This was hoped for when the Wiimote was shown off. For the most part we got shitty waggle.
I have little faith that there will be a whole bunch of creativity from devs.
Yeah i remember the speculation we had. And what we got.
This was hoped for when the Wiimote was shown off. For the most part we got shitty waggle.
I have little faith that there will be a whole bunch of creativity from devs.
Part of that was unrealistic expectations about the capabilities of the wiimote (the same could be said of kinect). Even if motionplus had been included from day one, a lot of the suggested uses wouldn't have been feasible with a reliable degree of accuracy. The Wii U pad is much more of a known quantity. We have seen what the DS has done with a second screen. We have seen tablet games. And we have seen games on multiple formats using accelerometers and augmented reality. We have a much better idea of what is and is not possible with a Wii U pad.This was hoped for when the Wiimote was shown off. For the most part we got shitty waggle.
I have little faith that there will be a whole bunch of creativity from devs.
This was hoped for when the Wiimote was shown off. For the most part we got shitty waggle.
I have little faith that there will be a whole bunch of creativity from devs.
All I know is that I want an HD Canvas Curse.
HD Canvas Curse, Time Splitters 4, Pikmin 3: always aiming high, aren't we?!
But I can see Nintendo porting some Nintendo DS game ideas to the Wii U.
All I know is that I want an HD Yoshi's Island.All I know is that I want an HD Canvas Curse.
There's 60fps footage of Space World 2000 around so this can be told?While Twilight Princess had better artwork than the Space World 2000 demo, the demo had much better animation and ran at 60fps.
Well, it is the Game Developers Conference; one might hope they'd have something relevant to Wii U game developers.thesh00ter said:for all those wanting something from GDC:
i swear u guys are as bad at finding loopholes in getting news then Patcher is at making predicitons. do u honestly think they're gonna give final specs?
Its sad how people forget about the built in camera and microphone the controller has and dont even incorporate it into new ideas for gaming, specially for team online gameplay
how about a Wii U scribblenauts with the keyboard on the controller screen?
keep the small puzzles from the handheld version but add a larger adventure mode for longer game sessions
Don't see you spittin out any ideas either.
But yeah - was the mic and camera used for any E3 demos? I can't recall.
I want a Battlefield game but like how Battlefield used to be.
Basically like Battalion Wars.
Developed by Retro Studios.
Is that too much to ask?
EDIT: The source that suggested 5TH Cell would have a Wii U launch game was incredibly plausible.
Now I'm not going to mock it up, 'cos I'm busy creating what I think the UI should look like, but imagine you're playing with a team of friends and want to see their position as you make your way towards them - tap their player icon on the side and the Upad could stream their current view on the action, first or third person, so you can assess the situation before you get there.
Now take this to another level - you could take control of a reconnaissance aircraft and inform your friends what enemies are luring around the corner through voice chat and video feed of your intel.
This kind of teamwork would, frankly, be awesome. Some nice 'fuzzy' video feed effects and interruptions/lag when there's an explosion close by and it could really work.
Why wouldn't Retro just make a more "adult" Battalion Wars, then.
Its sad how people forget about the built in camera and microphone the controller has and dont even incorporate it into new ideas for gaming, specially for team online gameplay
The Mic was used for Ghost Recon's multiplayer.
The camera was really only used to demonstrate video chat.
You have to remember most of what we saw at E3 was just proof of concepts for the screen. We saw very little that would deal with anything else. Even the motion controls were used sparingly.
Why wouldn't Retro just make a more "adult" Battalion Wars, then.
Nintendo needs and exclusive CoD caliber FPS to win with the "hard core"...
Ah, rewatching that [corny as hell] Ghost Recon Online trailer. For some reason it didn't click that they had to be using some kind of mic.
Anyway, hope it's a halfway decent mic/speaker setup. I always worry about interference with non-headset setups.
Nintendo needs and exclusive CoD caliber FPS to win with the "hard core"...
Nope, it just need a Wii U port of new Call Of Dutys.
The times when Nintendo needed a potential Halo/Killzone killer are over since CoD 4.
Nintendo needs and exclusive CoD caliber FPS to win with the "hard core"...
Bingo, but more than just COD it needs GTA, TES, AC etc aswell.
Bingo, but more than just COD it needs GTA, TES, AC etc aswell.
Possibly, possibly not.
WiiU can usher in a new genre or revitalize a genre that will be the defacto genre
that the "hard core" will flock to. The game that will represent it, will be the new king.
Possibly, possibly not.
WiiU can usher in a new genre or revitalize a genre that will be the defacto genre
that the "hard core" will flock to. The game that will represent it, will be the new king.
People Nintendo Gamer keeps posting old interviews from like 6 months ago so be careful what you post in this thread
http://www.abload.de/img/2yelan.jpg
http://www.abload.de/img/2a2wl4m.jpg
What is this?
Original design vs E3 design.
Im confused tho......why was it included with the others? Nintendo didnt show a new Wii remote at last years E3.
Im confused tho......why was it included with the others? Nintendo didnt show a new Wii remote at last years E3.
That's a side view of the UTab.
People Nintendo Gamer keeps posting old interviews from like 6 months ago so be careful what you post in this thread
http://www.abload.de/img/2yelan.jpg
http://www.abload.de/img/2a2wl4m.jpg
What is this?
Swear to God that looked like a Wii controller. Makes sense now. xD
Circle pads must be cheaper to make... its the only logical explanation..
Original design vs E3 design.
Or maybe they've done testing that you haven't on which is better for this controller design...
Ive played my 3DS for a long while, itll never replace a joystick.
Or maybe they've done testing that you haven't on which is better for this controller design...
Well, the Wii U's circle pad isn't exactly the same.
But even if it was, the 3DS circle pad works perfectly fine. The only reason it becomes uncomfortable is because of how small the unit is for some people. Something that shouldn't be a problem here.
Dont know, I really feel limited range movement specially for fast paced games like Street Fighter. Circle pad is a good solution for a handheld but it shouldn't replace an analog stick...
Sure. They probably started out with something more like a standard controller, then made changes based on what worked and what didn't. A biggie I notice is that by moving the analogs to directly over the d-pad/buttons, they cut down the space to the side of the screens, which should make reaching the touch screen with thumbs easier.Oh, so that wasn't fan-made???
I wonder what made them change it. The original looks so much more comfortable and like a controller.
Well, you're doing it wrong here...
D-Pad is far superior for fighters.
And the Wii U's circle pad has a greater range of movement and a better grip.
See, I don't get this. The whole point of a HUD is to have important information immediately available in your peripheral vision. They invented HUDs for pilots because having to look down at an instrument panel or secondary display in combat was a liability. In the case of the DS at least the two screens were right on top of eachother, but with the WiiU you'd literally be looking down at your hands all the time. Even the inventory management shit doesn't make a ton of sense. If I'm going to have to take my eyes off the action anyway to look down at the controller, there's very little benefit over just popping up the inventory on the main screen. The realtime loadout swapping they're talking about in Darksiders 2 could just as easily be done with a button press.
You're not going to be pleased if/when all the consoles have that as the primary function.
I but they will have an option for turning the on-screen HUD on/off