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The Witness is being heavily pirated. J. Blow says piracy could impact his future.

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Mithos

Member
Well obviously not with every single game on the Steam store haha. They list "just not liking the game after an hour" as a valid reason to refund though. That's a demo to me, and if you disagree then we can just call it whatever you prefer.

Until there is an official number on how many games will activate the block, refunds do not exist in my mind.
 

Oreoleo

Member
Not to defend the pirates, but hopefully Blow learns a lesson about spending 8 years and your entire net worth on a game with seemingly niche appeal. I think he let the size and scope of the game get away from him.
 
Everyone in the gaming hobby has a bizzare group mentality and actively admonishes everyone for deviating from it. This is why everyone has to preface all of thier posts with "Well I would never do this BUT" just to avoid all the shouting and accusations.

But the supposed "reasons" for piracy have been refuted time and time again. As has been pointed out several times in this thread alone, all of the "reasons" for piracy are essentially just bullshit excuses to steal. So yes, anyone trying to give these "reasons" legitimacy are indeed defending piracy IMO.
 

RowdyReverb

Member
I was pretty bothered by the high price (as someone who prefers to buy physcial games) but I still purchased it on PS4 as 1) it's an amazing game and 2) I did want to support the team. That said, I can see a lot of folks balking at the price. $40 for what they perceive to be another indie game? Shame.
I guess this is why mid-tier games died out. People see games as either small indie projects or big AAA releases and can't resist categorizing every new game into one of these. This dichotomy makes it so that indie developers will be afraid to try and push the boundaries of what independent studios are capable of producing.
 
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
.
 
Reality of the market is that the indie scene is huge. Its not niche anymore. Its not Uncharted territory. Sony and MS have embraced it A LOT. They both make a big deal out of Indies.

There is no aversion, only excuses.
The indie scene is huge, yes, but a $40 game is most definitely unusual. If AAA games only cost $20 more, yes, most consumers are going to go for that widely appealing product over the low budget puzzler (a rather uncommon type of game, especially for that price point). Is that their fault, for choosing the safety net over the product that carries more risk? You could say so. But the truth is that people will choose it.
 

DrLazy

Member
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.

This. This. This.
 

Toparaman

Banned
I think I understand how Blow is feeling. It must hurt to see people play for free what you spent years of time and money on. At the same time there are some valid points being made in this thread.

It's a tricky situation: the ideals of art clashing with the economic realities. I wonder if this game would've benefited from a pay-what-you-want model, with a suggested price of 40 bucks.
 

Catvoca

Banned
Not to defend the pirates, but hopefully Blow learns a lesson about spending 8 years and your entire net worth on a game with seemingly niche appeal. I think he let the size and scope of the game get away from him.
The size and scope are essential to the work that he made though. Asking him to pair down the size would have a significant impact on the games quality.
 

johntown

Banned
Why is he greedy? Of course piracy can impact a developer's future... why wouldn't it?

Do you think that 100% of people who pirated the witness would not have bought the game if that option wasn't available?

No one could possibly know the answer to that question. However, I would have to say that most if not all the people who pirated the game would not buy it if it was not available for free.

Some people just pirate stuff out of habit, some people truly cannot afford it and there are some who can afford it but don't want to pay. Studies in piracy in general (with movies etc.) have shown time and time again that if no piracy existed these people would not turn into paying customers.
 
Not to defend the pirates, but hopefully Blow learns a lesson about spending 8 years and your entire net worth on a game with seemingly niche appeal. I think he let the size and scope of the game get away from him.
"Niche appeal"... but on top of the pirate charts. Blame the dev, not the pirates.

Jesus Christ this thread amazes me on so many levels.
 

Kemal86

Member
The lengths some people are going in this thread to defend piracy in such a roundabout "I'm not a racist....BUT" way is disgusting.
 

KarmaCow

Member
The size and scope are essential to the work that he made though. Asking him to pair down the size would have a significant impact on the games quality.

Yea I can't really imagine the game as something smaller. The individual puzzles are pretty meh, immensity of the game is what makes it work.
 

megalowho

Member
The only one needing a reality check is you... what is wrong with you dude???
Dude just spend about 7-8 years of development on the game(and he did that by using what he made from braid + outside financing) and then holy shit it's like the biggest sin ever that his perspective is colored by his own emotions and worry of his future.

Rofl, yeah guy needs a reality check on how piracy works blablabla. /s Never read something more cringe inducing. Some of the people here actually utter such insane nonsense hard not to get angry at that and wish all of them misery in their jobs.
Not only that, but Blow's comments are hardly worrisome. It's more along the lines of being appreciative that people are playing and interested in the game, but if they like it and want more in the future to consider paying for it. And then he moved on. This whole thread is 95% folks talking above the actual tweets the article ran with and just arguing about piracy, price or projecting opinions without considering the source.
 

daveo42

Banned
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.

giphy.gif


Well said sir. Well fucking said.
 
"Niche appeal"... but on top of the pirate charts. Blame the dev, not the pirates.

Jesus Christ this thread amazes me on so many levels.

pirates are niche.

Because not every devil needs an advocate.

explaining reasons why a game was pirated isn't even advocating for the devil, though.

it's attempting to look at a situation in a way that is slightly more nuanced than clutching your pearls and wondering how this could possibly happen to such a good dev.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Of course it's impossible to get any official figures, but I would venture a guess that The Witness is pirated less (by percentage of sales) than Braid was.

Digital marketplaces on PC have moved forward dramatically since 2009 when Braid was released. Digital storefronts like Steam and GOG have positioned themselves as a low cost alternative to piracy that offers a myriad of features to the end user. I know people that used to pirate everything they played that now own hundreds of games on Steam because of the convenience and features it offers.

As for the price, most games released around this time of year will see a 25%-50% discount during the Summer Sale, and I imagine that the game will be much more attractive to some people at that price point.
 
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.

Well put.
 

Alienous

Member
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.

Condemn it? Boo, piracy is bad. Problem solved?

I mean it isn't like there are actionable steps that history has proven to stem the tide of piracy.

I'm not sure who you're talking to, if anybody in particular, but it's not like this thread has the sentiment of "piracy is ok". More "piracy should be expected - particularly when the price of the content is high and security is low".
 
No I don't want a link, I want your input.

honestly not to sound aggressive but i was merely stating a fact that there are benefits to having a game on steam. that includes community (content, friends/list), having the game forever in an official format and capacity with other games, ultimately supporting the developer of a game you enjoy, etc.

do all pirates buy a game when it's on sale after pirating it? no. are all pirated copies a lost sale? no. do some pirates purchase a game legally (through steam in this case) when it's on sale, even after pirating it before in the past? yes. you can look at the pure numbers behind how many copies were pirated and how many copies were sold during a sale and reasonably come to that conclusion. literally almost any game that has been made for pc in the last few years supports this notion

PC gaming is doing better than it has in years, factually.

no, it's dead. music is dead. movies are dead. ebooks are dead.
 

johntown

Banned
The only one needing a reality check is you... what is wrong with you dude???
Dude just spend about 7-8 years of development on the game(and he did that by using what he made from braid + outside financing) and then holy shit it's like the biggest sin ever that his perspective is colored by his own emotions and worry of his future.

Rofl, yeah guy needs a reality check on how piracy works blablabla. /s Never read something more cringe inducing. Some of the people here actually utter such insane nonsense hard not to get angry at that and wish all of them misery in their jobs.

It's called living in reality. I didn't condone piracy or anything but just think his comments about it are out of touch with reality.
 

Sylas

Member
The lengths some people are going in this thread to defend piracy in such a roundabout "I'm not a racist....BUT" way is disgusting.

The lengths some people are going to in this thread to attack piracy without thinking about any of the nuances of the situation in such a roundabout, Trump-like, "KEEP ALL MUSLIMS OUT BECAUSE ALL MUSLIMS ARE TERRORISTS" way is disgusting.

Weird how you can make something sound infinitely more offensive if you just kinda fart out whatever comes to mind, isn't it?

Nobody is advocating piracy, nobody is defending piracy. Understanding why something happens is the way you combat something--not attacking people with vitriol and bile.
 

Nheco

Member
The crappiest of arguments.

Always comes up in these threads.

u mad?

Pirates generally pirate because... "because fuck y'll, that's why".

I'm not endorsing piracy in any way, I just don't think that piracy really affect how much a game would sell anyway.

It's bad that there are people having fun thanks to a dev hard work without paying, but a stupid DRM that make legit buyers having trouble to play your game is worst, because it makes you look bad at your legit consumers.
 
I don't get his point, almost every game out there is pirated. its been said before that most people who pirate were never going to buy the product anyway. Look at these games with Denuvo protection, it is not going to increase their sales.

Piracy can be a positive thing, if people liked the product chances are that they would buy it eventually.
 

Nipo

Member
If you don't think a game is worth the price the answer isn't pirate it, the answer is wait for a sale.

The Witness isn't worth $40 to me so i'm waiting for it to drop down to ~$15 in 6-12 months and i'll play other things i bought until then.
 

GlamFM

Banned
The indie scene is huge, yes, but a $40 game is most definitely unusual. If AAA games only cost $20 more, yes, most consumers are going to go for that widely appealing product over the low budget puzzler (a rather uncommon type of game, especially for that price point). Is that their fault, for choosing the safety net over the product that carries more risk? You could say so. But the truth is that people will choose it.

The witness is not low budget. Blow blew all his money on it and than some.

This assumption that Indie means cheap and low budget needs to stop.

Indie just means it was independently funded.
 

barit

Member
How is it staying exclusive to the PS4 going to make it have more sales? Like, I'm DYING to know how you came upon that conclusion.

Yeah it's a risk move not to release on PC for a small indie dev I don't deny that. But if your game is so good that people are really want to play it then they have to buy it on consoles cuz there is no other option (especially for digital only games). On the other hand it means much much lower sales overall. When I check the german PSN The Witness has now 763 rates so if you are generous you can say that only 1000 copies were sold in Germany on PSN (not everybody rates their games). That's probably far cry from what the PC version sold in Germany (I guess 10x as much). So yeah no real win win situation.
 

Shantom

Member
This thread has taught me that the best way to make money is to delay or outright cancel a highly lucrative version of a game. I'm sure you're all fantastic businessmen.
 
Is 200K sales good? Probably. But 350K sales would be even better.

I can't stand it when gamers act like they deserve a free sample of something to the point where they are justifying privacy. And I really can't stand it when pirates think they can "bully crowd-source" the definition of a successful game.


FUCK PIRATES. You are the problem.
 

Not Spaceghost

Spaceghost
40 dollars was definitely a bit too steep of a price when you consider how the demand for pure puzzle games just doesn't seem to be there really. Because the witness is exactly that, it's a pure puzzle game.

That's not to say the game isn't incredible, there are tons of total head scratchers, and you will obsess over puzzles you can't solve and some of them are insanely well put together.

But the game has no overarching narrative really.

The game has lots of dead end puzzles that are just kind of there and don't seem to do anything in the world besides exist to be solved and then forgotten as they don't tie into anything.

And most importantly (this isn't necessarily a bad thing) most of the rewards for solving a puzzle in the game are either more puzzles or just the satisfaction of solving a puzzle.

Occasionally you unlock a shortcut but that's the most tangible reward you get.

You don't get shiny new equipment, you don't get cool dialogue or story as a reward, you're not rewarded with some visual spectacle or changing scenery, you don't really even unlock new areas (just more progress in the current one) as you can go almost anywhere at any time.

Because of those things it really does feel like a 40 dollar puzzle book, and that's something I feel most people other than puzzle game aficionados aren't exactly willing to drop 40 dollars on no matter how excellently designed it is.

On top of that the talos principle (another 40 dollar puzzle game) has been out for a little over a year and has sold about 450k copies on steam. Which is what i'm guessing the witness is gonna hit after a year with a few sales and stuff.

Basically if you ask me, the witness is doing exactly as well as anyone should have expected it to do regardless of pirates or not.
 

Fbh

Member
I doubt this has to do with the price.

Lots of people would still be downloading this if it was priced at $20.
I think it's more of a combination of very good reviews + niche genre. Pirates want to try the game that got lots of 10's and 9's but don't want to pay for a puzzle game.


Also, what's with people jumping to defend pirates? Sure, 1 copy pirated isn't the same as one lost sale. But some comments here are bordering on the "victimless crime!" logic that's just as wrong
 
hey guys remember when hotline miami didn't take off because they helped pirates get the game running on their computers

it sure is a shame people stopped talking about the game right then and it never made an impression on any of the people that played it
 
I haven't played The Witness yet, for me the price point is the biggest issue. 40 dollars is expensive for an unknown quantity.

Wonder how many people in this thread have a HDD full of movie/tv rips.

I really would love to see this. The self righteousness might settle down.
 

Swarna

Member
People talking about why it was pirated...lmao

Literally every notable game tops torrent sites within its launch period. This isn't new or uniquely devastating in this situation.
 

Oreoleo

Member
The size and scope are essential to the work that he made though. Asking him to pair down the size would have a significant impact on the games quality.

From what I understand, the final product is far beyond what his initial plans for the game were.

"Niche appeal"... but on top of the pirate charts. Blame the dev, not the pirates.

Jesus Christ this thread amazes me on so many levels.

Any new game that gets released is going to be "top of the pirate charts" the week it comes out. That line means nothing to me. Everyone who pirates would not have necessarily bought it anyway. Everyone who pirates it isn't even necessarily PLAYING it. The topic of the thread could be "The Witness only sells 30k on Steam" and my point would be the same. When developing and funding a game you have to consider how many sales you're going to get back. I think Blow overestimated things a bit. Puzzle games don't exactly light the sales chart on fire, full price or not.
 

GlamFM

Banned
u mad?

Pirates generally pirate because... "because fuck y'll, that's why".

I'm not endorsing piracy in any way, I just don't think that piracy really affect how much a game would sell anyway.

It's bad that there are people having fun thanks to a dev hard work without paying, but a stupid DRM that make legit buyers having trouble to play your game is worst, because it makes you look bad at your legit consumers.

Stopped reading at "u mad", sorry. I just don't expect a quality post to follow that.
 
The witness is not low budget. Blow blew all his money on it and than some.

This assumption that Indie means cheap and low budget needs to stop.

Indie just means it was independently funded.

compared to AAA, $60 titles the Witness is incredibly low budget. Those games cost many many millions to make.
 
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