GuitarAtomik
Member
yep, apparently some consumers think "snap" is exclusive to the x1 when the only thing exclusive about it is the name.
I don't think you know what "buzzword" means.
yep, apparently some consumers think "snap" is exclusive to the x1 when the only thing exclusive about it is the name.
I don't think he knows what "snap" is.I don't think you know what "buzzword" means.
sure I can open apps, and switch between them on the PS4 PS3 and 360. I am "Snapping" on my Vita right now.Are there any other consoles where snap is available?
This is a strange and backwards interpretation of what "the cloud" is.
Sony and Microsoft both host servers. Developers can also host their own servers. Any of these servers can handle whatever type of action the developer wants to implement. It's not really any different than a web server "cloud computing" a scripted web page, and then having the client render it, or literally any implementation of a web service, or any number of other similar technologies.
Online multiplayer games already do "cloud computing" in the exact same way you are attributing to MS here.
That's not what snap is.sure I can open apps, and switch between them on the PS4 PS3 and 360.
sure I can open apps, and switch between them on the PS4 PS3 and 360.
I believe you're right lol.I don't think he knows what "snap" is.
No you aren't. Lolsure I can open apps, and switch between them on the PS4 PS3 and 360. I am "Snapping" on my Vita right now.
Again, that's not what snap is.talking to you guys with uncharted golden abyss open and just snapped to my netflix lol "all in one" instance. I am getting all this entertainment in one device and its the vita!
talking to you guys with uncharted golden abyss open and just snapped to my netflix lol "all in one" instance. I am getting all this entertainment in one device and its the vita!
with my PIP settings on my smart tv I sure can. Dig this I can watch football while playing madden as well on a non X1 console lol.Again, that's not what snap is.
Can you watch Netflix and play uncharted at the exact same time on the same screen?
Nope, then you aren't snapping.
sure I can open apps, and switch between them on the PS4 PS3 and 360. I am "Snapping" on my Vita right now.
Devs tend to like more available tools.
Yeah not really a whole lot of compelling uses for me honestly.It's not a obnoxious word for multitasking; it's a overlay of the other app on your screen. Some people like it a lot, seems intrusive to me.
I can snap while I listen to the radio. I'm on one station and SNAP! With a turn of the dial Im on another station. Its magical.
This is what I would say if I had no idea what snap was.
This cloud shit is the biggest blunder in gaming history. This is way worse then the "Super-Computer" Cell chip or other ridiculous PR speak in the past. So people really believe in this? I mean the best example of a usefull cloud is PS Now and their streaming technology. But even that has some critics because it's far away from beeing flawless. Yeah yeah i know the real deal is coming 2016 bla bla. Don't wait for it because in 2016 there are other things that are more Important by then (like VR maybe?).
It's not a obnoxious word for multitasking; it's a overlay of the other app on your screen. Some people like it a lot, seems intrusive to me.
Sure Sony can definitely do what it seems Microsoft plans to but (judging from Remote Play and PS Now) it doesn't seem like an avenue they're pursuing.
there is overlay on my vita. The game is still running live when I snap back to it and so is my netflix. Its not all on the screen together but its still all running. I need everything on the screen at the sametime to be considered a snapper?It's not a obnoxious word for multitasking; it's a overlay of the other app on your screen. Some people like it a lot, seems intrusive to me.
This made me cry with laughter. Must be only around my city, but we don't use the word snapping in the same context. Such example " was snapping off the other day" .sure I can open apps, and switch between them on the PS4 PS3 and 360. I am "Snapping" on my Vita right now.
there is overlay on my vita. The game is still running live when I snap back to it and so is my netflix. Its not all on the screen together but its still all running. I need everything on the screen at the sametime to be considered a snapper?
there is overlay on my vita. The game is still running live when I snap back to it and so is my netflix. Its not all on the screen together but its still all running. I need everything on the screen at the sametime to be considered a snapper?
there is overlay on my vita. The game is still running live when I snap back to it and so is my netflix. Its not all on the screen together but its still all running. I need everything on the screen at the sametime to be considered a snapper?
can bring up my party chat as well on the vita and have everything running together simataneously. can bring up my trophies. Are you saying what puts the snap in snap is having everything on the screen together?Yea, I don't love the feature aside for bringing up achievements and party ocasionally but dude obviously has no idea.
there is overlay on my vita. The game is still running live when I snap back to it and so is my netflix. Its not all on the screen together but its still all running. I need everything on the screen at the sametime to be considered a snapper?
Snap is an OS feature exclusive to Xbox. That's why they talk about it. Whether its the most useful thing is another matter. The Xbox can also multitask probably better than most devices really. People are just pointing out that you went on about something you really didn't understand.there is overlay on my vita. The game is still running live when I snap back to it and so is my netflix. Its not all on the screen together but its still all running. I need everything on the screen at the sametime to be considered a snapper?
Doubt that 100ms is considered the best/fastest internet in the US. Even then the positive reactions to PS Now (which is only available in the US at the moment) and Nvidia demonstrated (one year ago) that even with high ping times cloud computing for gaming is still perfectly possible.
Just for shit 'n giggles my connection results are 15ms to the CDN and 25ms to the closest data center. That's with an average internet connection in my country, I don't have fiber.
Did you even took the trouble to read the thread?
aw snap guess you guys are winning thats OP dude.Snap is an OS feature exclusive to Xbox. That's why they talk about it. Whether its the most useful thing is another matter. The Xbox can also multitask probably better than most devices really. People are just pointing out that you went on about something you really didn't understand.
aw snap guess you guys are winning thats OP dude.
I can snap while I listen to the radio. I'm on one station and SNAP! With a turn of the dial Im on another station. Its magical.
This is what I would say if I had no idea what snap was.
I dont live in the US. And PSNow is not really Cloud computing in the same manner as what is being discussed as "power of the cloud"
With PSNow the entire process is handled in the cloud, the entire game every single calculation is done remotely, The only thing sent to the receiver is an audio/video stream and the only thing sent up is the input from the controls.
In this manner everything functions at the same rate and their's a reasonable expectation of connectivity. You never have to download a game, you simply launch and play.
With the Cloud we are talking about today. The entire game is running locally and small chunks of processing is being done remotely via the cloud. The difficulty in this is, if you send a calculation to the cloud, will it return in time to update the system.
Think of pop in buildings in Grand theft auto. You are driving and what looks like an open space all of a sudden a building pops in and you crash
This is what happens when geometry gets drawn too late.
For this reason, most if not all devs have said "fk it, it would be stupid to do physical geometry in the cloud" so it seems like they will be doing more effects, things that are pretty to look at, but have no physical effect on the world or its characters, this way if the computation returns too late it will either have no effect or they can just throw away the data. But Gamers seem to be concerned that their game experience will differ drastically depending on their connection speed to the datacenter.
Snap is an OS feature exclusive to Xbox. That's why they talk about it. Whether its the most useful thing is another matter. The Xbox can also multitask probably better than most devices really. People are just pointing out that you went on about something you really didn't understand.
Crackdown building destruction will be done in the cloud.
I dont live in the US. And PSNow is not really Cloud computing in the same manner as what is being discussed as "power of the cloud"
With PSNow the entire process is handled in the cloud, the entire game every single calculation is done remotely, The only thing sent to the receiver is an audio/video stream and the only thing sent up is the input from the controls.
In this manner everything functions at the same rate and their's a reasonable expectation of connectivity. You never have to download a game, you simply launch and play.
With the Cloud we are talking about today. The entire game is running locally and small chunks of processing is being done remotely via the cloud. The difficulty in this is, if you send a calculation to the cloud, will it return in time to update the system.
Think of pop in buildings in Grand theft auto. You are driving and what looks like an open space all of a sudden a building pops in and you crash
This is what happens when geometry gets drawn too late.
For this reason, most if not all devs have said "fk it, it would be stupid to do physical geometry in the cloud" so it seems like they will be doing more effects, things that are pretty to look at, but have no physical effect on the world or its characters, this way if the computation returns too late it will either have no effect or they can just throw away the data. But Gamers seem to be concerned that their game experience will differ drastically depending on their connection speed to the datacenter.
no no no the cloud idea sounds way cooler.Or they could save millions, hundreds of man hours, and a lot of inevitable launch head ache and just pre-compute it and store it on disk.
Pre canned destruction vs dynamic destruction of absolutely anything and everything sounds utterly rubbishOr they could save millions, hundreds of man hours, and a lot of inevitable launch head ache and just pre-compute it and store it on disk.
Or they could save millions, hundreds of man hours, and a lot of inevitable launch head ache and just pre-compute it and store it on disk.
Or they could save millions, hundreds of man hours, and a lot of inevitable launch head ache and just pre-compute it and store it on disk.
Pre canned destruction vs dynamic destruction of absolutely anything and everything sounds utterly rubbish
I partially agree. Both PS Now and Thunderhead compatible games will suffer from "hick-ups" that's just due to the current state of the internet.I dont live in the US. And PSNow is not really Cloud computing in the same manner as what is being discussed as "power of the cloud"
With PSNow the entire process is handled in the cloud, the entire game every single calculation is done remotely, The only thing sent to the receiver is an audio/video stream and the only thing sent up is the input from the controls.
In this manner everything functions at the same rate and their's a reasonable expectation of connectivity. You never have to download a game, you simply launch and play.
With the Cloud we are talking about today. The entire game is running locally and small chunks of processing is being done remotely via the cloud. The difficulty in this is, if you send a calculation to the cloud, will it return in time to update the system.
Think of pop in buildings in Grand theft auto. You are driving and what looks like an open space all of a sudden a building pops in and you crash
This is what happens when geometry gets drawn too late.
For this reason, most if not all devs have said "fk it, it would be stupid to do physical geometry in the cloud" so it seems like they will be doing more affects, things that are pretty to look at, but have no physical effect on the world or its characters, this way if the computation returns too late it will either have no effect or they can just throw away the data. But Gamers seem to be concerned that their game experience will differ drastically depending on their connection speed to the datacenter.
aw snap guess you guys are winning thats OP dude.
Possible that it uses pre-canned animations while not connected and use dynamic destruction when the user is connected. And I'd much rather have dynamic than static.Or they could save millions, hundreds of man hours, and a lot of inevitable launch head ache and just pre-compute it and store it on disk.
Pre canned destruction vs dynamic destruction of absolutely anything and everything sounds utterly rubbish
Or they could save millions, hundreds of man hours, and a lot of inevitable launch head ache and just pre-compute it and store it on disk.
Have you played batllefield 4? That precanned destruction is not something we want forever...it is super scripted and always looks the same...nothing dynamic at all
Given time they can make it better. A subset of the work you'd need to make ti cloud computer can be used to make better more dynamic canned animations and effects.
Or you can just have more oomph in the first place and use spare GPU cycles to do GPGPU calculations and do it locally for real... Wait that sounds like what a major competitor is doing...
None of these things are mutually exclusive. In fact I'd say Sony will be looking for ways to increase usage (and thus revenue) on their own infrastructure over time, offering time to devs for processing would be one way to do it. It's something Gaikai was working on pre-acquisition also.
If hybrid local/remote processing becomes viable and attractive it's something everyone will be doing. Which is good, because it'll make it more likely that it would be used, broaden use cases/knowledge, and help drive down costs.
Pre-compute dynamic destructability? Store every possible way a building could be destroyed from every possible location on the building? Yeah, that seems like a good idea.
Millions of man hours? Lol
This is not how the cloud works lol
There still has to be a server and storage and coding defined for use.
Turning on a game does not by Magic Create a Cloud instance to run all the calculations talked about in here.
What CAN occur is that the instance just stays online and usuage is Zero. but in general Devs will still have to pay for space used.
??
What competitor? At BUILD they showed a cloud compute animation of buildings being destroyed that brought a high end pc to its knees...but a ps4 can handle it because of the mythical power of the console
Don't let fanboy feelings make you say stupid things
??
What competitor? At BUILD they showed a cloud compute animation of buildings being destroyed that brought a high end pc to its knees...but a ps4 can handle it because of the mythical power of the console
Don't let fanboy feelings make you say stupid things