frames....Yes, it definitely has a big impact on development cycles and it will add up.....
This is especially so for a console which has lots of custom hardware, this means, not only is it easy to develop for but lots of optimization can be done as well due to the custom hardware like the geometry engine, cache scrubbers and of course no need for CPU cycles for sound due to the custom chip......That means more CPU power for A.I and physics.....Easy to develop for is great but Easy to develop for + lots of custom hardware is the two pronged genius of Cerny, we have never had these two intertwined before.
Either that or shoot down the developer, look at the post just below your's......It's not like Quantum Error looks like an Ecco the Dolphin clone with 90's gameplay and MS DOS sounds. I have checked these guy's games out, lots of atmosphere, good graphics and effects. They are trying to push as much quality in their games as they can......I was really impressed with how atmospheric their games are.....Cant wait for Quantum Error. Some people said their last game was a tad buggy, but with an easy to develop console, it helps with that, that's the whole point isn't it.....Their projects will have less bugs and performance issues, clearly a good thing as they are shooting for 4k 60fps with good physics and a fair implementation of Raytracing....Sounds good in my book......Others are concerned though..I love it how any positive from a developer about the PS5 is tried to grt shot down cause’ them teraflops