This would have to be fixed really quickly, wouldn't it? Like...they couldn't just show up at EVO's or CEO's doorstep with it going "Hey, guess what? Works now!" right?
I was always under the impression that players trained on certain hardware in order to prepare for tourneys, since all the different console versions "feel a tiny bit different."
Maybe I think this because of the Chris G thing a couple years ago, but it makes me think they really have not enough time for the big tourneys.
Pretty much. It's why, for example, when preparing for tourneys, even something as seemingly simple as the monitor being used is such a big deal. You practice things like BnB combos and such on whatever is standard (or as close to standard as you can get), so that when it comes time for the big show, your muscle memory isn't thrown off.
A few frames of lag can make a huge difference. It's the reason there was such a big push for 360 to be the standard to begin with (since PS3 version was notoriously laggy).
Having things like an E. Ryu Ultra just randomly whiff mid-combo is... unacceptable.
If they got this fully patched before Evo, I would be absolutely amazed... buuuut I dunno' if I would trust it if I were a tourney-level USF4 player.
EDIT:
A QA department given more than a week to test any piece of software would have found a lot of problems related to frame delays, stuttering menus and sound bugs. My money is on a failure to finish the day 1 patch attributable to mismanagement.
Yeah, same... I kinda' forgot the sound bugs, no way in hell that got past anybody lmao.