Not surprised. Annoyed. These people are the reason consoles are unbuyable to me now.![]()
Take the money and buy a nice PC, plenty of 60fps possibility there.
Not surprised. Annoyed. These people are the reason consoles are unbuyable to me now.![]()
The Dirt/GRID Series has very awkward handling.
Most Wanted and Rivals have the same issues as previous Criterion made NFS titles in that it doesn't /feel/ like a NFS game, but rather it feels like a Burnout game stuck in a NFS skin. Most Wanted is good but it plays so much better on PC w/ 60FPS that it's criminal.
We've left from an Arcade Racing golden age of good performing titles around the time last gen happened. Burnout was the last well performing Arcade Racer on consoles. It's only going to continue this 30FPS shit because of a lot of racing devs care more about visual clarity than performance/gameplay. A lot of people had high hopes that The Crew would be different, but...guess not.
It's depressing.
If this is the same game I played at PAX last year I expect Burnout fans to be pretty happy. Felt like a co-op chase style Burnout. It'll be nice to see what other modes they put in
Dont kid yourself, most PC games would look like league of legends, warcraft, the sims, or some source engine game without consoles to drive development.Both consoles are holding pc back.
Alright, then look at Burnout Paradise; Open World, Arcade Racer. Still manages to keep it's framerate consistent, and still look really good visually to boot. You can't tell me that something like The Crew, which is admittedly ambitious for an Arcade Racer, couldn't make that shit run at 55-60FPS. The Crew doesn't even look that good to begin with.
Wow...
Sometimes I think people would be a lot happier, and maybe to the point of excited! if they were told one version looks way more superior than another, even if the game looked under par to standards, and at the same time extremely upset if they're told it looks the same, even if the game looked above standards. Anti-parity is all that matters...before looking at any footage!
PS4 is 40% more powerful, not 100%. Tomb Raider could be an exception, the Xbone version was hitting ~45fps at times, so they opened it up for PS4 to hit 60 and locked the X1 version at 30, it was not the case that the PS4 is running at twice the framerate, or even expected for everyone to get the same results, especially if MS has more mature drivers/tools since launch.
If The Crew is barely hitting 30fps on Xbone, then it may be hitting 42fps or so, given the 40% advantage on the PS4. This is of course great for the PS4, but no where near the point to make it a 60hz game. Instead it's probably best to use this extra legroom to clean up the textures and maybe add more post processing effects, and at this point we don't know exactly what has been done, so I would wait for maybe a DF comparison before getting so upset.
If both versions tick the performance target box. Why would they work a lot harder to double the framerate of one version if they are both going to be the same price and 90% of reviews won't even pick up on it.
The extra dev time could be used on getting the game finished earlier so the team can maximise profit.
but that has nothing to do with the framerates, it's how they like to develop their games and their DNA was very pronounced in every NFS game they made. Forza Horizon was amazing, the framerate were silky smooth and it even fooled me into thinking that it was 60 FPS. its true that 60FPS>30FPS without any doubt but it's not as game breaking as some people here seem to think, yeah it makes everything smoother and more responsive but in the end it's only one factor that IMHO have nothing to do with how good or bad a game can be.
I'm guessing you never played test drive U then. Burnout just like nfs rivals is basically a large glorified interconnect track (mostly highway) that you can never leave. Test drive ulimited was a entire island where you could drive anywhere you please including offroad.
what about COD:G and MGS5?
but that has nothing to do with the framerates, it's how they like to develop their games and their DNA was very pronounced in every NFS game they made. Forza Horizon was amazing, the framerate were silky smooth and it even fooled me into thinking that it was 60 FPS. its true that 60FPS>30FPS without any doubt but it's not as game breaking as some people here seem to think, yeah it makes everything smoother and more responsive but in the end it's only one factor that IMHO have nothing to do with how good or bad a game can be.
If The Crew is barely hitting 30fps on Xbone, then it may be hitting 42fps or so, given the 40% advantage on the PS4. This is of course great for the PS4, but no where near the point to make it a 60hz game. Instead it's probably best to use this extra legroom to clean up the textures and maybe add more post processing effects, and at this point we don't know exactly what has been done, so I would wait for maybe a DF comparison before getting so upset.
Resolution aside you could easily mistake it for a last gen game.
The fuck is this?Dont kid yourself, most PC games would look like league of legends, warcraft, the sims, or some source engine game without consoles to drive development.
Dont kid yourself, most PC games would look like league of legends, warcraft, the sims, or some source engine game without consoles to drive development.
what about COD:G and MGS5?
Maybe it was? I mean it only allows 8 players simultaneously... on a fucking huge ass map? Why?
Enjoy seeing mostly AI for this online only MMO. At least 24 or 32 would be somewhat acceptable, 8 players is Mario Kart levels, less that Mario Kart even...
I'm actually ok with it. Because if they're barely getting the XBO version up to a solid framerate, it will most likely dip below that during heavy action, while the PS4 version aiming for the same target framerate and resolution will not dip the same during the same heavy action.
Based on how many games dipped this past gen below their target framerate, I'm ok with keeping the ceiling lower on PS4's target so that it can breeze through the more gristly content while maintaining the target framerates.
I know this is a joke but don't even joke about it!
Can you imagine what it must be like to contact hundreds of developers to ask them what they want to see in a next gen system only for that to be ignored for parities sake? Sony must be pretty pissed off about this and I bet that Boyes post has something to do with the fact many devs are going to be doing this.
It sure as fuck does have something to do with how good or bad a game is. You yourself said that 60 FPS makes it more responsive which is quite important in a racing game where you're going at breakneck speeds.
30fps for a racing game? That seems a little odd...
They said that the game constantly streams new players in and out of the game depending on where you are. So its the closest 8 players, but if you drive off to the other side of the region, it will be a different 8 players.
On an unrelated note, this meltdown over 30fps is pretty amusing. If its a rock solid 30fps, that is fine with me. I would like 60fps, but these claims saying that 30fps is unplayable are, frankly, ridiculous.
PS4 isn't out-selling the Xbone by a significant enough margin to change this situation. Last gen we got gimped PS3 multiplats because the majority of sales were on 360, the PS3 ports simply weren't as important. At the start of this gen PS4 has been selling more at the outset, but the Xbone is still doing quite well and it's entirely possible that it could pull ahead in sales after a price drop. Parity makes sense at this point.
It is what it is.
ITT: People pretending the PS4 is significantly more powerful than the Xbone.
I wonder if it would be locked to 30 FPS on PC as well.
Fast ports, younger dev tools, more unknown about the hardware and last gen versions still more (financially) important. The path of least resistance was to just 720/1080 and be done with it.
That won't be the case going forward. The power gulf between PS4 and Xbone isn't significant enough to make a difference of, say, 30fps. Tomb Raider ran at like 50fps on PS4, not 60. The Xbone version likely ran at around 35-40fps. 50fps was "close enough" for the devs so they left the frame rate unlocked on PS4 and capped it at 30 on Xbone. Fastest and easiest solution.
1080p30 will likely be the standard for both PS4 and Xbone going forward. Which is fine with me, as I'd much rather have a consistent 30fps than a juddering 45-50.
I hope more multi platform devs go down this route. It's the only fair thing to do for Xbox One owners.
30 FPS for a racing game? Ewwww
Disappointing but I'm still very hyped, game looks amazing.
Good to know PS4 versions will continue to be held back for parity. No reason this and UFC aren't 1080p/60 on PS4 with XB1 being 1080p/30.
Forza Horizon is awesome at 30fps.
There has only been a few 60fps racing games on console hasn't there? Forza, Gran Turismo (Burnout maybe?) and Wipeout are the only ones that come to mind.
p
This is the most ridiculous post I've seen in a while.So? Most of the best arcade racers have been 60 FPS.
You think burnout would be held in such high regard if it was 30 FPS? The answer is no. People wouldn't even know or care who criterion was if they made 30 FPS racers.
PS4 isn't out-selling the Xbone by a significant enough margin to change this situation. Last gen we got gimped PS3 multiplats because the majority of sales were on 360, the PS3 ports simply weren't as important. At the start of this gen PS4 has been selling more at the outset, but the Xbone is still doing quite well and it's entirely possible that it could pull ahead in sales after a price drop. Parity makes sense at this point.
It is what it is.
30 FPS for a racing game? Ewwww
This is the most ridiculous post I've seen in a while.
Tell me this is poorly executed sarcasm? No one outside the internet gives 2 squirts of piss about fps
Turning into a chalkboard situation - is anyone going to release a 60fps racer on the PS4 soon?