MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Bounty_Hunter.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Empty.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MyPlayerController.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Bounty_Hunter.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [9/9] Link Bounty_Hunter-Win64-DebugGame.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library \Documents\Unreal Projects\Bounty_Hunter 4.7\Binaries\Win64\Bounty_Hunter-Win64-DebugGame.lib and object \Documents\Unreal Projects\Bounty_Hunter 4.7\Binaries\Win64\Bounty_Hunter-Win64-DebugGame.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary-Static.lib(VictoryBPLibraryPrivatePCH.h.obj) : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Documents\Unreal Projects\Bounty_Hunter 4.7\Binaries\Win64\Bounty_Hunter-Win64-DebugGame.exe : fatal error LNK1120: 1 unresolved externals
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: Documents\Unreal Projects\Bounty_Hunter 4.7\Binaries\Win64\Bounty_Hunter-Win64-DebugGame.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (4 processors): 0.00 building projects, 19.64 compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.59 linking, 0.00 other
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 31.13 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 31.286738s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): Game Project\UE4\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Bounty_Hunter Win64 DebugGame "Documents\Unreal Projects\Bounty_Hunter 4.7\Bounty
MainFrameActions: Packaging (Windows (64-bit)): _Hunter.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): Game Project\UE4\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Bounty_Hunter Win64 DebugGame "Documents\Unreal Projects\Bounty_Hunter 4.7\Bounty
MainFrameActions: Packaging (Windows (64-bit)): _Hunter.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): Game Project\UE4\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Bounty_Hunter Win64 DebugGame "Documents\Unreal Projects\Bounty_Hunter 4.7\Bounty_Hunter.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED