View details just links to the PDF. Is there a picture/video somewhere?Effects Adjustments
The visual effects of position-tracking for teammates will be less visible. View details
I don't see any fixes for the "Connection not stable" error my son gets for ever single match. He's just had the game Monday and haven't been able to play online at all. Boo!
The fix would be to use a LAN adapter instead of WiFi, to get a stable and full-duplex connection. The "Connection not stable" error means that your connection isn't stable enough.
Yeah, and they moved the weekly maintenance for all their games up to today (it's now the 16th here), for the huge maintenance this monday. Normally game maintenance is on monday every week. And according to L~A the major update name has been changed too.
"This morning, Nintendo made another change. The upcoming General maintenance is now known as Using Nintendo Network ID."
http://www.perfectly-nintendo.com/maintenance-for-flipnote-studio-3d-scheduled-for-next-week/
http://www.perfectly-nintendo.com/maintenance-for-wii-u-3ds-games-taking-place-this-morning/
Sources from L~A's website.
Something's cooking.
For many people it also means that their upload speed is too low. Splatoon has a higher requirement than many other online games, apparently.
The Club Nintendo accounts/rewards successor is due any time now, as it was always said to be on track for the end of the year. If we're in for a big NNID-related server update, that must certainly be it.
I'm stunned at, but cautiously pleased with, the scale of the Inkzooka nerf. Not having played since a little before Flounder Heights was patched in, I can't testify to the state of rollers, but making OHKOs from them a little more skill-based is a big change to the metagame, and perhaps it may even lead to Carbons getting relatively more use as their lack of killing power is comparatively not as big a minus next to the other rollers. Glad my Aerospray remains unscathed, and I was mainly a Squelcher player in the ranked modes anyway (particularly in Tower Control), so the buff is welcome news.
I don't see any fixes for the "Connection not stable" error my son gets for ever single match. He's just had the game Monday and haven't been able to play online at all. Boo!
Agreed.
Thank you based Nintendo.
But the connection errors, have those been fixed. That's what I want to know...
It ain't happening people, let it go....Have they fixed the disconnect issues that started to occur lately for many players?
The fix would be to use a LAN adapter instead of WiFi, to get a stable and full-duplex connection. The "Connection not stable" error means that your connection isn't stable enough.
It's never getting fixed sadly, I've been waiting for months and every patch or update never fixed the issue.
Really sorry to hear that your son has only just bought the game and never got to experience online as it was really amazing when it worked.
One of the patches changed it for some people, essentially stopping them from playing online even with a wired connection.
My copy, like your sons, is pretty much unplayable sadly.
I play online games on every system without errors, splatoon is the first time this has happened and it all started because they added something in a patch.
:-(
Have they fixed the disconnect issues that started to occur lately for many players?
Might as well sell the game than. What a waste :'(It ain't happening people, let it go....
:-(
We figured it out in another thread, actually. Pre-August patch, people with low upload speeds were frequently causing ink lag for the other players in the room, even if they weren't aware of this. So what they did was change it so those players were kicked instead of causing lag for everybody else.I do use a LAN adapter instead of WIFI. I have absolutely no problems playing Mario Kart or Super Smash Brothers online and lag free not to mention any other console games or PC games. It's just Splatoon. Other people have the exact same problem with no fix at all. But yeah, it's just my connection.
We figured it out in another thread, actually. Pre-August patch, people with low upload speeds were frequently causing ink lag for the other players in the room, even if they weren't aware of this. So what they did was change it so those players were kicked instead of causing lag for everybody else.
Splatoon has a higher upload speed requirement than most games. That's why this game often won't work when others do. You need roughly .8 megabits upload for this game. Do you meet that? Because if not then that's probably your issue. If you do then... *shrugs*
This is my problem, i just can't bring myself to do so just incase the game is fixed.Might as well sell the game than. What a waste :'(
I'm well aware of this apparent solution, and i'm aware that everyone thinks they figured it out and told everyone with problems that this was the cause.We figured it out in another thread, actually.
Splatoon has a higher upload speed requirement than most games. That's why this game often won't work when others do. You need roughly .8 megabits upload for this game. Do you meet that? Because if not then that's probably your issue. If you do then... *shrugs*
Download is 10megs a second and upload at 5 megs.
Yes༼ つ ◕_◕ ༽つ GIVE OCTOLINGS
Is that you're wired or wireless? I found my wifi router is pretty shit and doesn't get close to my wired's 25Mb download and 6Mb upload.
I'm well aware of this apparent solution, and i'm aware that everyone thinks they figured it out and told everyone with problems that this was the cause.
Sadly it's not in my case, my upload speed is well above .8 and i still get disconnected/kicked after about 30 seconds in every match, whilst your solution might have been the issue for some, it sadly wasn't for me.
Well, a direct for octolings which are supposedly happening according to data miners. So far this patch is nothing but balance and bug fixes.
Does a new costume in an old game really warrant a Direct?
Wired.
A quick google search shows that there are tons of people who have the same problem as us that fall well above the .8 rule as well.
And so have Rollers, if they only hit you with the edge and not the center of the wave it won't do full damage:
https://youtu.be/2r334h868lU
https://youtu.be/5cebQ19Bodk
Hmm, I think what's happening is that the code they put in to detect ink laggers is catching you as a "false positive". Hopefully they fix it.A quick google search shows that there are tons of people who have the same problem as us that fall well above the .8 rule as well.
Incoming more datamining.
No problem for me :]
rollers now in garbage tier because people can't resist running towards them.
nope blame dynamo rollers blasting ink from three blocks away
I strongly suggest you try a new router. Just buy one, test it, and return if it doesn't help. I am willing to bet, it will. Several people in the Splatoon OT and discord chat had same problem and a new, different router fixed it.A quick google search shows that there are tons of people who have the same problem as us that fall well above the .8 rule as well.
I bought a copy a while ago, still sealed, been waiting til I had some time free to play it. If connection issues are as bad as described I'm tempted to sell it.
Are you a roller "main" by chance?
Me and my Hero Shot are staying true to the cause. No switching weapons!