I assume this line I've highlighted above is the part you meant originally, because that's very interesting that nanite is under 5ms in the PS5 first demo, and lumen is clocked at 14ms (IIRC), so for that to be a performance budget of just 8ms, then it implies one of the consoles maybe isn't managing nanite at under 5ms, and only leaving 8ms of 33ms to do the lighting - it would certainly tally with x5 less latency than RTX IO or XVA that Cerny showed in Road to PS5 100x latency reduction, versus 20x reduction on XVA specs.
It also clearly shows the PS5 won't be running this demo at 1080p30, if it at 1400p it was able to complete frames just beyond the 16.6ms limit for 60fps and they said they expected to optimise the demo - with more time to 60fps.