I'm convinced they need to show some slow exploration, npc interaction, and perhaps light puzzle solving to change the perception of the game. The game is a shooter, we get it, but what else is there? Show us the amazing city for christs sake.
This
I've been waiting for this for awhile now and it still hasn't come.
Hopefully some people can post floor impressions from PSX?
Read the previews.
The Order quickly develops a rhythm hereafter, however. The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next. I especially dug some of the collectible documents strewn about the zeppelin, including a newspaper and a government document. These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic.
http://www.ign.com/articles/2014/12/06/psx-2014-attacking-and-crashing-a-zeppelin-in-the-order-1886Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal. Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying. I'm a tad bit mystified by The Order's insistence on making you hold down a button for a couple of seconds to pick up a gun -- and even ammunition! -- but overall, I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon.
One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order. For having taken place entirely on one zeppelin, this slice of 1886's campaign showed an impressive diversity of environments, from tight, mundane corridors to ornately decorated lobbies to the aircraft's underbelly. I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin.