AGITΩ;38471302 said:My first thought actually:
Good idea, it's a hybrid FPS/retro controller.
AGITΩ;38471302 said:My first thought actually:
Zero similarity beside color scheme and face button letters.
So are N fans upset that Nintendo blatantly ripped off the 360 controller?
Nintendo gets a pass or two if they rip off someone else's controller.
I think everyone is just giving Nintendo a pass here. Don't know why, but there you go.
Zero similarity beside color scheme and face button letters.
I think everyone is just giving Nintendo a pass here. Don't know why, but there you go.
The original Duke Xbox Controller was rather similar to the Dreamcast controller. The S pad replaced that, and the 360 controller replaced the S pad.
People are getting confused as to what's based on what.
It's the best controller design, period. Nintendo recognising it does not require forgiveness.
it just goes to prove they're not above doing the same thing when push comes to shove. time to shout it from the rooftops, IMO, so people can shut the fuck up about "copying" other console developers.
ooh, I didn't think of that.AGITΩ;38471302 said:I like it. Looks like Nintendo just wants to keep the D-Pad next to the face buttons for classic control scheme.
My first thought actually:
Nice, makes me like the controller even more.AGITΩ;38471302 said:I like it. Looks like Nintendo just wants to keep the D-Pad next to the face buttons for classic control scheme.
My first thought actually:
http://i.imgur.com/AzVKu.jpg
I can't definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
If as a company you copy a design then at least make it just as good not worse.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
Yeah.gaming_noob
has baby hands
(Today, 06:51 PM)
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
Oh jeez, some people need to shut the fuck up up with the who ripped off who stuff. 360 controller basically reversed the dual shock controller which the first version ripped off the N64 controller joystick.
Who the fuck holds a controller in those types of positions? Like honestly, the angle and placement of the hands and fingers are just so fucking awkward and not correct at all.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
Oh how I wish this was the standard controller for the Wii U. Please Nintendo, go back to not having stupid gimmicks!
It rubs me the wrong way seeing as this is gonna be the Wii Us equivalent of the classic controller from the Wii. Meh.
Who the fuck holds a controller in those types of positions? Like honestly, the angle and placement of the hands and fingers are just so fucking awkward and not correct at all.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
Zero similarity beside color scheme and face button letters.
-better dpad
-fuckall else that matters has changed
Just throw another analog stick under the dreamcasts buttons..I spy.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.
Well, the DC controller was the one that introduced this combo:Zero similarity beside color scheme and face button letters.
People are getting confused as to what's based on what.
I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.