That's one bullshit sequence in Jake's campaign they've since fixed.How I played RE6:
I once got hit by something and fell backwards and slid down a mountain for two minutes without being able to move and then turned the game off.
When it comes to getting knocked down in general, many people don't know you can tap the action button to instantly spring back to your feet.
Capcom's fault for not explaining this stuff, but it's there.
Also, I'll move this to the new page since I took the time to henpeck it on my phone:
RE6 is seriously so good when you master its combat and mobility mechanics and learn how to deploy them against the game's massive bestiary of ever-transforming monsters.
I'm talking situational techniques like sliding under horizontal attacks and dive-rolling sideways past vertical attacks, leaping backwards from an enemy's lunging grab while returning fire, sliding past them to drop mines you detonate once you roll back to your feet or spinning around mid-slide to shoot from below, or stunning enemies for melee with quick-shots, breaking enemy ranks with slide-kicks and shoulder-checks and running jump-kicks, or outright obliterating them with perfectly timed high-risk/high-reward counters, all of which look and feel amazing.
The monsters transform based on the way you attack them, itself adding a layer of strategy, and each enemy has multiple mutations for each limb, head, upper torso and lower torso, and they stack. Each mutation has its own unique way of dealing with it, and the escalation of so many enemy types and so many permutations swarming you requires that you fully utilize your moveset with skill for the most efficient and stylish results.
It's multiplicative gameplay in that respect, and frankly more Platinum in its tightly-controlling over-the-top action than Platinum's very own Vanquish.
I love all forms of RE, and feel they're all valid. I'd like to see them all continue, with RE6's gameplay perhaps living on in Revelations 3.