Jaded Alyx
Member
Lol all us Wii U backers are waiting
So uuh, what do I do with the lollipop? Everyone insists that there's someone hidden/needing my help at the desert tower, but I obviously already helped that archeologist guy, unless I'm missing someone else.
Yay, got my Wii u code about an hour ago. I was worried I wouldn't get it until post official launch.
|OT| Soft Reboot Robot Rabbit (or any rearrangement of these words)
The lollipop is given to the wizard behind the waterfall. To get to him you need the upgrade that allows you to travel up/down waterfalls.
Haha slow down Tex, I haven't even downloaded it yetSooooooooo.............how is it?? I need to know if there are performance issues!
Haha slow down Tex, I haven't even downloaded it yet
Gonna play it after dinner and I'll post here afterwards
Just played through the intro stage and it seems like it's a really good port. Looks great, no performance issues and load times are only a couple seconds.Haha alright then. I might just take the plunge myself.
Just played through the intro stage and it seems like it's a really good port. Looks great, no performance issues and load times are only a couple seconds.
Is there ever going to be an OT
Everyone will be done with the game
Is there ever going to be an OT
Everyone will be done with the game
I was working on it but Finals brought it's ugly head so I wasn't able to work on it today or yesterday. I'm really sorry!Is there ever going to be an OT
Everyone will be done with the game
It's in a weird limbo where the game's not out to buy, but it IS available to all of us who backed the Kickstarter.Oh this game is out now? Why we still using the Kickstarter thread?
Snip
Ooh looks nice! Beats mine so far haha!snip
You might want to reserve it though in the OT thread.I'll work on the OT if that's alright. When should it be up by? Launch date at 12:00 EST? Does anyone have some questions to ask for the FAQ section?
people here have beaten the vita version so I assume it runs fine?
wonder if its capped at 30fps.
I'm playing on Vita and I'm pretty sure it actually targets 60FPS but only rarely manages them consistently. Like for example it definitely runs at 60 when you're in Scuttle Town, and in some less open maps within stages it works too, but most of the time it's probably in the 50s because of the large areas and the constant action.
Still pretty impressive and definitely still enjoyable IMO. I was convinced it was going to be 30fps with dips.
That is very impressive. WayForward has experience working on Vita (helped Little Orbit with a Adventure Time game on the system) but this is their first major production on the Vita. Great news and it shows how much they care about the system.
Uh...
![]()
Given their close timing isn't this kind of like the Simpsons gif of the guy jumping out the window then back in through it?If Mighty No 9 is the game that made me want to drop supporting any kickstarter project ever again, Shantae is the game that has renewed my faith in the concept.....(Ok yes and Shovel Knight too).
This game is so goddamn good.
Uh...
![]()
I'm not going to disagree about the game being easy, but I don't think it's any easier than the other games in the series. It's just not a difficult series at all.
I'm not going to disagree about the game being easy, but I don't think it's any easier than the other games in the series. It's just not a difficult series at all.
That was fine when it was an action/adventure game but if they're going to make the games more linear/segmented then they need to adjust the level of challenge to match the format. They're not making licensed movie games anymore, they needn't be afraid to bite a little.
.
I received a code.. but a US one!
I'm in Europe... did i miss something?!