Dun own a PS2 missed alot of games last-gen but i'll live.Avalon said:Go back to FFX and Tales of the Abyss then.
Dun own a PS2 missed alot of games last-gen but i'll live.Avalon said:Go back to FFX and Tales of the Abyss then.
I feel bad for those who can't play it.d[-_-]b said:SMT is unplayable , i feel bad for people who played this game.
Error said:to be fair, if he played SNES SMT1 then yeah it's pretty unplayable these days. not because of the graphics but because is full of gamebreaking bugs. not fun.
tho I heard the PS1 remake is sexy.
Error said:to be fair, if he played SNES SMT1 then yeah it's pretty unplayable these days. not because of the graphics but because is full of gamebreaking bugs. not fun.
tho I heard the PS1 remake is sexy.
CastleBravo said:OR.... should I initiate myself into the SMT universe (awesome gameplay, medicore story?) in a trial-by-fire with the notorious Nocturne, which I believe is a stand-alone experience? Maybe use a guide with it? The fusion, demon recruiting stuff was very confusing, but, admittedly, I only played for about 1.5 hours.
birdchili said:i thought the demon/party tweaking was more strategic than most other "let us line up opposite each other and take turns pummeling"-style rpgs - even if getting demons to inherit the right skills was a bit maddening.
pj325is said:I prefer the regular style, where you can plan the progression of your characters. You can say "this guy will be my melee tank, this chick will be my healer, this other dude will focus on status effects" etc.
pj325is said:Fusing them is a whole other layer of randomness.
pj325is said:status effects do NOTHING to bosses. I would pay $100 for an rpg if there was a boss that was weak to death spells
birdchili said:??? i can't imagine making it through this game without extensive status use on bosses.
pj325is said:I mean like sleep and poison, not "defense down"
pj325is said:I loved DDS1+2 so I bought SMT:N since a lot of people said it's as good or better.
I'm really not feeling it. I think it's partially due to me getting tired of old RPG design. Between the load screens, transistions to and from random battles and other assorted inconveniences, I'd say at least 25% of the game is wasted time. And that's being generous and not considering the same 2 or 3 enemy layouts per area as "wasted time"
The thing where you recruit demons is kind of cool, but since you don't really control how they progress, it kind of limits the amount of strategy you can use, and MP restoration items are rarely dropped so I'm afraid to use magic a lot.
The randomness also pisses me off. I got into a random battle where SEVEN enemies appeared and SUDDENLY ATTACKED!. Their first turn knocked out all but one of my dudes, so I try to run, but I get the ! over one of their heads that means "we're not done with you, bitch." This was just after I had saved, so I reloaded, went to the same place, got in a battle at almost the same spot, and this time it was just two weak enemies I killed with no trouble. What did I do the first time that made me deserve death? What did I do the second time that made me deserve to live? Nothing, I played exactly the same, one time I died, one time I didn't. Totally unfair
Another thing that annoys me is the stupid road blocks to progress. I try to go somewhere at ginza underground pass or whatever, and this guy is like, "sorry, can't let you through" with no indication of what I have to do to make him get out of my way. The solution? You have to talk to the junk collector who promises to make the guy move if you get something for him. Something that's in the town you just left. AWESOME and TOTALLY LOGICAL
I'm being a little unfair to the game, since it's older and most of my beefs were par for the course back then, but I'm having a hard time getting past them and I'm not sure if I have the will power to see it through to the end. I hope to christ they copy FF12 with their next game. A battle system with no screen transitions in the SMT universe would be tits
Oh my, he was a toughy. I think I had more trouble with him than any other boss in that game. I think he's tougher than a lot of final bosses from other RPGs.Farore said:I totally get you... I haven't touched SMT:N in months... I really wanted to get into it, but couldn't...
I'll try again someday, that I know... damn you,!...Matador!
haha funny thing is,I stopped playing Nocturne for awhile when I first reachedFarore said:I totally get you... I haven't touched SMT:N in months... I really wanted to get into it, but couldn't...
I'll try again someday, that I know... damn you,!...Matador!
pj325is said:Between the load screens, transistions to and from random battles and other assorted inconveniences, I'd say at least 25% of the game is wasted time.
pj325is said:The thing where you recruit demons is kind of cool, but since you don't really control how they progress, it kind of limits the amount of strategy you can use, and MP restoration items are rarely dropped so I'm afraid to use magic a lot.
pj325is said:Something that's in the town you just left. AWESOME and TOTALLY LOGICAL
pj325is said:Fusing them is a whole other layer of randomness.
pj325is said:where they will sometimes ask a question with no real right answer, so it's basically a (random) guess.
Avalon said:Your way off. It might have standard RPG instanced battles and locations, but everything is seamless. There is rarely ever a noticeable load time.
That's why you analyze demons before you recruit them. You can also simply observe them in battle to see what kind of skills they have (and will acquire later on).
How about exploring the location fully before moving on? I know the section you are talking about, if you ventured out before the next area become accessible then you were wandering around without any of idea of where to go next.
Tip: When you go to the fusion list, take a look to your right. There is a chart there. Learn to love it.
Um, no. Questions and answers demon's will ask are based on their mythology and sometimes they will ask you clever things you actually have to think about. For example, there are some SNAKE arcana demons that will ask you if you think your life is worth more then theirs. You might worry about offending the demon, but then again, why would it risk it's life for you if you don't believe your life is worth far more? Your alliance also plays a role in demon recruiting so you also have to worry about that.
You really have to try harder. It almost sounds like you are playing the game on a superficial level. You've spent all this time pointing out things that aren't flaws, but game design choices. If you had paid attention you would have seen that you can buy creatures that can help you customize demons the way you want, there are skills demons posses that help you acquire items more easily and that clues are scattered all around that give you vital tips on surviving.
pj325is said:Yeah, except most demons use 1 or 2 attacks, you don't know what they'll have several levels later. And it's cool that when you recruit a demon they magically forget some of the spells they had.
pj325is said:You must not know what I'm talking about, because I did explore fully.
pj325is said:You mean the chart that says which guys can fuse with which? I don't see that helping much
pj325is said:And I'm supposed to know/care about their mythology how/why? This one demon asked me if I thought it looked like a monster, it looked like one but I said it didn't, because I figured it was a stupid trick question, and I was right! The demon complimented me on my honesty..
pj325is said:It's also hard to get motivated to play deeper when no matter what I do, sometimes I'll get wiped out because luck wasn't on my side.
pj325is said:I saw that you can buy elemental dudes, I bought one, but when I went to fuse it, all the results were too high level for me. I guess that's my fault for having demons that are already high level.....
pj325is said:So a bad design choice isn't a flaw? I said I wasn't being fair because a lot of the problems are RPG standards that I'm just getting tired of.
Error said:10 second loadings in nocturne....? errrrrrr.....
between battles it's probably 2 seconds at most, between areas 2-3 seconds, menu loads up instantly, the only long load times is when you are A) saving (well duh) and B) using the amala network.
Nocturne is one of the fastest rpgs I've ever played (and considering it has random battles), the battle animations are fast, battles load very quick also. I dont understand the loadings complains with in this game.
25% of the game being wasted time is err... probably a really bad exaggeration.
Avalon said:stuff
pj325is said:I'll keep playing, but I don't see myself liking this as much as DDS
pj325is said:I'll keep playing, but I don't see myself liking this as much as DDS
Reilly said:How can you like DDS more than Nocturne? Nocturne is better in every aspect.
Reilly said:How can you like DDS more than Nocturne? Nocturne is better in every aspect.
pj325is said:Like birdchili said, it's probably because I played DDS first. All the demons and uniqueness of the universe were new to me then
Avalon said:Question.
I was in the middle of a game not too long ago. I got sidetracked and and just barely picked it up again today. Problem is, I forgot where I'm suppose to go.. So I suppose this is the part wereChiaka and Isamu have just summoned their Gods. Where exactly am I suppose to go, the Nyx at the bar in Ginza mentions the locationHikawa does the same, not sure where that is though.Tokyo Diet Building
Avalon said:Nice.
Surprised you actually finished it after reading your last thread.... Nocturne is a completely different beast though and if you consider DDS hardcore... man, your in for some fun.
already preordered from months agoMarkMan said:While not a TRUE SMT title..... I'd like to say:
Persona 3 is coming out later this month... I've played through the English version and I can honestly say that it is my gaming highlight of 2007 so far... I enjoyed the game and overall presentation VERY MUCH(from story, to voice acting, to dungeon/battle mechanics), I never felt the game dragged and I felt that it was paced very well.
I'm working on my review right now, but I just wanted to say... GET THIS GAME!
Error said:also demon recruiting is badass, I thought DDS was at some points harder than Nocturne. I do admit, however, that some dungeons in Nocturne are pretty ****ing hardcore (like the bonus dungeon). go for the true demon ending man it's badass and the most rewarding of all the endings in the game.
Avalon said:I don't know about that.
SatelliteOfLove said:His name is Meganada, and he rides around on a tricked-out bassmaster speedboat on a sea of gamers' tears. :lol
Tell me it doesn't look like garbage on an HDTV and i will!MarkMan said:While not a TRUE SMT title..... I'd like to say:
Persona 3 is coming out later this month... I've played through the English version and I can honestly say that it is my gaming highlight of 2007 so far... I enjoyed the game and overall presentation VERY MUCH(from story, to voice acting, to dungeon/battle mechanics), I never felt the game dragged and I felt that it was paced very well.
I'm working on my review right now, but I just wanted to say... GET THIS GAME!
diablopanqueque said:I had more difficulty on figuring out how to beat Chernobyl and his shadow clones personally...
rpgfan16k said:So, my fellow SMT fans...what IS the best way to take down Matador?