Jesus fucking Christ.I think the 40 buckaroos is a little steep. Not because the value isn't there, but because the demand may not be. It's a new IP from an Indy developer, some people are reluctant to commit at that price. No demo only reinforces the decision to hold off.
If pirates like the game, some of them will buy it on a sale, when they feel the price is right.
High piracy numbers don't necessarily equal commercial failure.
Man people are so cheap. Who uses steam refund for a demo? I really wish Steam would remove the refund feature. I have used it once, but that was just because I bought a game on sale on steam and then it was in a 1 dollar bundle the next day, really this is the publishers fault.
i have a sociology degree, i agree with your premise in general. but we're also talking about video games, a luxury among luxuries. No poor person is concerned about equal access to the witness.
if you look at how many people have pirated a game (numbers) and how much a game sells when on sale (especially in a steam environment where it's 1 activated of a game per account), it's ridiculous not to attribute some of the sales to previous pirates of the game. to think every single one of those sales were people holding out 100% until a sale versus people previously pirating it and getting it on sale later knowing they enjoyed it
How is watching someone else play through the entire game any different than pirating it in this case? In both cases you've the potential to see the entirety of the product without paying for it.
(insert list of every benefit of having a game on steam here)
There's something to be said about possession of a physical good, especially in a digital age where you're licensing the ability to use your product for as long as it's "allowed" to be used. A physical product doesn't have these same limitations while also retaining a resale value. There's both an implicit and explicit value-add with physical goods.
Generally, pirated copies and sold copies correlate pretty well. Piracy rate also correlates to consumer interest. So The Witness has that going for it, I guess.
A study for European Commission has found that online music piracy does no damage to digital download purchases, and there is actually a slight positive correlation between visits to illegal download sites and to legal download stores.
Are you kidding me? Now you're going with this argument? There's a reason it's called "playing games".
Jesus fucking Christ.
"Its an indie game, brehs. Better to be safe than sorry. We must treat developers differently based on whether or not they had a pub! Especially them small teams - little weasels making games trying to make a living. Better pirate that shit just to be sure!"
As an artist and creator, the more people get to experience your work the better, but not at the cost of pirating. Actually it makes my blood boil. It's only $40. Maybe get some fucking cash together.
What does that even mean? Honestly, that means nothing. You can get all of your money back after playing the game for an hour and 59 minutes. There's no excuse for piracy when you have that option.
It's really ugly.piracy is a complicated issue and i'm not convinced it actually linearly translates into lost revenue, but complaints about the game's price are truly ridic imo
guy spends 8 years of his life crafting one of the most incredible puzzle games ever made, and probably one of the most thoughtful, deep gaming experiences ~period~ in any genre, people complain $40 is too high because "indie titles." goddamn the internet is depressing some times
Jesus fucking Christ.
"Its an indie game, brehs. Better to be safe than sorry. We must treat developers differently based on whether or not they had a pub! Especially them small teams - little weasels making games trying to make a living. Better pirate that shit just to be sure!"
The piracy defense is maddening.
This is straight from Valve's website:
For fucks sake people, quit trying to make these completely bullshit excuses for piracy. It literally says in the opening line of Valve's refund page that they don't give a fuck why you want a refund for the game.
Refunds are designed to remove the risk from purchasing titles on Steamnot as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you.
Well next time stay exclusive to consoles and you won't have that problem I guess
He just tweeted. Look how devastated he is!
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Being able to download it easily anywhere at any time without worryingWell go ahead and list the benefits and why pirates would buy the game after stealing it.
We are on a discussion board so go ahead and discuss instead of dismissing everything with a one-liner.
Yes they are, and playing a game for an hour and returning it because you don't like it is one of the suggested reasons for getting a refund according to valve.And after doing this an "undisclosed" number of times Valve will lock your account from ever doing a refund again.
[Steam refunds are NOT demos![/B]
the Witness has already made a million dollars on Steam before valve takes its cut and probably something around that ballpark on the PS4, too.
I mean the man might already have made 2 million on the witness in less than a week, i don't think piracy is really putting a hurting on him. Not to condone it, but I'm not buying it.
Why did you refund the game? You clearly thought it was worth the price when you bought it.
Are you some kind of cheap fuckwad?
Just because your game is flopping doesn't mean you should blame piracy.
Games like Undertale sold a million copies on steam because it was priced @10$. 40$ is borderline AAA territory. Very few non AAA games charging that much become successful on Steam. The select few usually have a strong pc following and/or rpgesque kickstarter type of stuff.
20$ has become the new 15$ in the past year or so on steam. That has somewhat been accepted by gamers. Jumping all the way to 40$ is not a great idea for an indie dev. You are just playing with fire. The consumer will always decide the direction of the market. If PC gamers aren't willing to pay 40$ for your game then its not worth 40$. That is just how it works. And the same goes for console, handhelds etc.
Devs who bring up piracy as an excuse are out of touch with pc gaming and just looking for anything to blame but themselves.
How is it idiotic?
Obviously he's going to be optimistic. It's not a good PR move to bitch about people stealing your game.
Why should I care if he spent 8 years making the game?guy spends 8 years of his life crafting one of the most incredible puzzle games ever made, and probably one of the most thoughtful, deep gaming experience ~period~ in any genre, people complain $40 is too high because "indie titles." goddamn the internet is depressing some times
Should have released first on PS4, then a few months later on PC.
Gather good word of mouth and reviews on a platform with zero piracy, then maybe it wouldn't be such a hard sell.
That said, I'm sure it will have legs. I bought it at launch but wouldn't have at that price if it weren't for people reporting in how amazing it is.
At the latest when it's on sale for the first time people will jump on it.
(hopefully)
Asking him to be happy about people stealing his work?
Pretty stupid.
He just tweeted. Look how devastated he is!
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Do you really need demos these days with the power of the internet?
Well go ahead and list the benefits and why pirates would buy the game after stealing it.
We are on a discussion board so go ahead and discuss instead of dismissing everything with a one-liner.
http://blogs.wsj.com/tech-europe/2013/03/20/piracy-does-not-hurt-digital-music-sales-e-u-study/
Not necessarily. It's music, but the data still has the potential to be a valid way to draw a conclusion for other digital products.
Holy shit this thread is flying!
I'm happy that he just made an incredible game that is by far worth the money for people who likes puzzle games.He just tweeted. Look how devastated he is!
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At what fucking point will people like this fucking poster stop holding an indie dev's feet to the fire over pricing?Just because your game is flopping doesn't mean you should blame piracy.
Games like Undertale sold a million copies on steam because it was priced @10$. 40$ is borderline AAA territory. Very few non AAA games charging that much become successful on Steam. The select few usually have a strong pc following and/or rpgesque kickstarter type of stuff.
20$ has become the new 15$ in the past year or so on steam. That has somewhat been accepted by gamers. Jumping all the way to 40$ is not a great idea for an indie dev. You are just playing with fire. The consumer will always decide the direction of the market. If PC gamers aren't willing to pay 40$ for your game then its not worth 40$. That is just how it works. And the same goes for console, handhelds etc.
Devs who bring up piracy as an excuse are out of touch with pc gaming and just looking for anything to blame but themselves.
Actually I didnt, it was because it was being removed from steam on January 1st and wanted it.
Clearly you are a steam refunder.
Asking him to be happy that people actually wants to play his games.
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.