I wonder if there going to be some underwater scenery. Did Xenoblade have areas where you can explore under water?
I'm loving the art design of this game. I'm wondering if you could actually fly freely across the whole map in mech form. That alone would keep me busy for a while.
From those gifs I see Dolls use fuel when flying. Wonder how you recharge it.
From those gifs I see Dolls use fuel when flying. Wonder how you recharge it.
I'm sure you can
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I would be happy with almost any coop online functionality. Sadly, this is Nintendo we're talking about. Low expectations are the rule when it comes to things like this.
Nobody have responded to you, soSomething to consider: does 400 km^2 refer to the area of a shape that would enclose the bottom of all areas combined (so if I took out the vertical axis and looked at the area of the map, it would be 400 km^2), or is it considering the surface area of all the terrain you can travel on (Which means factors like topography and multilayered areas would be taken into account), or is it somewhere in the middle where it divides every area map into several vertical levels, and then takes the flat shape area of that? Because the original Xenoblade had a huge vertical element to many of it's maps, and X looks to follow suit in that regard. This is a pretty important consideration because if it's a flat area, the actual effective surface area and density will be even bigger than it suggests. I'd think given that Xenoblade maps were given multiple layered levels with varying terrain within that it would be the option of flat maps of each level, but even that has the potential to be larger than you'd expect because of topography and the potential of overlap
Man, I feel so screwed if this, Kingdom Hearts 3, and Tales of Z(NA release) all make it out by December.....
GTAV is about 126km2, Skryim is about 40.
Nobody have responded to you, so
400 km^2 refers to the area of the zone in a plane, like a map does... it doesn't take in consideration the altitude of the terrain.
Wait, GTAV is bigger than Skyrim?
I'm loving the art design of this game. I'm wondering if you could actually fly freely across the whole map in mech form. That alone would keep me busy for a while.
We're getting it this year at the very least, they likely also want it to come out before Zelda, which will probably be a November release. August to October is when we'll probably get this game.
Wait, GTAV is bigger than Skyrim?
Takahashi's XenobladeX's final check play time was over 300 hours
]-Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later.
It's almost like these are fairly arbitrary numbers due to space being virtual, and additionally cars are much faster than horses
I'm sure I'm going to get flogged in here but 300 hours is too much. Unless he just dicked around for 100-200 hours, this game will take me a year to complete...if I play nothing else.
Map is five times the size of the previous game.
Fully seamless.
Xenoblade was traditional RPG, whereas Xenoblade X is an open world RPG.
Eight affiliated unions.
Parties consist of four people.
Over 90 songs featured in the game, all of which were worked on by Hiroyuki Sawano.
Playtime in the game has been recorded to exceed 300 hours while doing final checks.
I am worried about the "open-world" to be sure.
Here's the issue I have personally. I probably am an OCD completionist by nature, so when you put me in an open-world game, I am compelled to try and complete as many quests/side-quests/collectathons as I can before "proceeding". The problem then is that once I feel like I'm ready to move on with the main story, I've begun to lose what the main story was all about and usually is not compelling enough to keep me going.
That and the fact that open-world design is often counter towards strong narratives Because they want you to go on these "completionist" quests to do other things to spend your time in-game. After a while though you start to realize that quests become repetitive and you're doing the same thing just for the sake of ticking off a chart. True you'll spend many hours doing this, but are you doing it because you're having fun or because you're waiting for the "fun to begin"?
Also narratives in open-world games typically lose any sense of "struggle" or "evolving world" because the main quest is somehow "on hold" until you continue it, meaning the villains and your antagonists are just sitting there waiting while you go and do your thing. Also the world itself sometimes never changes because it has to be kept static so that content isn't "removed" if something on the landmass changes drastically.
It's not a dealbraker of course. But I felt that the original Xenoblade was "open world" enough as it is, so to hear the director say this one is even more so is troubling to me.