I don't know, sounds like they have branching and the Crew simulation aspect between missions:
I don't know how open Squadron42 missions will be, from the leaked script they seemed to be pretty scripted and have occasional sections where you choose whether to go on foot or fight in space but they all joined up again after the section and none of the choices had consequences afterwards like in Mass Effect. It seemed like something to make replays more varied rather than sandbox style gameplay.
Why have You skipped my latest post about mining outpost mission? Its a sandbox game.
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That's assuming that Squadron 42 or the first part of it even comes out around the same time. There is nothing to suggest it will. We've seen nothing of it. If Infinite Warfare hits similar beats that SQ42 was promising and it SQ42 does come out in some form around the same time it gets killed for a number of reasons. One it's not on a console. IW will be on consoles and PC. IW will likely have lower system requirements to run well for most then SQ42 likely well going by SC runs and how barebones that actually is. If it's unfair to use that judge how does that tutorial run these days? The comparisons will happen left and right.
CIG are in no way going to match the advertising dollars Activision will be spending. That's just not happening. IW is going to be made to look like an event the way all Call of Duties have been. CoD is the gold standard for whole FPS should run and feel. With say Halo and BF being very close. That standard is with the PC versions of CoD and BF as well. There is no room for error on that front. If SQ42's controls aren't on point from day one then it's dead in the water. The only people that will be playing it for the most part are those that have already bought it via the crowd funding.
That's the real issue here. There is a built in number of people that will already have owned SQ42 and maybe be playing it. The goal is to interest others outside of that and if it appears to be an a shallow copy cat (regardless of when its development began) that may or may not run well compared to the leading franchise then it's DOA when it comes to moving beyond the crowd funded audience.
It also has to deal with No Man Sky that has a release date now. That's PS4 and PC as well. We've seen long form video of what an average play session will look like. Elite Dangerous on Xbox One will be on par with the PC version with several of it's season 2 expansions having been released. Then there is no telling what Battlefield 5 will be like. It's an up hill battle no matter how you look at it.
If it gets delayed again I think that fight just gets harder as more and more standards and expectations solidify.
What the hell did I just read?
Star Citizen/Squadron 42 have more inline with Arma than with COD. Its different audience. And trust me, COD wont have zero-G movement like shown in this video:
https://www.youtube.com/watch?v=ZpTOMNzIvmc&feature=youtu.be
And ship combat in both games cant be even compared. And in addition to that COD wont have alien races, sandbox levels, freaking FPS boarding on big spaceships and full MMO component.
They are literally different games.
Games on PC doesnt need to make big day one sales to sale great.