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Resident Evil 2 and Resident Evil 3 - New Steam Version vs. PS5 | Side by Side

The GameCube version plugged into a crt is the definitive experience for og re2. Trust me. Iv played every version. Game looks terrible on modern flat panel.
 
For me the N64 version of Resident Evil 2 will always be my preferred version of that game. Ass it was the first version of RE2 that I ever owned.

The key differences between the PS5 versions and the Steam/ GOG versions:

- PS5 releases are clearly the original Playstation 1 'DualShock Edition' Resident Evil 2 and the original PS1 Resident Evil 3 being emulated on Sony's official PS1 emulator.
- The Steam version is the GOG re-release from last year. The GOG re-releases are patched versions of the original 'Platinum Edition' Resident Evil 2 and Resident Evil 3 Windows 9X versions of the game. These are the 'Platnum Edition' Windows 9X PC ports. Not to be confused with the 2006 Sourcenext ports.
 
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Duckstation for life.
This is the way. PS1 original version is the only version of these games for me. Although my preferred way to play if I'm feeling up to it is breaking out my old PS2 and hooking it up to my Toshiba 27" slot mask CRT TV and using my original RE2 discs from 1998. Nothing beats it. Transports me right back to when I was a kid and deathly afraid of this incredible game.
 
I almost always ignore those vids where they clearly doctored the thumbnail to make it look different. " OMG look how different it maybe! "
 
Hm... I through PC version have better background resolution?
This doesn't look like PC version but Emulated PS1 version instead.
 
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Isn't this just PC vs PS1 (emulation)
The PC version of RE3 had higher res backgrounds than PS1, it was always the best version.
 
PC or Dolphin builds with Seamless HD are *the* way to replay the original games now.

Can't go back to the 240p backgrounds anymore after this.




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PC or Dolphin builds with Seamless HD are *the* way to replay the original games now.

Can't go back to the 240p backgrounds anymore after this.




7os0anmUAnTbiu2p.jpg
pN7mbPjBbo0n0O1D.jpg
There is also a newer alternative that looks less like late 90s CGI (I don't mean that in an insulting way) and more like a retexture in the form of RE:Enhance.


Mod pages have comparisons to SHD so you can choose for yourself which you prefer:

From the screenshots it seems to be a faithful job that doesn't go OTT with changes, so I'll be trying them out sooner or later.
 
PC or Dolphin builds with Seamless HD are *the* way to replay the original games now.

Can't go back to the 240p backgrounds anymore after this.




7os0anmUAnTbiu2p.jpg
pN7mbPjBbo0n0O1D.jpg
I tried these upscale backgrounds as well with the gog release. It's definitely the best way to play them on a modern flat panel tv. Although some of the generative ai upscaling had mixed results. Like the character portraits in the item menu looked weird. Amongst some other things.
 
The GameCube version plugged into a crt is the definitive experience for og re2. Trust me. Iv played every version. Game looks terrible on modern flat panel.
The Gamecube is the RE console.
0, REmake, 2, 3, 4, Veronica. All look and play fantastic.

Anyone that has the space for a CRT + component cables will not be disappointed.
 
The Gamecube is the RE console.
0, REmake, 2, 3, 4, Veronica. All look and play fantastic.

Anyone that has the space for a CRT + component cables will not be disappointed.

Yes it is very good. People wrote them off because of the shitty dpad but actually, capcom tuned gameplay specifically for the analog stick and it works and feels very natural with the tank controls.

I have a soft spot for the N64 version because of the technical feat and the fact it has modern controls. But they make the game too easy lol
 
PC or Dolphin builds with Seamless HD are *the* way to replay the original games now.

Can't go back to the 240p backgrounds anymore after this.
PC version of RE3 didn't have 240p backgrounds. It's one of the few pre rendered background games to have higher res backgrounds on the PC version. If only they did that for FF7/RE1 and 2 etc.
 
PC version of RE3 didn't have 240p backgrounds. It's one of the few pre rendered background games to have higher res backgrounds on the PC version. If only they did that for FF7/RE1 and 2 etc.

Yep, and it looks great. I'd consider it to be the best version of RE3 overall. A CRT filter still goes a long way towards improving the image, and the game honestly looks pretty great if you have the setup to do all of that.

I also wish that the other games from that era with prerendered backgrounds had actual high-rez versions available for the PC releases. So disappointing that RE3 looked great, and then we got to Dino Crisis 2 and they just ran a smeary-ass bilinear filter over it and ruined the whole thing.
 
The GameCube version plugged into a crt is the definitive experience for og re2. Trust me. Iv played every version. Game looks terrible on modern flat panel.
Not really.

As someone who plays the OG ones on a Trinitron CRT, these new versions actually look amazing on a Panasonic plasma. And PS5 codes also sound amazing on the home theatre. There's even CRT filters available (along with options like extra saves and rewind), but prefer the original render still. PS5 versions are just impeccably emulated.

The Gamecube is the RE console.
0, REmake, 2, 3, 4, Veronica. All look and play fantastic.
Still keeping my GameCube because of the OG version of RE4 and especially the only true REmake (REmaster always looked like shit and no amount of AI upscale could save it, those video backgrounds with incredible shadows and VFX on GC are replaced on modern platforms with real-time static backgrounds and cheap, super flat real-time lighting and much worse geometry).

But best Veronica version is unquestionably and by a wide margin the Dreamcast one.

And the RE console is unquestionably PS5 Pro:

Digital:
RE Director's Cut: perfect emulated version.
Resident Evil 2: perfect emulated version.
Resident Evil 3: perfect emulated version.
Code Veronica: perfect emulated PS2 version, or the PS3 remaster.

On Disc:
REmaster: max settings plus Pro Image Enhancements.
Resident Evil Zero: max settings plus Pro Image Enhancements.
Resident Evil 4: max settings plus Pro Image Enhancements (but only third best version after PC HD Project and GameCube, arguably Wii version as well).
Resident Evil 5
: above max settings (better shadows and motion blur than PC releases) at 60fps plus Pro Image Enhancements.
Resident Evil 6: max settings at 60fps plus Pro Image Enhancements.
Resident Evil: Revelations: max settings at 60fps plus Pro Image Enhancements.
Resident Evil: Revelations 2: max settings at 60fps plus Pro Image Enhancements.
Resident Evil 2 Remake: max settings at 4K 60fps with RT.
Resident Evil 3 Remake: max settings at 4K 60fps with RT.
Resident Evil 4 Remake: max settings at 4K 60fps with RT.
Resident Evil 7: max settings at 4K 60fps with RT.
Resident Evil: Village: max settings at 4K 60fps with RT.
Resident Evil: Requiem: max settings (excluded Path Tracing) at 4K 60fps with RT.

All Resident Evil CGI/Live Action movies in BD/UHD as well.

I'd actually say a great Capcom machine in general:

Dead Rising, Dead Rising 2: max settings at 60fps plus Pro Image Enhancements.
Dead Rising Deluxe Remaster: best version in general at above max settings 4K 60fps with RT (Ray Tracing missing on PC).
DMC4 Special Edition: max settings at 60fps plus Pro Image Enhancements.
DMC5 Special Edition: best version in general at above max settings 4K 60fps with RT (Ray Tracing missing on PC).
Dino Crisis: perfect emulated version.

Hopefully Dino Crisis 2 soon.
 
I believe there are already mods for RE2-3 on Nexus.

Modern controls, upscaled prerendered graphics, clothes, textures etc


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Fun Fact: RE3 on GameCube is the only version of RE3 where Jill will boot the zombie heads off if she gets grabbed by the leg. All other versions are censored.
 
Not really.

As someone who plays the OG ones on a Trinitron CRT, these new versions actually look amazing on a Panasonic plasma. And PS5 codes also sound amazing on the home theatre. There's even CRT filters available (along with options like extra saves and rewind), but prefer the original render still. PS5 versions are just impeccably emulated.


Still keeping my GameCube because of the OG version of RE4 and especially the only true REmake (REmaster always looked like shit and no amount of AI upscale could save it, those video backgrounds with incredible shadows and VFX on GC are replaced on modern platforms with real-time static backgrounds and cheap, super flat real-time lighting and much worse geometry).

But best Veronica version is unquestionably and by a wide margin the Dreamcast one.

And the RE console is unquestionably PS5 Pro:

Digital:
RE Director's Cut: perfect emulated version.
Resident Evil 2: perfect emulated version.
Resident Evil 3: perfect emulated version.
Code Veronica: perfect emulated PS2 version, or the PS3 remaster.

On Disc:
REmaster: max settings plus Pro Image Enhancements.
Resident Evil Zero: max settings plus Pro Image Enhancements.
Resident Evil 4: max settings plus Pro Image Enhancements (but only third best version after PC HD Project and GameCube, arguably Wii version as well).
Resident Evil 5
: above max settings (better shadows and motion blur than PC releases) at 60fps plus Pro Image Enhancements.
Resident Evil 6: max settings at 60fps plus Pro Image Enhancements.
Resident Evil: Revelations: max settings at 60fps plus Pro Image Enhancements.
Resident Evil: Revelations 2: max settings at 60fps plus Pro Image Enhancements.
Resident Evil 2 Remake: max settings at 4K 60fps with RT.
Resident Evil 3 Remake: max settings at 4K 60fps with RT.
Resident Evil 4 Remake: max settings at 4K 60fps with RT.
Resident Evil 7: max settings at 4K 60fps with RT.
Resident Evil: Village: max settings at 4K 60fps with RT.
Resident Evil: Requiem: max settings (excluded Path Tracing) at 4K 60fps with RT.

All Resident Evil CGI/Live Action movies in BD/UHD as well.

I'd actually say a great Capcom machine in general:

Dead Rising, Dead Rising 2: max settings at 60fps plus Pro Image Enhancements.
Dead Rising Deluxe Remaster: best version in general at above max settings 4K 60fps with RT (Ray Tracing missing on PC).
DMC4 Special Edition: max settings at 60fps plus Pro Image Enhancements.
DMC5 Special Edition: best version in general at above max settings 4K 60fps with RT (Ray Tracing missing on PC).
Dino Crisis: perfect emulated version.

Hopefully Dino Crisis 2 soon.

Thank you for being the first to call out the fuglyness of REmake HD. It lost all of that finesse and technical bravura the original had on the GameCube.
 
There is also a newer alternative that looks less like late 90s CGI (I don't mean that in an insulting way) and more like a retexture in the form of RE:Enhance.


Mod pages have comparisons to SHD so you can choose for yourself which you prefer:

From the screenshots it seems to be a faithful job that doesn't go OTT with changes, so I'll be trying them out sooner or later.
Thanks for this!

Just to be clear, this means that I can get the Steam versions and mod them as such right?
 
Not really.

As someone who plays the OG ones on a Trinitron CRT, these new versions actually look amazing on a Panasonic plasma. And PS5 codes also sound amazing on the home theatre. There's even CRT filters available (along with options like extra saves and rewind), but prefer the original render still. PS5 versions are just impeccably emulated.


But best Veronica version is unquestionably and by a wide margin the Dreamcast one.
The only one I have played was og 3 on the ps5 because I bought it on ps3 around 16 years ago and quite honestly I thought it looked terrible. The filters are also terrible on the emulator. Plus the ps1 versions still suffer from geometry warping. I couldn't care less about rewind features. So I have to politely disagree on that one.

I agree about code Veronica on the Dreamcast. In fact, modders have ported code Veronica x onto Dreamcast. So you get the added content from x, but Dreamcast maintains the original colour palette and avoids the murky textures from the x ports.

Did you ever play the hd remaster of code Veronica? It has dynamic lighting which is really interesting. It came out on ps3 and Xbox 360. The 360 version is bc on series x.
 
I agree about code Veronica on the Dreamcast. In fact, modders have ported code Veronica x onto Dreamcast. So you get the added content from x, but Dreamcast maintains the original colour palette and avoids the murky textures from the x ports.

Why would modders do this when Code Veronica Kanzenban already exists? The Japanese only release of Kanzenban is essentially Code Veronica X.

Did you ever play the hd remaster of code Veronica? It has dynamic lighting which is really interesting. It came out on ps3 and Xbox 360. The 360 version is bc on series x.

The HD Remaster for 360/ PS3 was remade on Capcom's MT Framework engine. The biggest change is the lighting engine, there are additional dynamic stencil shadows. There's updated fire effects as well as a different water mesh that has updated textures. The game runs at 720p;16:9, but the framerate is still just locked at 30fps just like the original Dreamcast version and the other 6th gen ports. I don't think any of the models were updated in any way, I think the textures got a minor boost in a few spots. But remain unchanged for at least 98% of the game. The port kind of slipped under the radar, and never got a PC release.



 
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I think that PS360 port of CV was the best one, though I remember it receiving a bit of criticism. I still have the PS3 version. At the time I rated it above CV Kanzenban which I had played on DC, I was a fan of the lighting and shadows.
 
The only one I have played was og 3 on the ps5 because I bought it on ps3 around 16 years ago and quite honestly I thought it looked terrible. The filters are also terrible on the emulator. Plus the ps1 versions still suffer from geometry warping. I couldn't care less about rewind features. So I have to politely disagree on that one.
I would agree about the wobble, but wouldn't consider that an issue as it's part of the PSX experience I'm used to.
I say perfect emulation because, unlike Steam version, or Duckstation, there's no visual glitches and/or visual effects like smoke work correctly. Have no idea how they would look on a 4K HDR display compared with originals on a CRT, as I've only played them on Panasonic plasmas, which are essentially huge HD CRTs, but I've been perfectly happy with all Capcom PSX games I've played on PS5.

I agree about code Veronica on the Dreamcast. In fact, modders have ported code Veronica x onto Dreamcast. So you get the added content from x, but Dreamcast maintains the original colour palette and avoids the murky textures from the x ports.

Did you ever play the hd remaster of code Veronica? It has dynamic lighting which is really interesting. It came out on ps3 and Xbox 360. The 360 version is bc on series x.
I did, even got 100% Trophies on it but I honestly grew to absolutely hate this HD Remaster. Shadows might be nice, but the dithering (and banding) is atrocious and the atmosphere changed too drastically. I prefer the original Dreamcast visuals (and Steve) by a literal mile. Can't play the Remaster anymore, might be the most visually repelling game I can think of.
 
I would agree about the wobble, but wouldn't consider that an issue as it's part of the PSX experience I'm used to.
I say perfect emulation because, unlike Steam version, or Duckstation, there's no visual glitches and/or visual effects like smoke work correctly. Have no idea how they would look on a 4K HDR display compared with originals on a CRT, as I've only played them on Panasonic plasmas, which are essentially huge HD CRTs, but I've been perfectly happy with all Capcom PSX games I've played on PS5.


I did, even got 100% Trophies on it but I honestly grew to absolutely hate this HD Remaster. Shadows might be nice, but the dithering (and banding) is atrocious and the atmosphere changed too drastically. I prefer the original Dreamcast visuals (and Steve) by a literal mile. Can't play the Remaster anymore, might be the most visually repelling game I can think of.
PS5 version is emulation too, i would be surprised if Duckstation/Beetle PSX have issues that the PS1 emulator on PS5 doesn't have.
 
PS5 version is emulation too, i would be surprised if Duckstation/Beetle PSX have issues that the PS1 emulator on PS5 doesn't have.
Dino-Crisis-PS5-vs-PC-Emulator-Duckstation-Side-by-Side.gif


Just an example. PS5 emulation is perfect because, while you don't get some of the other emulators improvements (the characteristic PSX dithering and wobble are left intact), you get none of the issues as well.
 
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