Schreier: So there was something I was a bit confused about as far as the whole timeline here
could you clarify exactly when you started working on Type-0 HD and exactly when Final Fantasy Versus transformed into Final Fantasy XV? When did you take over?
Tabata: I started being involved in the project around July 2012, when we were starting to shift from Versus to the actual XV project. At the time, with regards to Versus, we were considering it for the PlayStation 3 and Xbox 360, and in developing for [those platforms], we were kind of struggling to achieve what we wanted to achieve with this particular title. And so the first mission that I received was to create a prototype for the now current-gen consoles.
Schreier: And that was also in July?
Tabata: Yes, the time I started working on the prototype was July 2012, and at the time the details weren't announced for new-gen systems. So my team and I made assumptions and worked on the Windows PC DirectX 11 engine to build this prototype. The result of that was actually shown in the 2013 E3 gameplay trailer; what you see in there is what we were working on.
At the time that the E3 trailer was shown, that's when we announced the whole title shift from Versus to XV, and after that, I started working on bringing together the team that was working on the Luminous engine as well as the team that was working on XV. And so I worked toward strengthening the team and combining the engine team with the dev team, so they could move towards working together. It was combining the Luminous engine and the Ebony engineEbony being the one that was the E3 prototype versionand combining those, and then shifting towards optimizing and working towards the PS4 and Xbox One versions.
With regards to Type-0 HD, when we were looking into and evaluating the new development environment for XV, we also evaluated what would potentially be possible for a Type-0 HD remake, in terms of the specs that we could achieve. So once that was done, actual development for the title started around November or December of 2013. We've gotten up to this point in a little over a year.