SpiceMelange
Member
There is no way those shots aren't downsampled.
Yeah there's no way the ps4 version will look this sharp. Perhaps the pro but I really doubt normal ps4 will be this sharp.
There is no way those shots aren't downsampled.
That's what I was thinking as well.It's pretty but the lighting doesn't quite look the same.
Isn't Unreal free too now?Come on now, Unity is mostly used by indie studios with low budgets, and small teams, sometimes just 1 person. In that regard its a fantastic engine for them to use to make their ideas become reality. They work with the tools they can afford and make the best of it.
Isn't Unreal free too now?
I got it, that trailer was running on some stupid powerful PC. That's the only way to explain the impossible AA.
I await the thread complaining about the inevitable downgrade.
In which case, there is no way that scene from the game wasn't downsampled. You can see the tiny-ass stair stepping on the transparency of Buzz's helmet.
How has no movie surpassed Kingdom Hearts 3 in terms of cg yet?
I dunno, they look too "matte" to me. In the films, characters like Woody had a bit of a glossy look to them to show they're made of plastic and I can't really say Kingdom Hearts does the same.
While I agree that there will be some drop in quality, UE4's built in AA really is quite good. The overall IQ is pretty soft but it covers everything well and even has a temporal component.
I think it looks betterIt's gorgeous but no, still not Toy Story level graphics. You can clearly see the polygons on Woody around the ears and especially lightning in small spots is not up to par.
Toy Story 3 heavily cut the gloss down for a better look.
Still waiting on achieving that level of image quality though.
Lighting, shadows, and image quality still arent good enough to be deemed worthy of better looking than TS1. That goes for any game. Everything else, sure.
Glad to see that the plastic, doll-like look of the engine's character models benefitted some of the characters.
That's hardly true anymore. They started off looking like plastic but they've come a long way since then and can still improve a lot before release.Glad to see that the plastic, doll-like look of the engine's character models benefitted some of the characters.
Andy's dad died for this, but also polio.
Added to OP, thanks!
I think it's fair to say the lighting is indeed better now in video games than in 1990s CG.
Subsurface scattering, ambient occlusion, and fresnel weren't common back then or where certainly too expensive to render even for CG.
Compare Woody's hat and cuffs in Toy Story to KH3, and you'll see he's lacking self shadowing in those areas. Or his plastic hat is receiving bounced lighting from the ground whereas in Toy Story 1, it's just an outdated specular highlight.
Of course this was all 20 years ago. Pixar would actually begin to use these techniques starting with Monsters Inc.
There is no way those shots aren't downsampled.
If you get down to the nutty gritty, you'll still find things TS1 still surpasses, like polycount, resolution (I don't see PS4 pro rendering that IQ), etc. However, I think the take away, and what's more important IMO, is the advancements in modeling and lighting techniques in gaming, in a competitive timeframe, when chasing a certain aesthetics. We got ways to go, of course, but what's here is damn impressive.
Lol SE optimizing for Pro? Surely, you jest. And I didn't mean to call you Shirley.Yeah there's no way the ps4 version will look this sharp. Perhaps the pro but I really doubt normal ps4 will be this sharp.
Glad to see that the plastic, doll-like look of the engine's character models benefitted some of the characters.
The character models, sure, but the textures and lighting are far worse. Look at the wood, floor, or the dull eyes in Woody in the game compared to the movie.
How come "WE" did it? The consumers have nothing to do with it.