Has anyone done a burn rate breakdown?
363 current employees. Total funding of 127 Million raised from 2012. How much is left?
363 employees * $60k annual average wage (pulled out of my ass) is around 22 million a year.
Add in technology, facilities and a lot more operational extra stuff...
No, in 2012 they had 38 employees by the end of the year and they raised few millions by then.Yeah they definitely had over 300 employees since 2012, so they probably don't have enough money left.
No, in 2012 they had 38 employees by the end of the year and they raised few millions by then.
Think it was like eight.
After reading how amy hennig worked insane hours, I rather wait then crunch the team. My fun is not worth draining cig of their life.
I agree with some that the sheer scope and ambition of this game could be its undoing. I think predicting a 2017 release date is being very optimistic and think 2019-2020 is much more realistic. If it ever comes together.
I have it on good authority that there are several members of the development team (In the UK studio at least) that do not think this game will ever be released, and aren't really bothered about it anyway. They're content with milking the mismanaged cash-cow until it's dry and then they'll move on. Can't say I blame them. At least someone is getting something good out of this game.
Not necessarily. It's common to crunch to achieve some milestones. In this case the release of a module can be considered a milestone.That's not how it works. Crunch implies them being near completion, when they are obviously not.
Has anyone done a burn rate breakdown?
363 current employees. Total funding of 127 Million raised from 2012. How much is left?
363 employees * $60k annual average wage (pulled out of my ass) is around 22 million a year.
Add in technology, facilities and a lot more operational extra stuff...
No , nothing new except Planets v2.0 demo , which is also barebones, I was also expecting something of that kind of elements.
Here's the thing when it comes to people who are defending this as feature creep or comparing it to Fallout/Skyrim/whatever you want. This isn't the full game that missed another deadline. This is the single player portion of the full game that was supposed to be done to hold people over until the persistent universe and everything else was done.
Most people who know and complain about SC don't expect the full game to be done yet, but what they do expect is for deadlines to be met and for things like SQ42 to be ready so that we have something to do while we wait for the big picture.
Isn't this the exact definition of vaporware?
Take your time.
As long as people keep throwing money at them, they will.
Isn't this the exact definition of vaporware?
They're probably running out of money, if anything. That expose posted didn't paint a pretty picture.
Except I'm not talking about staggering development. If they changed it that long ago then they should have said something about it not making the deadline that long ago instead of waiting until a few months until their announced deadline showed up.They already explained that this changed during development when they realized that by staggering development (IE doing one and then the other after) it would lead to them either missing features in one or having to go back and go over things to make sure it was on the same level as the other, so it makes more sense to develop them in tandem.
This also allows the studios working on different aspects to share tech and things between both the PU/SQ42 side.
I mean think about it, if they made SQ42 out of the gate and did nothing on the PU side or the other scope changes that came later we could have got a SQ42 where you couldn't get out of your ship and have fps combat, fly in atmosphere, had lower detail ships then the later remodels, etc.
I mean think about it, if they made SQ42 out of the gate and did nothing on the PU side or the other scope changes that came later we could have got a SQ42 where you couldn't get out of your ship and have fps combat, fly in atmosphere, had lower detail ships then the later remodels, etc.
Every time they miss a deadline that they themselves set people always come out defending them.
They actually said quite a few times to the press that there is possibility that they S42 miss this year release.Except I'm not talking about staggering development. If they changed it that long ago then they should have said something about it not making the deadline that long ago instead of waiting until a few months until their announced deadline showed up.
On the other hand though, said game would actually exist, unlike this one.
Has anyone done a burn rate breakdown?
363 current employees. Total funding of 127 Million raised from 2012. How much is left?
363 employees * $60k annual average wage (pulled out of my ass) is around 22 million a year.
Add in technology, facilities and a lot more operational extra stuff...
They didn't have 363 employees since 2012. Hell, they didn't even have a hundred for half the time.
So you mean delayed to 2019?....right?
No.Isn't this the exact definition of vaporware?
Lmfao no.They're probably running out of money, if anything. That expose posted didn't paint a pretty picture.
Because the loudest people on the other side calling it a trainwreck of vaporware don't actually know jack shit about the project, which is a bit grating and why people constantly clarify and correct those same people who're concern trolling. FFS this is what Kotaku had to say after extensive research at the studio:Don't even see how there's a defence force for this trainwreck
"It is difficult, after all these months of research and having heard from so many people involved with the project, to seriously entertain the notion that Star Citizen is some kind of intentional scam."
"For the record, we did look into all kinds of wild claims about how Cloud Imperium Games is spending its money, and found nothing reportable."
"If there is anything more nefarious than that going on, we have found no convincing evidence of it."
"There is abundant evidence of its past and ongoing development, more than enough to account for the money that has been raised."
How is money being wasted when we're seeing the results of active development very often? How do you think game development works exactly, do you not know about how iterative a process it is?What was the initial intended release date? 2015? I don't even remember. I guess we'd be lucky to get this next year if ever. An X years delay is not acceptable by any means particularly with the public funding. Not saying SC is the first game to take forever (STALKER, FFXV...) but wasting people's money (as opposed to publisher money) and/or their time leaves a bitter taste in my mouth.
In what way is a delay unacceptable given the context of the development of this game along with the scale and the fact that hey, it's actually possible to build it on modern hardware.I think when all is said and done and if the thing ever actually releases we'll be looking at a 3+ years delay which is beyond unacceptable. Honestly, unless you are on their payroll I don't see how one can defend this. I hope they get it done and I hope it's good but yeah. If people had known how long they would have to wait for their product, many would have refrained from pledging I assume.
Because the loudest people on the other side calling it a trainwreck of vaporware don't actually know jack shit about the project, which is a bit grating and why people constantly clarify and correct those same people who're concern trolling.
They straight up explained the specific reasons behind the delay. Consumers have the right to complain but also the right to become more informed about a project they're invested in instead of creative a doom and gloom narrative around it that doesn't represent how the game's development is actually going.Oh I'm sure there are explanations for the delay but why do you expect me or anyone to care? Clearly, it is absolutely legitimate to complain about a ludicrous delay without doing the research on why exactly things came to pass as they did? I mean, in no other industrial sector would you expect the customers to give a shit about the excuses. The customer is not at fault here.
Did you read Kotaku's articles on how the development of the game is going? Specifically:There is some nightmare level of denial in this thread. The project is plagued with problems, unfortunately. The one thing they had targeted for 2016, they couldn't even show a shred of it.
Have people not learned from No Man's Sky?
"It is difficult, after all these months of research and having heard from so many people involved with the project, to seriously entertain the notion that Star Citizen is some kind of intentional scam."
"For the record, we did look into all kinds of wild claims about how Cloud Imperium Games is spending its money, and found nothing reportable."
"If there is anything more nefarious than that going on, we have found no convincing evidence of it."
"There is abundant evidence of its past and ongoing development, more than enough to account for the money that has been raised."
There is some nightmare level of denial in this thread. The project is plagued with problems, unfortunately. The one thing they had targeted for 2016, they couldn't even show a shred of it.
Have people not learned from No Man's Sky?
There is some nightmare level of denial in this thread. The project is plagued with problems, unfortunately. The one thing they had targeted for 2016, they couldn't even show a shred of it.
Have people not learned from No Man's Sky?
They straight up explained the specific reasons behind the delay.
There is some nightmare level of denial in this thread. The project is plagued with problems, unfortunately. The one thing they had targeted for 2016, they couldn't even show a shred of it.
Have people not learned from No Man's Sky?