Interfectum
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No matter what the Wii U specs end up being people are going to bitch about it.
Not if they were decent specs.
No matter what the Wii U specs end up being people are going to bitch about it.
don't all of you apologize at one time now.
You mean Xenon. Xenos is a GPU.Xenos is a 2005 CPU. And 90% of rumors say is equivalent to a Xenos CPU. Including this. So....
Here's the sad fact.
That's never going to happen, even if it were another warm body alongside the PS4 and Durango. The software wouldn't sell on the Nintendo system, third parties would stop putting AAA (or, coming soon, AAAA) titles on there, and it would be the same situation it's always been.
Within these expectations, Wii U will probably garner more support than the Wii did because it's simply not as hard to make a Wii U game as it is to make a Wii one, in terms of having people that know how to develop for the system.
But it was never going to leapfrog this generation. I've said this a hundred times. If it were released in 2005, it would probably be king of the hill, but even then it would likely not getting a whole hell of a lot of support.
To what extent this is going to be another Wii situation, both negatively and positively, is going to be determined by a lot more factors than just the processor.
Enough with this mumbo jumbo. How many bits is it?
Not if they were decent specs.
Wow, I dont know what to think, could somebody please find Ja Rule so I can make sense of all this!
No matter what the Wii U specs end up being people are going to bitch about it.
That link doesn't say anything of the sort.
Xenos is a GPU, Xenon is a CPU, the only mention of Xenon with Ctrl+F says they may have used one in early dev kits.
So um. How exactly will they get PS4/720 ports with these specs?
Xenos is most definitely not a 2005 CPU. Let that not stop anybody, though.Xenos is a 2005 CPU. And 90% of rumors say is equivalent to a Xenos CPU. Including this. So....
The problem with DX11 is that most of it's nicest features are only viable on:
- High end GPUs of past DX11 generation GPUs.
- Mid-high end GPUs of current gen DX11 GPUs.
Just look at PC DX11 GPU benchmarks to see the bloodbath, compared to DX9/10 games.
The most suitable DX11 GPU they could it fit in the targeted the form factor and targeted price ($250) would suck horribly at running actual DX11-exclusive features and silicon would be wasted, unused by most games. With DX10.1 the GPU has a better chance to be used to it's fullest.
0Enough with this mumbo jumbo. How many bits is it?
I disagree. Had Wii been more comparable to 360 & PS3 in performance, it would have destroyed them in third party support. There's no way publishers would have skipped out on it.
Same way 360 has been getting PC ports for the last 6 years. Very few people want to continue moving the bar because Wii proved it doesn't matter as much anymore and it's really expensive.
Please be true.
Have there been any other sources backing up the wireless n claim?
When was the last time the most powerfull console won the "console war"?
I'm honestly asking because as far as I can remember, that never, ever, happened.
Umm SNES count?When was the last time the most powerfull console won the "console war"?
I'm honestly asking because as far as I can remember, that never, ever, happened.
- PS2 was in the same ballpark as GC/XBOX. By 2013, Wii U is going to be a generation behind (in terms of specs).The same way the PS2 got downports from the GameCube and Xbox?
I disagree. Had Wii been more comparable to 360 & PS3 in performance, it would have destroyed them in third party support. There's no way publishers would have skipped out on it.
Nintendo better come strong and hard.
Xenos is most definitely not a 2005 CPU. Let that not stop anybody, though.
Not really. These are just god-awful.
Sad thing is they'll probably be farther behind in online and other features.
The same way the PS2 got downports from the GameCube and Xbox?
That's assuming the PS4 and 720 will be at parity with each other, let alone considering the Wii U.
No word about audio? Dolby Digital 5.1 at least via HDMI?
The Wii was only £189 with Wii Sports. I have a feeling the WiiU pack in will be Nintendo land.£200 with a game and I might be in.
A lot of people cited this as an advantage on the Wii if they had Gamecube experience. Hell, I think Nintendo might have said that a couple of times. Not 100% about my second statement though. That didn't really encourage third parties to develop Wii software. Don't think it'll work in this case either.alternatively current Wii devs might like it as it provides continuity and tools might be similar.
The cycle doesn't end until the generation does. The games keep us in a perpetual state of turmoil.1. Denial
2. Anger
3. Bargaining
4. Depression
5. Acceptance
Which stage are you guys? Because, it's all a broken record.
Umm SNES count?
So that means a Broadway chip was roughly equivalent to one of the 360 cores?
That's kind of crazy.
I believe if you program only against one main CPU (like we do for pretty much most emus), you would find that the PS3/Xenon CPUs in practice are only about 20% faster than the Wii CPU.
I've ported the same code over to enough platforms by now to state this with confidence - the PS3 and 360 at 3.2GHz are only (at best - I would stress) 20% faster than the 729Mhz out-of-order Wii CPU without multithreading (and multithreading isn't a be-all end-all solution and isn't a 'one size fits all' magic wand either). That's pretty pathetic considering the vast differences in clock speed, the increase in L2/L1 cache and other things considered - even for in-order CPUs, they shouldn't be this abysmally slow and should be totally leaving the Wii in the dust by at least 50/70% difference - but they don't.
BTW - if you search around on some of the game development forums you can hear game developers talking amongst themselves about how crap the 360/PS3 CPUs were to begin with. They were crap from the very first minute the systems were launched. You're essentially looking at the equivalent of Pentium 4-spec consoles that have to be helped along by lots of vector CPUs (SPUs) and/or reasonably mid-specced, highly programmable GPUs (which the Wii admittedly lacks). Without utilizing multithreading - you're essentially looking at Pentium 4 2.4GHz-esque performance.
I like how you say the same thing three times. I'm sure it's for emphasis, not because you don't really know what you're hastily repeating! Also, what's the gap to PS4/Xbox3 that makes you say that, I must have missed that spec thread.Gemüsepizza;41987475 said:Disappointing. No Shader Model 5.0, no DirectX11, no OpenGL 4.3, weak CPU, only 1 GB RAM. I don't think we will see many Ports from PS4/Xbox3. Will buy when it reaches 150 Euro.
Hmmm hmmmmI don't get the complains about the 8GB internal storage. You can use SD or an external HDD unlike any other consoles.
For GAF. These are awful for GAF.
Now, the majority of people who actually purchase these consoles? We'll see.
And U-CPU is not Xenon, so?But Xenon is...but you know that already.
How many bits is it?
What is this in bits?