That is borderline nuts.
If nintendo wanted different speed RAM they would have used different chips!
The max RAM speed is KNOWN!
Nothing forces the system to work like, they could be any clock speed they want.
To maintain BC, you going to need multipliers to lock the GPU/CPU/Memory to the emulated console's speed for maximum compatiblity. The bus speed seems to be a multiple of 162mhz.
GC:
CPU speed 486Mhz (162x3)
GPU speed 162 Mhz(162x1)
24 1t-SRAM 324Mhz(162x2) and 16MB DRAM 81Mhz(162x0.5)
DSP 81Mhz(162x0.5)
Wii:
CPU speed 729Mhz(162x4.5)
GPU speed 486Mhz(162x3)
DSP 81Mhz*(162x0.5) <- Integrated as part of Hollywood MCM. Couldn't find more info on speed, so this is an assumption.
ARM speed 243Mhz(162x1.5) <Part of Hollywood MCM. Handles I/O functions and other stuff.
edit:
My guess for Wii U would be
CPU 1620Mhz(162x10)
GPU speed 486Mhz(162x3)
RAM 810Mhz(162x5) <- I am unsure of this because of bus clock and memory clock.
DSP could be anything since there wasn't any dsp in the previous console. 162-243Mhz
ARM 243Mhz(162x0.5) <- You would need this for Wii compatibility reason if it doesn't do anything else for the Wii U.