Nintendo isn't big enough to build a theme park by itself that could compete with Disney. They'd be taking heavy losses for several years that they wouldn't be able to cushion.
How would Nintendo be able to entice Disney into the partnership? Disney is already the world leader in theme parks, so they'd just be creating competition for themselves.
Nintendo partnering with someone other than Disney is not a bad idea. There are still a couple of caveats though. The first is that Universal, or whoever the partner is, will want a decent amount of control of the Nintendo property in the park itself, and this is a sticking point that I don't think Nintendo is willing to concede. The second is that this still won't do much to pull in a new audience; all it does is further monetize Nintendo's fanbase.Yeah, it really shouldn't be with Disney and doesn't make sense for Disney since it's not their brand. I mentioned it before, but becoming a part of Islands of Adventure or Universal Studios makes a lot more sense. Islands of Adventure in particular (though they're both Universal parks) is made up of multiple brands (Marvel ironically, Harry Potter, Dr Seuss, old Newspaper comics like Popeye) and it would give Universal an alternative for Disney's theme park demo.
If Nintendo tries this, they're setting themselves up directly against the Disney juggernaut. And this isn't a battle that Nintendo has a hope of winning - in particular, Nintendo princesses are overwhelmingly overmatched. This doesn't look like a very fruitful strategy.This is a wonderful topic. I agree with ScOULaris.
I think that they need a lot more advertisement and merchandise.
Nintendo does have a lot of merchandise, but they could make more. Disney has more toys and merchandise than Nintendo. And that's done well.
And Disney advertises more than Nintendo does. I think that helps.
I also think they should make big CG movies. And have a theme park. And have more princess things.
Nintendo partnering with someone other than Disney is not a bad idea. There are still a couple of caveats though. The first is that Universal, or whoever the partner is, will want a decent amount of control of the Nintendo property in the park itself, and this is a sticking point that I don't think Nintendo is willing to concede. The second is that this still won't do much to pull in a new audience; all it does is further monetize Nintendo's fanbase.
Why would Disney want Nintendo? If it were anyone else, they might be interested in Nintendo IPs, but Disney doesn't have any need for those.All this says disney should buy nintendo.
I think that Universal would would still want sureties regarding any licensed IPs. Still, an arrangement like this seems pretty workable. However, Nintendo has been entertaining the idea of a theme attraction for some time now, so there has to be a reason they haven't worked something out with Universal. Maybe they want to be more ambitious and feel that Universal isn't high profile enough in Japan.I imagine Universal is pretty flexible. More so than Disney would be at least. I could be wrong though.
I want a Metroid Sci - fi movie damn it. Live action.
Fill everything with generic princesses and shitty karaoke songs.
Why would Disney want Nintendo? If it were anyone else, they might be interested in Nintendo IPs, but Disney doesn't have any need for those.
I think that Universal would would still want sureties regarding any licensed IPs. Still, an arrangement like this seems pretty workable. However, Nintendo has been entertaining the idea of a theme attraction for some time now, so there has to be a reason they haven't worked something out with Universal. Maybe they want to be more ambitious and feel that Universal isn't high profile enough in Japan.
They don't had a captive young boy audience and video games is one of the most profitable businesses around. Plus "the only place you can find Star Wars, Marvel, and Nintendo" is one hell of a draw.
Except Epic Mickey where they traded a human being for the rights to a character to be used in a video game. And let's not pretend Disney Infinity doesn't exist. Plus they tried to make spectrobes a thing too (shoulda tried harder but w/e). Don't mistake incompetence with apathy.The thing is Disney has proven time and time again they don't give a shit about video games at all.
They have Spider-Man, Pooh, Toy Story and Cars/Planes; I'd say that Disney has that segment pretty well covered. Nintendo doesn't hold a candle to that kind of power.They don't had a captive young boy audience.
(In terms of merchandise sales) Through its purchases of Marvel and Lucasfilm, Disney now has six of the top 10 franchises in the world: Disney Princess (No. 1), “Star Wars” (No. 2), Winnie the Pooh (No. 3), “Cars” (No. 4), Mickey & Friends (No. 6) and “Toy Story” (No. 8), with Disney Fairies (No. 11), and Spider-Man (No. 16) in the top 20.
And this:Except Epic Mickey where they traded a human being for the rights to a character to be used in a video game. And let's not pretend Disney Infinity doesn't exist. Plus they tried to make spectrobes a thing too (shoulda tried harder but w/e). Don't mistake incompetence with apathy.
Tangled? And discounting Wreck-It Ralph and Big Hero 6 as in-house successes seems pretty arbitrary.
Tangled, Ralph and Big Hero 6 are arguably better than anything Pixar has done period. Why do you say they're ripped off?
Huh? Disney has released 3 amazing films in the last years,while everything pixar did at those years was mediocre at best.
I imagine Universal is pretty flexible. More so than Disney would be at least. I could be wrong though.
The cool thing about Islands of Adventure is since it is a mish mash of properties, it can draw in new audiences. Some will go to the park just to see the Harry Potter section, or the Marvel section, but they will get their money's worth exploring the whole park. Especially if there's a cool new ride or attraction.
They have Spider-Man, Pooh, Toy Story and Cars/Planes; I'd say that Disney has that segment pretty well covered. Nintendo doesn't hold a candle to that kind of power.
http://variety.com/2013/biz/news/disney-star-wars-princesses-licensing-1200498040/
With the exception of Frozen, as I said, every single Pixar movie has been more profitable, year after year, than Disney in-house ... including Wreck-It Ralph and Tangled.
2003
Pixar - Finding Nemo ($937m)
Disney - Brother Bear ($250m)
2004
Pixar - The Incredibles ($631m)
Disney - Home on the Range ($104m)
2005/2006
Pixar - Cars ($462m)
Disney - Chicken Little ($314m)
2007
Pixar - Ratatoullie ($624m)
Disney - Meet the Robinsons ($169m)
2008
Pixar - Wall-E ($521m)
Disney - Bolt ($310m)
2009
Pixar - Up ($731m)
Disney - Princess and the Frog ($267m)
2010
Pixar - Toy Story 3 ($1,063m)
Disney - Tangled ($592m)
2011
Pixar - Cars 2 ($560m)
Disney - Winnie the Pooh ($44m)
2012
Pixar - Brave ($539m)
Disney - Wreck-It Ralph ($471m)
2013
Pixar - Monsters University ($743m)
Disney - Frozen ($1,274m)
With the exception of Frozen, as I said, every single Pixar movie has been more profitable, year after year, than Disney in-house ... including Wreck-It Ralph and Tangled.
That's a damn shame. IMO quality is reverse for all of them except Ratatoullie.With the exception of Frozen, as I said, every single Pixar movie has been more profitable, year after year, than Disney in-house ... including Wreck-It Ralph and Tangled.
The franchises I listed hit everything from toddlers to early teens. What market are you thinking of? If it's late teens to young adults, that's what the Marvel and Star Wars franchises are for.Those mostly aren't hitting the demo I'm talking about and the ones that do aren't captive. Skylanders and Sonic and the like are cutting into their market. Nothing like the way Marvel owns superhero movies or everything is about Frozen.
WDAS would probably be a better fit for a Nintendo animated film than Pixar, but what would Nintendo offer for it? A standard WDAS film can generate anywhere up to $2B in boxoffice and merchandising revenue, and something like Frozen is probably in the $10B neighborhood. Is Nintendo willing to sell their firstborn for a piece of that?woah, Pixar is killing it. maybe they could make a CGI film in the Mushroom Kingdom? would be a great promotion for Nintendos (somewhat hypothetical, but we all know they're being developed) new systems.
2003
Pixar - Finding Nemo ($937m)
Disney - Brother Bear ($250m)
2004
Pixar - The Incredibles ($631m)
Disney - Home on the Range ($104m)
2005/2006
Pixar - Cars ($462m)
Disney - Chicken Little ($314m)
2007
Pixar - Ratatoullie ($624m)
Disney - Meet the Robinsons ($169m)
2008
Pixar - Wall-E ($521m)
Disney - Bolt ($310m)
2009
Pixar - Up ($731m)
Disney - Princess and the Frog ($267m)
2010
Pixar - Toy Story 3 ($1,063m)
Disney - Tangled ($592m)
2011
Pixar - Cars 2 ($560m)
Disney - Winnie the Pooh ($44m)
2012
Pixar - Brave ($539m)
Disney - Wreck-It Ralph ($471m)
2013
Pixar - Monsters University ($743m)
Disney - Frozen ($1,274m)
Rosalina Universe, yoBack me up with the princesses. Make some Nintendo Princess spin off games. Beef up your girl audience.
We're a terribly untapped market and we will buy the **** out of stuff like that. Disney's Frozen? Pfft, give us a Peach Rosalina game. xD
I absolutely agree. Disney is extremely aggressive at promoting unproven franchises in the hopes that some of them may catch fire. They will treat their newest franchise as well, or even better than their old standbys. This is the diametrically opposite approach from how Nintendo does things. Look at the suggestions in this very thread: there's lots of ideas about exploiting Nintendo's tried and true franchises, but very little about using Disney's current strategies.The biggest lesson Nintendo could learn is IP churn. Even if you just look at the list provided, you can see the difference. All this new IP was given top billing by Disney. While Nintendo has also produced a tremendous amount of new IP in the same time frame, almost none of it was given this level of importance and marketing. If Disney invented Mario in the 80s, these days you would only get to look forward to it's 30th Anniversay DVD/Blu-Ray combo set. There's a huge difference in philosophy between the two companies.
... um.. in what way.. um.. exactly?And this isn't a battle that Nintendo has a hope of winning
Only $44m for Winnie the Pooh? Jesus.2003
Pixar - Finding Nemo ($937m)
Disney - Brother Bear ($250m)
2004
Pixar - The Incredibles ($631m)
Disney - Home on the Range ($104m)
2005/2006
Pixar - Cars ($462m)
Disney - Chicken Little ($314m)
2007
Pixar - Ratatoullie ($624m)
Disney - Meet the Robinsons ($169m)
2008
Pixar - Wall-E ($521m)
Disney - Bolt ($310m)
2009
Pixar - Up ($731m)
Disney - Princess and the Frog ($267m)
2010
Pixar - Toy Story 3 ($1,063m)
Disney - Tangled ($592m)
2011
Pixar - Cars 2 ($560m)
Disney - Winnie the Pooh ($44m)
2012
Pixar - Brave ($539m)
Disney - Wreck-It Ralph ($471m)
2013
Pixar - Monsters University ($743m)
Disney - Frozen ($1,274m)
With the exception of Frozen, as I said, every single Pixar movie has been more profitable, year after year, than Disney in-house ... including Wreck-It Ralph and Tangled.
All of your ideas would require Nintendo invest a lot of money into industries where they have no experience. They're not going to be competing against Sophia the First or Wreck-It-Ralph. Lip would be up against Disney princesses like Cinderella and, god forbid, Elsa. And Mario would be up against the likes of Mickey Mouse.... um.. in what way.. um.. exactly?
The princess? Or the merchandise? Or... the theme parks?
I don't think that Nintendo has enough well known princesses yet, but they could. There are all sorts of princesses in the Nintendo world. Like Lip from Panel de Pon. They could make more games about characters like her.
I bet Lip could be just as popular as characters like Strawberry Shortcake or Sofia the First. And lots of characters in Disney are really well known. Mario is a lot more well known than Ralph from Wreck-It-Ralph.
Sanrio had FY2013 revenues of around $900M. By themselves, the Disney Princesses are around $3B - not counting Frozen. All in all, Disney controls six out of the top ten franchises in the entire world with nobody else even close. Barbie used to be the queen, but she's been dethroned by Elsa.As for merchandise, aren't lots of companies going against Disney in that way? I guess Nintendo are already kind of... I mean.. they do make a lot of merchandise, just not as much as Disney. But maybe Disney does. And Sanrio definitely makes as much merchandise as Disney.
I don't see why some some Nintendo characters couldn't be as popular as Hello Kitty or Disney characters.
Frozen is even better at moving merchandise than Marvel. It's a franchise that's only a year old, so it's ideas can certainly be emulated. I don't think that Nintendo is in position to do so though.Marvel Studios and the MCU is probably one of the most surprising success stories in the last few years. For something that didn't have two of its most popular franchises (Spider Man & X-Men) to lean on, they did incredibly well in pushing a brand that can even carry stuff like Guardians of the Galaxy. I know people like to be cynic about everything MCU these days but fact is that people like them and that they're making money hand over fist. I don't know which lesson(s) to take from it that could be applied to Nintendo's business tho.
Disney will only use their animation studios to produce material for their own franchises. Nintendo is free to partner up with Hasbro or Mattel though.They work on enterily different industries, so it should not be an easy comprasion, Disney has its heavy mistakes on the videogame market too.
That said, things like the Wreck it Ralph cameo are good, what about Nintendo making a partnership with Disney for some animated shorts? show them before the Disney movies, or at least on TV if thats too much.
Nintendo would need expertise in industries where they have little experience, but it should be doable. However, Nintendo fans probably wouldn't like the results.I don't really think what Disney does would work for Nintendo.
Nintendo isn't big enough to build a theme park by itself that could compete with Disney. They'd be taking heavy losses for several years that they wouldn't be able to cushion.
There is no way Nintendo should make a theme park. That's probably the quickest way for them to burn through piles of cash and put them in a financially scary position.
Even Disney is losing money with Euro Disney, and that's the biggest vacation destination in Europe. Think about that for a second, the biggest destination in an entire continent loses money every year, and has done so for several years.
It can happen by giving them the theme park rights to disney. It has been done already with Harry Potter at Universal and with Star Wars, Indy and Twilight Zone at Disney.
At the end of the day is not a buyout and each company is still its own but both companies are helping each other winning more money if the theme park or park zone is a success at the end.
If that agreement also has some movie rights Nintendo could give even niche series (like Pikmin, Metroid, Fzero...) a big boost in sales, while making things like Mario and Zelda games sell as well as Pokemon.
And Rosalina is exactly the same trope as Elsa, so it wouldn't be surprising girls going crazy for her, she already has a huge fanbase with gaming fans.
You're comparing Rosalina to the star of a movie that made more than a billion dollars worldwide. It would very much be surprising to see her having the same appeal.
Disney's princess line is in another league.
Star? Nope, the star in not her. The main character from the movie is Anna, and no girl gives a shit about her.
Elsa's character triumphed where Anna couldn't because the trope that she is build is a magnet for girls (it also helps how she is presented in the movie and the catchy song she sings).
Funnily without trying to do much, Rosalina caters to the same kind of audience. She is not famous because is not Disney the one who market her heavily, or he one who got was in famous animated movie, that even when trash have an army of kids watching it.
And thats why Disney and Nintendo are in totally different positions right now.