Bitanator
Member
Why are people so angry
Nintendo won something for once
Why are people so angry
Why are people so angry
It's funny, I'm the opposite of many people with the story and only go into those missions reluctantly. To me, the story missions are incidental. They're only there to guide you along and open up new side missions, and expand your squad. Exploring and conquering the different continents is what the game is all about, for me at least. Wandering into Oblivia accidentally for the first time and having that music blast out at me as the valley opened up to the huge canyon, I knew this game was something special.
Why are people so angry
This is a silly statement. "Grindy" can easily be considered a flaw. I consider any time a game tells me to do something I don't want to do in order to do something I do want to do a huge problem.
That's a ridiculous request. According to that logic, if want to go past a door hiding the final boss that requires 4 elemental gem stones to open, it should just open. To hell with getting those gems, each hidden in a separate dungeon by design ""That's a huge problem.""
Console warsWhy are people so angry
Or how you can't start a chapter unless you've done specific side missions. Or how your party members don't gain levels when not being used, necessitating either grinding them up to par if a chapter forces you to use them, spending time keeping everybody leveled up or ignoring the vast majority of the cast for most of the game. Or the fact that enemies exist at levels higher than you'll be able to reach. Or how level 60 tyrants sit in the same zones as level 5 cupcakes. Or how missions will require you to go to a certain area and run around and pick up randomly appearing items until you've gotten X amount.
I'm not saying "hey skip everything", I'm saying "hey I'm here now, I should be able to do it". If the story motivation calls for something it better not be "hey go here and kill monsters till X item drops" or "wander around for X item"
You are getting to the point of just complaining for the sake of complaining. Aside from not having shared Party member xp, the rest aren't worth addressing.
Or how missions will require you to go to a certain area and run around and pick up randomly appearing items until you've gotten X amount.
No you don't understand. Some of us have very objective, infallible opinionsThe fact that people can't understand subjectivity still baffles my mind.
We have GOTY voting that occurs here every year and those games are the best games for individual posters. It's all subjective!
The final tally is just a tally of subjective statements, which we call opinions.
Jesus fuck. It's not that hard to understand.
For the TIME writer/editor that's his favorite JRPGs of the year, hence it's the best for him. Subjectivity is implied by the medium. It's a best of article.
I think it is weak, because the complexity it offers does not come with an appropiate strategic depth to justify it. Also the two fight modes... you have them, but only after 30 hours of gameplay.An important element of an RPG is to 'build' your character, which is done via fighting multiple encounters. Whether it's the same fight, or different fights, there is no difference that makes one a grind and one not.
I don't see how Xenoblade's fighting system is weak. You have two combat modes (land/skell), a flexible skill/art system, multiple statistics/armor/mods with virtually no caps (allowing for tons of insane min/max combos), a stagger/topple/bind system, resist/power debuffs galore, etc. How exactly is it "weak"?
I think too many of you are blaming the compromises the game had to make for it's open world as somehow completely unavoidable. In a linear experience, you can lock a mission in the 5th city that players literally can't get to until they've done the entire 4 areas before it. You can't do that in an 'open' world, so they limited access via requirements. In a linear experience, you can control the flow of xp to characters so they don't outlevel the story encounters. In an open world, it's harder w/o employing Oblivion-esque cheese.
That's a ridiculous request. According to that logic, if want to go past a door hiding the final boss that requires 4 elemental gem stones to open, it should just open. To hell with getting those gems, each hidden in a separate dungeon by design ""That's a huge problem.""
I think we all possess the very minimal IQ required to comprehend that a statement like 'the best...' is typically an opinion.Compare
'My favourite RPG of 2015 is..'
with
'The best RPG of 2015 is..'
Only the former is consistent with the mediums subjectiveness.
Only the former is accommodating to the preferences of others.
And only the former understands it's own limits.
As I wrote earlier, it's in the competition of the school yard where "My Favourite" becomes "The Best". It's an inelegant, factually incorrect, but louder way of saying something.
Nintendo won something for once
Why do people hate Nintendo so much? What did they ever do to you ;_;
I think we all possess the very minimal IQ required to comprehend that a statement like 'the best...' is typically an opinion.
Why are people so angry
Really need to get XCX. Been interested in it but I still want to play XC before it as I already have that.
Stats don't play huge role? I don't know what game you played but stats dictate what weapon you can equip, your damage output, how many hits you can take, how many moves you can do and what items/tools you can use. Bloodborne and Souls games are very much based on stats and weapon upgrades which is pretty much what RPGs need to have in order to call them RPGs. There is also sidequests, dialog options etc. that are usually found in RPGs. Just because you can negate all damage by dodging doesn't mean the stats don't matter or that it is action game with RPG elements.
Cause that uncle kept on revealing company secrets.Fired their uncle.
Opinions
Why do people hate Nintendo so much? What did they ever do to you ;_;
Sorry, I should've clarified better by what I meant (although you may disagree which is fine), I mean the stats don't really apply in the same way they do in RPGs usually, in Bloodborne and the other Souls games you can still rely entirely on player skill regardless of stats, to me the impact of stats seems less important when player agency of the physical control of the character can override that. Of course stats aid this gameplay and make it easier, but in many RPGs certain low stats or wrong builds can totally screw up your progression because of the stat checks in combat, your stats severely determine your character and combat where as in Bloodborne it's more of a "flair" to it than really defining it.
I didn't intend that the stats play no role but I don't think they play the same emphasis as they do in RPGs. To me Bloodborne misses a lot of emphasis on RPG elements, it has RPG elements but they're more in a light or minimal fashion, Fallout 4 is also similar to this. I think Bloodborne is an action adventure with light RPG elements than saying Bloodborne is a RPG. Same goes with Fallout 4, Fallout 4 is more of a shooter with light RPG elements than a RPG. The games don't seem to be built on the same foundation of a RPG that games like Pillars of Eternity does for example, but use elements of RPGs to aid its core action adventure nature.
The game does NOT give you freedom. You are forced to complete boring many hour long affinity fetch / kill missions which you cannot quit with almost no information about what exactly to do. You are forced to complete many boring and stupid tasks (plant X probes, survey X percent, earn X gold) in order to continue with the story.
Forcing players to do all those boring mandatory side quests is the exact opposite of freedom. In the original Xenoblade you could skip all those boring, mundane and mindless things which most players did, except for a few hardcore completionists.
This largely reduces the fun most players and even Xenoblade fans will have with this game because you cannot skip many of the boring parts of the game like you could before.
You are also not free on how to design your party. Unlike in the first game, your main character is a mandatory member of your party which heavily limits variety and freedom. Also most missions have other required members which you cannot easily switch in and out in the menu. In my opinion, many parts of Xenoblade X like story progression, mission system, BLADE rewards, UI and character selection are broken and there are so many bugs (you can fall through / get stuck in the environment quite often and there are many reports about broken quests. The Pro controller also looses calibration often and forces you to restart the game.
The ones defending this decision are as bad as those attacking it. What the fuck happened to simply discussing a decision knowing full well it was based on opinion?
No you are not. I bought a Wii-U only for this single game and I am just about to find Mia in Noctilum tonight. I had so much fun with the original Xenoblade, this game was perfect and better than any RPG on PS2 or PS3, maybe with the exception of DQ5.
But the problems with X are so big, they are impossible to overlook. The mixed Japanes reviews were right and I currently and after about 50 hours would give the game a rating of 7.5/10.
OMG so salty. Why do you hate Nintendo?
Both statements mean exactly the same thing. The Time article isn't trying to portray their statements as some sort of unchallengeable and definitive truth, so it doesn't make any sense to attack it on that point.Compare
'My favourite RPG of 2015 is..'
with
'The best RPG of 2015 is..'
Only the former is consistent with the mediums subjectiveness.
Only the former is accommodating to the preferences of others.
And only the former understands it's own limits.
It's amid the noise & competition of the school yard where "My Favourite" becomes "The Best". It's inelegant, it's factually incorrect.. but it's louder.
Xenoblade X is by far the worst game I've played this year. And everyone been saying every little thing to make it so my opinion sounds like it doesn't matter by saying things like "I didn't understand the mechanics." "I didn't have a Skell." Or "The game/genre wasn't for you." Which on all accounts was untrue and don't relate to me whatsoever.
And if I do point out every little thing, they agree, but then disagree defending the game irregardless of it's flaws and point out buggy games like Fallout 4 trying to move away from their holy cow of a game.
My response: I can look past a buggy game that will eventually be fixed. But I cannot ever look past terrible gamemaking decisions that will never be fixed.
I loved Xenoblade Chronicles, but X has too many small flaws that add up to such a bad gaming experience where people have been disillusioned by it's quality simply by the length and scope of the game rather then the actual content within it.
7.5 is a good and objective rating so no hate here. And the only thing I really could hate is the stupid tablet controller. No wonder the system failed miserably. But for Xenoblade X I play with a Pro controller anyway and use the tablet for fast travel / mining only.
Lets be real, that's a bullshit award.From The Game Awards
Smash Bros was Best Fighting games of 2014
Mario Kart was best Racing game of 2014
Nintendo vas best dev of 2014
Splatoon was best multiplayer game of 2015
Splatoon was best shooter game of 2015
Mario MAker was best family game of 2015
Xenoblade was probably too late to compete on anything
Just because we can deduce bad writing, it does not mean we should stop arguing for good writing.
Lets be real, that's a bullshit award.
Fired their uncle.
Lets be real, that's a bullshit award.
Someone said their toy is better than the toy people in GAF owns.