1st Course
Member
The lightning is still isn't there (yet).
This is a silly point of view.
The lightning is still isn't there (yet).
UE4 putting in work
Unreal 4 is particularly well suited to Toy Story due to PBR.
Looks even better on the uncompressed trailer (from S-E's press site)
Wow I'm seriously impressed. Also impressed at how well TS1 seems to have aged.
Fucking barf. Yes the graphics are good but it's fucking Toy Story. Hard pass.
Looks even better on the uncompressed trailer (from S-E's press site)
It might seem close, but we aren't even half way there yet. This is an approximation of the a 1995 CG movie that cuts corners everywhere. I think we now have enough of polygons as long as we don't go too close to the models. As soon as the camera moves in close, it is easy to see the polygonal edges and low res blurry textures. Look at how blocky Woody's fingers are. When the camera gets close, the button on his shirt looks like it could cut you with its razor sharp edges.
In terms of lighting and shadowing, it is not even close. We are talking millions of miles away. Comparatively Kingdom Hearts looks unlit. The materials, shaders, shadowing, and lighting look flat. Woody's hat looks like it is made out of plastic not cloth. There is no self shadowing on any of the models. All of the shadow maps are extremely low res and look like they are baked on for static objects. Because of the lack of realistic shadowing, the characters look like cutouts.
Like the movie, you would think they would simulate the sunlight coming into the room but everything has a flat and even look.
Why is Woody's hat not casting self shadows? Why is nothing in the environment casting shadows on the characters? The wood looks like it is painted on the floor not actual wood. The bedspead looks like a texture of a bedspread painted onto a polygon instead of being actually modeled and looking like fabric.
In terms of CG, this looks like it came out before 1995. For a video game, it is amazing, but comparing to even a 1995 CG is grand hyperbole.
It might seem close, but we aren't even half way there yet. This is an approximation of the a 1995 CG movie that cuts corners everywhere. I think we now have enough of polygons as long as we don't go too close to the models. As soon as the camera moves in close, it is easy to see the polygonal edges and low res blurry textures. Look at how blocky Woody's fingers are. When the camera gets close, the button on his shirt looks like it could cut you with its razor sharp edges.
In terms of lighting and shadowing, it is not even close. We are talking millions of miles away. Comparatively Kingdom Hearts looks unlit. The materials, shaders, shadowing, and lighting look flat. Woody's hat looks like it is made out of plastic not cloth. There is no self shadowing on any of the models. All of the shadow maps are extremely low res and look like they are baked on for static objects. Because of the lack of realistic shadowing, the characters look like cutouts.
Like the movie, you would think they would simulate the sunlight coming into the room but everything has a flat and even look.
Why is Woody's hat not casting self shadows? Why is nothing in the environment casting shadows on the characters? The wood looks like it is painted on the floor not actual wood. The bedspead looks like a texture of a bedspread painted onto a polygon instead of being actually modeled and looking like fabric.
In terms of CG, this looks like it came out before 1995. For a video game, it is amazing, but comparing to even a 1995 CG is grand hyperbole.
I think that shot is from the end of Toy Story 1. When it's Christmas and they find out Andy got a puppy.Isn't that third shot from Toy Story 2?
Am i the only one who HATED how Toy Story 1 looked? it looked so bad compared to traditional 2d movies...
I can agree on the number of polygons, but all the rest is developer's fault, please don't tell me that modern games can't do something way better looking than that shitty Toy Story bedroom, also with a good use of PBR everything should look better by default.
This, pretty much. The game still looks great, but it ain't there yet.snip
I'm imagining some kid in a Gamestop going "Mommy, Mommy! Buy me the new Toy Story game! It looks just like the movie!" Then some Gaffer pops out of the woodwork and literally kicks the game out of his hands and says "Sorry, kid! You're in for a RUDE AWAKENING!"
dat grass tho
Yeah now this looks far better.dat grass tho