That is just shit scattered all over the place and I quickly stopped bothering (Tomb Raider 2013 had the same problem).
Random thoughts after completing the campaign...
The game is at it's best when I'm solving puzzles in the optional tombs. The puzzles were creative, the tombs had great designs and the difficulty was adequate. My favorite tomb from the main game would the the one where you have to raise the water level like 4 times. I kind of stumbled onto the Baba Yaga DLC tomb and went ahead with it anyways, and that puzzle was awesome. Like, I got stuck for a bit.
The story is bad. Detrimentally bad. It mostly comes down to these characters and the plotting of events. We have Jonah, one of the stereotypes from the first game making a return and I don't care about him at all. When he reappears later in the game it is so very obvious that he is gonna get kidnapped. Then there's Konstanin, who only was one mode of operation: angry to the point of hilarity. Jacob, who literally acts and walks and talks like a prophetic character that when he is finally reveals to be the prophet I couldn't help but role my eyes. Ana, who was...okay, but the writing is not strong enough for her beats to have an impact. She betrayed the Crofts! She's dying! It all fell very flat. Finally Lara herself, so fixated on her father at the cost of her own character.
I played on Seasoned Raider because I loved how it handled health. No regen during battle and it adds incentive to scavenge compared to the first game. The shooting feels great but the AI...honestly it's just target practice. Way too easy to get headshots because they're so stationary.
This is not good game design:
That is just shit scattered all over the place and I quickly stopped bothering (Tomb Raider 2013 had the same problem).
I wish we had more diverse environments. Felt like there were only two main ones and all the snow/ice definitely overstayed its welcome. Soviet Installation, Lost City, Siberia...at the end of the day it's all snow/ice. The Geothermal Valley was a nice change of pace but then you spend way too much time there as well. In this regard, Tomb Raider 2013 won out with its forests and bunkers and beaches and whatnot.
The game I thought was surprisingly overwhelming with all the stuff you can scavenge. There comes a point where it's less about me seeking out the resources I need and more about me just pressing square whenever I can and RotTR crosses that line. I also thought that weapons were spread a bit to thin across the gears, resources, giant metal boxes, coins for the shop, and mission rewards. So I didn't feel too involved in the upgrading, it was more of a passive ehhh let's see what I can do now at a new base camp.
The traversal/platforming is great. And they kept adding new abilities at an decent pace to keep things fresh. It isn't challenging but with all the abilities Lara has it definitely in engaging.
Thx god Lara seems to had set the complex with her father at the end, at least I hope so.
I didn't pay much attention to the father complex she had, but it did look to have come to a head. However when finishing the game I was more disappointed with how they are setting up. It's soul destroying. At this point she should just be going out there and raiding tombs and discovering shit through her own will. But, y'know, CD need that militia combat element.a continuation of the Trinity secret organisation
I didn't pay much attention to the father complex she had, but it did look to have come to a head. However when finishing the game I was more disappointed with how they are setting up. It's soul destroying. At this point she should just be going out there and raiding tombs and discovering shit through her own will. But, y'know, CD need that militia combat element.a continuation of the Trinity secret organisation
If I'm worried about anything it is the item collection. I get overwhelmed easily so I hope I'm able to ignore it or this game could turn into a very frustrating grind for me. The crafting system also seems more complicated than the one in TR 2013, and that doesn't exactly excite me.
You like hitting guys in the head with your axe right? HAVE LOTS OF SKILLS TO DO IT 10 DIFFERENT WAYS!
Not even finished RotTR but as far as I am the story is garbage. Can't imagine these guys delivered something excellent as the Soul Reaver trilogy back then. Have all the good writers left the studio? Even TR 2013 had a way more interesting story than its sequel.
And why including THAT many audio logs, that aren't nearly as interesting than those in TR 2013, without the possibility to hear them while keep playing is beyond me.
And why including THAT many audio logs, that aren't nearly as interesting than those in TR 2013, without the possibility to hear them while keep playing is beyond me.
This is not good game design:
That is just shit scattered all over the place and I quickly stopped bothering (Tomb Raider 2013 had the same problem).
I had that happen to my Pro. Between 5 to 15 minutes it would quit and give me that error. I even formatted a new hard drive and did the same thing after reinstalling. I looked it up and apparently, this has happened to others. One of them said that he had to exchange the system to get it working. I have 2 other Pros and they both worked fine with the game. So I just ordered another one from Amazon and returned the one that doesn't work. Finished the game with no problems! I wouldn't have thought it would be a hardware problem but apparently it is.
Definitely could have been great. For a Tomb Raider game, Lara is well designed and she stays, although questioned several times by other characters, true to her motive. She is dedicated to her ambition and focused on her goal, empathic, righteous and helpful (a few edges would have been nice, though. She's being portrayed almost without any flaws). Yet they managed to write such an unoriginal plot, with the occasional bad guys chasing after the same as she does, you probably have seen a hundred times. Adding these Geothermal Valley folks protecting the secret seems like from a video game writing handbook on 'how to add gameplay elements and incorporate them with the story'. Nothing wrong with adding NPCs and even a whole tribe. But doing some superficial tasks in MMO style for them doesn't enrich the experience nor does it add much to sympathize with them.The story was whatever. I feel coming off of TR13, it could've been great, but they decided to play it really safe instead. Predictable around every corner.
I don't want to believe this. I have a PRO and started playing the game today. Yes, it freezes.. one time it shown a checkerboard pattern on screen when it did.
It only does it to me using 4K mode.. so far anyways.
Its a widespread issue.. just visit the official forum or Sony PlayStation forum and look up the game.
Out of the 20 or so games I played on the PRO no other game does this!
I've read people exchanging their PRO and that fixed it.. I think this is where the hardware assumptions come from. but it still could be corrupt data.. which is the code(CE-34878-0) PS4 gives me when it happens. The 1.06 update on some PRO's I believe is getting corrupted. Perhaps their is a small difference in PRO model units and SquareEnix didn't foresee.
All I can says is that getting another system worked for me. Haven't had that issue again, and I replay this game a lot.
Game crashed on me during the final cutscene, which was disappointing. Tried it twice, and came to the conclusion that it was an error with the game itself. Had to look it up on Youtube because it's late, and I didn't want to bother fixing whatever issue was causing it.
Who is forcing you to collect all this stuff??
It's optional for ppl that are actually enjoying it. Just because you don't like it, it doesn't mean that "they should stop". I wasn't even trying and i ended up with 95-96% completion, when i finished the story and DLCs.
Same here, crazy everything is shit unless you like what I like. Game was a blast.
Random thoughts after completing the campaign...
The game is at it's best when I'm solving puzzles in the optional tombs. The puzzles were creative, the tombs had great designs and the difficulty was adequate. My favorite tomb from the main game would the the one where you have to raise the water level like 4 times. I kind of stumbled onto the Baba Yaga DLC tomb and went ahead with it anyways, and that puzzle was awesome. Like, I got stuck for a bit.
The story is bad. Detrimentally bad. It mostly comes down to these characters and the plotting of events. We have Jonah, one of the stereotypes from the first game making a return and I don't care about him at all. When he reappears later in the game it is so very obvious that he is gonna get kidnapped. Then there's Konstanin, who only was one mode of operation: angry to the point of hilarity. Jacob, who literally acts and walks and talks like a prophetic character that when he is finally reveals to be the prophet I couldn't help but role my eyes. Ana, who was...okay, but the writing is not strong enough for her beats to have an impact. She betrayed the Crofts! She's dying! It all fell very flat. Finally Lara herself, so fixated on her father at the cost of her own character.
I played on Seasoned Raider because I loved how it handled health. No regen during battle and it adds incentive to scavenge compared to the first game. The shooting feels great but the AI...honestly it's just target practice. Way too easy to get headshots because they're so stationary.
This is not good game design:
That is just shit scattered all over the place and I quickly stopped bothering (Tomb Raider 2013 had the same problem).
I wish we had more diverse environments. Felt like there were only two main ones and all the snow/ice definitely overstayed its welcome. Soviet Installation, Lost City, Siberia...at the end of the day it's all snow/ice. The Geothermal Valley was a nice change of pace but then you spend way too much time there as well. In this regard, Tomb Raider 2013 won out with its forests and bunkers and beaches and whatnot.
The game I thought was surprisingly overwhelming with all the stuff you can scavenge. There comes a point where it's less about me seeking out the resources I need and more about me just pressing square whenever I can and RotTR crosses that line. I also thought that weapons were spread a bit to thin across the gears, resources, giant metal boxes, coins for the shop, and mission rewards. So I didn't feel too involved in the upgrading, it was more of a passive ehhh let's see what I can do now at a new base camp.
The traversal/platforming is great. And they kept adding new abilities at an decent pace to keep things fresh. It isn't challenging but with all the abilities Lara has it definitely in engaging.
So I finally finished the game yesterday and...Now, I really quite liked TR2013, and so far I feel this game falls short in pretty much every aspect of its predecessor, which I feel is a popular sentiment throughout this thread.
Lara's survival story/adventure was much more compelling than this forgettable, cliched narrative. The characters/villains are drab, locations aren't as memorable and boy, the audio collectibles are too plentiful and basically pointless anyway with no 'listen on the move' mechanic. I think I listened to two before not bothering again.
So I finally finished the game yesterday and...
Well, that sums up my impressions pretty much perfectly. It gets really boring and cliché in every possible ways towards the end and it drags longer than it should.
Game crashed on me during the final cutscene, which was disappointing. Tried it twice, and came to the conclusion that it was an error with the game itself. Had to look it up on Youtube because it's late, and I didn't want to bother fixing whatever issue was causing it. Ending felt incredibly rushed, but it is what it is. I'll look into solutions tomorrow before I play through the Baba Yaga DLC.
Happened to me too!
I thoroughly enjoyed the reboot when I played through it on PS4 and I was expecting more of the same but more refined experience.
What I actually got was more combat, more abilities, more weapons, more upgrades and more collectibles. To the point that the abilities became pointless to me, I stopped caring about upgrading weapons and stuck with a bow for most encounters.
This game is at its best when you are traversing the areas, climbing and solving puzzles. The hidden tombs are the best part of this game. I just wish they would go back to the original tomb raider philosophy. Exploration, puzzle solving and only the occassional gunfight.
With so much to do I found myself not wanting to spend umpteen hours backtracking through areas to solve a puzzle I had seen 10 hours earlier but was missing equipment to complete it.
I will give Croft manor a try and see what that is like but I'm glad I didn't pay full price for this, and even more glad I didn't buy an X1 to play this when it first came out.