I've watched gamersyde video with blacks fixed few days ago, it is not. There is a lot of shimmer.
well not really. 60fps does feel really great. where they screwed up, however, is by letting their fans expect Uncharted 4 to be 60fps and then pulling the rug out from under them later on.
Not only they halved the framerate, but they also made the game look worse.
This trailer reminds me of Killzone 2 reveal in E3...
Not only they halved the framerate, but they also made the game look worse.
This trailer reminds me of Killzone 2 reveal in E3...
Let's revisit this conversation in 4-6 months. No point talking about visual downgrades based on early WIP builds. Framerate target is normally set in stone much earlier so that's worth discussing now. Missing effects aren't.
You know the thread title isn't even a lie.
The trailer for all we know could be in-engine, in realtime on a single PS4 at 1080p60.
Full game won't be.
'In-engine, in-game, in realtime on a single PS4 at 1080p60' so what happened?
A. This isn't a downgrade because the actual game was never at 60fps to begin with.
B. 30 vs 60fps is far less noticeable than the graphics hit to Watch Dogs.
C. There's nothing wrong with downgrades if they are shared openly. Don't drama-monger.
I'm not the one assuming and hence I'm not the one that is dense here.Okay... But that's seemingly not going to be the case for the final product. Or are you trying to be dense?
Spare me this bs please. Its good reason Ubisoft would get that sort of reaction. They didnt magically get compared to EA just like that right?It was a hypothetical switcheroo situation. If such a thing happened to other games, I can imagine a couple of "angry at ubisoft" threads and every thread would be filled with first post lulz such as "Ubisoft, more like sucksatgraphics-soft."
Assuming that's accurate, the lighting received a massive downgrade. The impressive reflections and subsurface scattering on the skin in the first picture appear to be gone or severely reduced in accuracy and complexity.I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.
I grabbed that image from somewhere, I'm not the author, please don't shoot.
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.
I grabbed that image from somewhere, I'm not the author, please don't shoot.
It is? Whoops my bad, was thinking that this game was aimed at this year. Apologies.On a side note, I hope you realise the game is still a year out lol. Bit premature to judge no?
A. Is it? The cutscene was presented as in-game, you do realize what that means don't you?A. Thats such BS. Of course ND isn't getting the vitriol that Watch Dogs did its not even close to the same thing. It wasn't a vertical slice of anything. All we saw was a cutscene you can't be serious. With Watchdogs they DEMO'ED a whole mission.
B. TLOU R feels sublime at 60 but if you try it at a locked 30 guess what, the game still feels and plays great. IMO
C. They never said that the game was going to be 60fps, they said they were aiming for it. The only thing I will concede to you is them making such a big deal about how great 60fps feels. They really screwed up with that.
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate
http://i.imgur.com/8IF06MZ.jpg[IMG]
[SPOILER]I grabbed that image from somewhere, I'm not the author, please don't shoot.[/SPOILER][/QUOTE]That image is wrong on so many levels. Let us compare the game vs the initial reveal when it's out shall we?
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.
I grabbed that image from somewhere, I'm not the author, please don't shoot.
Assuming that's accurate, the lighting received a massive downgrade. The impressive reflections and subsurface scattering on the skin in the first picture appear to be gone or severely reduced in accuracy and complexity.
We don't know. It's less likely now, but we don't know.
Don't forget, the game is still a year away. Lots of time for polishing and improvements.
It was undeniably silly for ND to make such a deal out of 60fps, but my guess is that it was pushed by some higher ups at Sony. They probably were never really targeting 60fps, but because 1080p 60fps was kind of a buzzphrase last year they were told to say that's what they were aiming for.
they haven't delayed it yet, I don't believe
Not only they halved the framerate, but they also made the game look worse.
This trailer reminds me of Killzone 2 reveal in E3...
It was undeniably silly for ND to make such a deal out of 60fps, but my guess is that it was pushed by some higher ups at Sony. They probably were never really targeting 60fps, but because 1080p 60fps was kind of a buzzphrase last year they were told to say that's what they were aiming for.
Kz2 E3 trailer was a target render and they pretty much met their target with the final product.
You know the thread title isn't even a lie. The trailer for all we know could be in-engine, in realtime on a single PS4 at 1080p60.
Full game won't be.
Except the title also says: "in-game", which implies that it's gameplay.
Look, I'm sure the game will be amazing and will be getting it day one no doubt, but to defend this BS as not being deceitful doesn't make sense to me. Just go back and read some of the initial replies, everyone was losing their shit thinking the game would actually look like the trailer.
Except the title also says: "in-game", which implies that it's gameplay.
Kz2 E3 trailer was a target render and they pretty much met their target with the final product.
It was undeniably silly for ND to make such a deal out of 60fps, but my guess is that it was pushed by some higher ups at Sony. They probably were never really targeting 60fps, but because 1080p 60fps was kind of a buzzphrase last year they were told to say that's what they were aiming for.
Graphical improvements compared to past Uncharted's.
Don't forget, the game is still a year away. Lots of time for polishing and improvements.
Said this during the PSX and in the other thread, but by far the biggest issue for me is that on a macro level in gameplay, the demo looks very much like a cleaned up 1080p UC3 remaster with foliage cranked to ultra. My concern is this is not the same studio (talent) that built their PS2 engines in assembly language or conjured such sorcery as the UC1 and UC2 engines in their time. If I'm not mistaken, didn't they actually say they're not even doing a new engine for PS4, just porting over the UC3 work?
Except its nowhere near as bad as the Watchdogs drama. Where everybody was quick to shit on Ubisoft for being lied to, I see most people giving Naughty Dogs a pass for this. Some people are poking fun, but I don't see anybody getting the pitchforks out.
Yeah I mean the reason your statement has been so negatively received each time you post it is because I think people are concerned for your vision.
Imagine if this was an ubisoft game....good thing it's by naughty dogs. Will get an easy pass by the industry.
Right, I fully believe they were able to get this trailer to 1080p/60fps but can't for the full game which is why it was extremely shortsighted to release it at 60 publicly.Hey, don't blame the title. I don't stick my neck out without evidence (most of the time)
Hey, don't blame the title. I don't stick my neck out without evidence (most of the time)
While I understand what you are saying but every company should be judged equally IMO when it comes to false promise and downgrades regardless of who makes it. I was really glad too see yesterday people calling out NRS on the dlc price.And people should call out naughty dog too. IMO of course.And so they should, Naughty Dog have never......ever released an average game never mind bad. They are pioneers in story driven video games and visuals.
ubisoft however.....
While I understand what you are saying but every company should be judged equally IMO when it comes to false promise and downgrades regardless of who makes it. I was really glad too see yesterday people calling out NRS on the dlc price.And people should call out naughty dog too. IMO of course.
While I understand what you are saying but every company should be judged equally IMO when it comes to false promise and downgrades regardless of who makes it. I was really glad too see yesterday people calling out NRS on the dlc price.And people should call out naughty dog too. IMO of course.
You're right but when you release footage at 60fps and make it clear that all the cutscenes are real time in the game, it becomes much more of a binding expectation than a brief statement in an interview.Except they never promised anything.
TARGET =!= promise.
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.
Except they never promised anything.
TARGET =!= promise.
You're right but when you release footage at 60fps and make it clear that all the cutscenes are real time in the game, it becomes much more of a binding expectation than a brief statement in an interview.