TheJollyCorner
Member
What mainly hurts my hype for XV is that Duscae was really, really dull as a game environment. It's empty, it's flat, just not very good vibes from it. Show me an interesting dungeon. Show me a nice town and things you could do outside of combat, like some fun mini-games and interesting side-quests. Also need to see further improvements to combat. I think all fights against larger-sized enemies are pretty bad currently in the demo. Camera is just all over the place. Phantom sword's control also feel flimsy in 2.0. And I don't like that the enemy count is reaching Musou level, like enemies keep coming in swarm. I would rather they keep the number down to 4-5 at max, so that we can better fight more tactically rather than button mashing, hoping for the best. And it would help to see Luna in action, hopefully something that shows that she's not a damsel in distress like we're led to think. Perhaps giving Noctis and the crew a new look in their attire? Alternative costumes purely for aesthetics? I mean surely they're well aware that more variety to the current party's appearance will go a long way if they're all a bunch of guys, which already turned off many in the internet.
I disagree.
For a demo, I feel Duscae was pretty fantastic. It's a tiny slice and a fairly vanilla kind of location. It isn't too extravagant and is kind of a 'bumpkin' location, thus it doesn't give away too much. I guess that is the issue you have, but I didn't feel that way.
As a demo, you get a nice sized playing area, two (albeit small) NPC areas, camps to unlock, a few various enemies, a 'hunt' (the whole Behemoth thing), an optional cave to explore, items to find, and a pretty good look at the character dynamic of the team. Aesthetically I liked the area, the day/night cycle, and the hints at things to come. I had fun with the battle system- and I'm a turn-based 'traditionalist'. That said, I can completely understand those that were turned off by it.
It's very promising for me to think that what I experienced in that demo is only a tiny fraction of FFXV's world. That definitely increased by hype.
Compare that to older FF demos, particularly FFVII's and VIII's, which were tiny and linear. FFX and XII's (if my memory serves me right) had more to do than those PS1 demos, but I still feel like Duscae was fairly robust for a demo.
If anything, the most important thing that Duscae did was hammer home that- yes- FFXV is actually real, it's actually coming, I can play it, and development is coming along. I can't stress how good that felt after so many years of questions, frustration, and confusion.