mindfreak191
Member
I think the removal of roll in Witcher's arsenal will profoundly effect the gameplay. And, even though it doesn't quite line up with the lore, the decision to improve the moment-to-moment gameplay by nixing the necessity of drinking potions before battle is appreciated. This should especially help since the game is now open-world, and there will be more random encounters to accompany a sense of discovery. The game is less RPG-like and more RDR. I find it fascinating that all three Witcher games are generally distinct from one another, despite having a larger plot and world that ties them all together. Comparing the changes in scope and combat from TW1, 2, and 3, to Mass Effect's more minute changes is pretty incredible. TW2, to me, was analogous to a game like Mass Effect 2, with different hubs and side-missions that resonated throughout the endgame. TW3, meanwhile, is a different beast entirely. I really hope that CDProjekt nails the gamefeel. I definitely get the sense that they've done their homework and worked hard to emulate those elements that made RDR so successful.
You literally just repeated what the guy from the gamespot coverage said....