Someone asked for invisible projectiles?
https://www.youtube.com/watch?v=WmKqBdAVYPs
USF4; Rainbow Edition.
https://www.youtube.com/watch?v=WmKqBdAVYPs
USF4; Rainbow Edition.
Right, I bought the game from the US store. I deleted it and re-downloaded without the patch, so time to check some shit.
Holy crap dude, we get it. Why do you keep posting about how great its working for you?
『Inaba Resident』;165367721 said:Quoting so people see.
『Inaba Resident』;165367721 said:Quoting so people see.
『Inaba Resident』;165367424 said:I've already done that but go right ahead.
Spent about an hour searching for anything and it seems like its exactly the same.
Wasn't Sony behind this port? I guess this is #4theplayers
Just tweeted him. I really hope they patch this game in time. I was gladly surprised when news came out since I wanted to use my PS4 as the definitive fighting games box.『Inaba Resident』;165367721 said:Quoting so people see.
Other Ocean was responsible for the port but Sony is at fault here for outsourcing the port to a developer which couldn't deliver the product as promised.Wasn't Sony behind this port? I guess this is #4theplayers
Game should've been fixed before release, not weeks after. Good that they're looking into it though.Yayyyyy!!!
Game should've been fixed before release, not weeks afteR. Good that they're looking into it though.
Don't blame QA. As much as people want to think QA can stop a game from releasing I have seen it not to be true despite the discovery of ship-blocker issues. Even Sony Compliance can fail a submission in which case a little massaging of issues by those in charge will lower issue severity until the game passes. Those in charge of Production has the last say here.
Reach out to the producers at ocean and external producer at sony. They are ultimately responsible and made the decision to release despite these obvious issues.
I hope a message is released soon with an apology and assurance that a patch is in the works. Unfortunately i dont expect patch 1 to fix issues to the FGCs satisfaction. The complaints about input lag is very concerning and may be tough to resolve.
It kind of makes last month's PS Blog post from Gio Corsi seem really shallow, given he (probably?) didn't know any better about the state of the game:
"The amazing team at Other Ocean Interactive is putting the final touches on this fantastic version of the Capcom classic. Id love to get it to you sooner, but honestly, were playing it too much, so youll just have to wait!"
I've been playing all morning with no problems outside the menus.
THOSE OF YOU HAVING PROBLEMS: SAY SOMETHING ON SOCIAL MEDIA!
Buy the Steam version away.Though I think there's better DS4 drivers out there. Or use the Xinput wrapper which doesn't emulate the touchpad. But oh well.Terrible netcode aside, dunno if they ever fixed that.
Once again: This was outsourced to an "internal" Sony team. Capcom didn't do the work. Meanwhile, DMC4: SE is being done in-house by the DMC4 team. Apples and Oranges.
A better comparison would be the PC version of Ultra's port to Steamworks from Games for Windows Live/X-box Live. That was a pretty bad port, same with the other Capcom out-sourced PC ports that removed GfWL.
That test was as accurate as timing F1 race results with your handwatch.But it still shows that the PS4 version has more lag than the PS3 version.
This is year two of the PS4?
And, everyone is sure that its a lazy port and not because the PS3 is technically more
powerful or capable, in certain respects than the PS4?
Whoa, really?InputMapper totally emulates the touchpad, it works like a mouse.
And yeah, the netcode is pretty much fixed on PC.
I've been playing all morning with no problems outside the menus.
THOSE OF YOU HAVING PROBLEMS: SAY SOMETHING ON SOCIAL MEDIA!
So sorry for bothering you. Having you waste a whole 2 seconds to read my post in a thread of over a thousand at this point.
But if I can get a handful of people to be vocal where it really matters, than your two seconds will have been worth it to me.
K bye.
According to DisplayLag, USFIV on PS4 has 8 frames @60Hz of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
Fuck. How much input lag do arcade/360/ps3 have?According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
Fuck. How much input lag do arcade/360/ps3 have?
How does this compare to other versions tested the same way?
oops. nvm. found it in the link
By their comparison:
Ultra Street Fighter IV Xbox 360 720p 60 FPS 5.1 frames 85ms
Ultra Street Fighter IV PlayStation 3 720p 60 FPS 6.4 frames 107ms
Ultra Street Fighter IV PlayStation 4 1080p 60 FPS 8.0 frames 133ms
Holy shit. This is broken.According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
I don't fully like their method of comparing between consoles at all as they're using an off the shelf converter that's converting a USB keyboard to the various consoles signals. I know that the same device can have wildly different results between consoles.
That said, Guilty Gear on PS4 shows that it's a bad result in general.
AyyAccording to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
So I guess this tests methodology is inaccuate? But ps4 version is still way off.lmao, PS Blog straight up lyin'
2 frames on 360, 4 frames on PS3 and Arcade
Yeah, I think the only interesting info you can get is a relative comparison between games on the same platform. So by their test, maybe it's about 2-3 frames slower than what is expected?
According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
That test was as accurate as timing F1 race results with your handwatch.
According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg
According to DisplayLag, USFIV on PS4 has 8 frames @60Hz (133ms) of input lag.
https://www.youtube.com/watch?v=mXSYyr-lTkg