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Metal Gear Solid V Res Confirmed: Sub-720p (PS3/360), 720p (XB1), 1080p (PS4)

CCIE

Banned
Seriously, I wonder if this will also sell 2:1 or better on PS4? People who say it doesn't matter aren't looking at the sales charts. All 3rd party games are better on PS4, and sales pretty much reflect it. Probably why XB1 sales have completely stalled as well.
 
I don't believe that.I can't think of any reason the PS4 would run a game at 1080p significantly better than the same game runs on XB1 at 720p.

As I said above the Ps4 has 32 rendering processors while the X1 only had 16.

Same engine pushed to both, Ps4 will render the scene twice as fast or in these cases the PS4 can render twice the pixels just as fast.

This you get 1080p v 720p.
 
I also actually have 2 in SLI BTW (albeit the 3GB versions).

The issue is explained in the links in that post. Have a read, everything is explained in detail.

The issue doesn't exist if you have the 3GB versions (natural VRAM and bandwidth configuration, no bottlenecks), and it is somewhat alleviated if you configure them in SLI since the lack of bandwidth in certain scenarios is overcome by the brute-force of having 2 cards.

Yeah isn't the issue with the 660 is the 2GB config in which modules are actually in 1.5GB or something like that?
 

Sean*O

Member
Yes. It is important for consumers to be informed as to the precise differences in multiplatform games, including resolution, framerate and different effects in place so they can make the informed decision over which version they would get.

For example, a consumer might prefer the XBO controller and online functionality, but might feel the gap is so big on a particular multiplatform game that they'd get it for PS4. Or the opposite might be true: the difference between multiplatform games might be small enough that they'll just go with the system that allows them to play with their favorite controller.

It makes me laugh every time people like you come into these threads that clearly annoy you only to complain about consumers being better informed. The implication being you would actually prefer we don't have these discussions, so that consumers might be more ignorant.

I agree, the thread whining is becoming annoying. There are new people coming to GAF all the time and new gamers who will find these sort of comparisons very valuable. If you know how it's going to be already then don't click the thread. That's my opinion anyway.
 

Amir0x

Banned
I think the whole "making a sport out of it" nails why I'm kind of bothered by the reactions to this.

yeah but why shouldn't we have fun while discussing it? We're a gaming community, it makes sense we'd turn this into an enjoyable activity as well :D
 

Honey Bunny

Member
I don't believe that.I can't think of any reason the PS4 would run a game at 1080p significantly better than the same game runs on XB1 at 720p.

BGarpN1CIAAliU2.jpg:large
 

Amir0x

Banned
My point is if you care about resolution and frame rate, you need not to look any further than the PS4. If that is what you care about, 9 times out of 10 the PS4 will deliver over the Xbox One. I would like to think most people who do care about such things have already purchased a PS4, and thus making threads like this meaningless in terms of consumer knowledge. In the case the consumer doesn't care about these things, that also makes the thread meaningless.

Read my post again. It illustrates precisely why we need to keep having these topics for every multiplatform game that comes out. It provides a real-world example of why people may make different determinations on where to get a game, depending on how major the differences are in the multiplatform games.
 

kadotsu

Banned
I don't believe that.I can't think of any reason the PS4 would run a game at 1080p significantly better than the same game runs on XB1 at 720p.

That line of thought presumes that each version always has the same level of optimization. We have seen larger gulfs last gen based on coding most recently the difference between the Hexadrive and High Voltage version of ZoE 2.
 

wmlk

Member
When I get my FFXV and Kingdom Hearts III there better be no parity crap. Give the consumers a fair choice of what they want by judging the systems' full capability.
 
Seriously, I wonder if this will also sell 2:1 or better on PS4? People who say it doesn't matter aren't looking at the sales charts. All 3rd party games are better on PS4, and sales pretty much reflect it. Probably why XB1 sales have completely stalled as well.

It depends how much of an impact this type of information is having. I think if it was one or two titles it wouldn't matter much to the mainstream. But title after title the PS4 > Xbox One, the main stream media and social media has started to catch on. Also the 2:1 difference is also because of price. Paying more for less is really a poor decision on anyone's part as long as they do some proper research.
 

Eusis

Member
Superior multiplats shouldn't be a reason to pick one system over another? What?
I think it's more that if you want XB1 games really badly then you should just go ahead and get that system. All the power in the world won't matter if you'd rather play Halo than most other games anyway.

On the other hand it's damn well enough reason to disregard the XB1 if you mainly want multiplats, and enough to convince friends to not blindly get XB1 for CoD or whatever.
 

Zeppeli

Banned
yeah but why shouldn't we have fun while discussing it? We're a gaming community, it makes sense we'd turn this into an enjoyable activity as well :D

It's just something I'm going to have to get used to. I play 90% of my games on PC so I'm not really used to the whole platform disparity thing - I've always bought consoles for their exclusives.

I'm sure I'll adjust fine soon enough. :)
 

Bgamer90

Banned
Seriously, I wonder if this will also sell 2:1 or better on PS4?

Probably will considering the franchise is better known on Playstation.

All 3rd party games are better on PS4, and sales pretty much reflect it.

Most sports games outside of NBA 2K14 looking a bit smoother on the PS4 + platformers look the same on both consoles.

Probably why XB1 sales have completely stalled as well.

More so price than anything else.
 

ref

Member
Yikes.

I'm not even surprised about the resolution difference, but it being 720p it really makes it hard in some screenshots to differentiate between the Xbox One version and the previous gen versions.

The differences between the two gens are easily seen in the PS4 screenshots though.

Awesome of Konami to do this site though, at least they are showing people the differences before and letting them decide if purchasing the next gen version for a premium is worth it.
 

Hoo-doo

Banned
The PS4 is really leading the charge on console games rocking 1080p/60fps. Love it.

Comfy couch gamers are in for a treat this generation.
 

The Crimson Kid

what are you waiting for
First thought: Wow, those previous gen console versions still look pretty damn good.

Second thought: It's fantastic that Konami is officially putting this info out there rather than the standard tactic of feigning ignorance and having third parties do (occasionally flawed) analyses.

Third thought: Wow, it's really tough to tell the Xbox One version apart from the 360 version. 60 FPS is nice, but I really need a crisp image, especially for stealth games, where you often have to spot things at a distance.

I was going to say the same but I was afraid of derailing things a bit.

Have they said what improvements the Xbox One version has over the 360 or will it be just 30 fps vs. 60?

Aside from better rain and shadow effects, it seems that none of the improvements will really matter because they are just texture and model improvements that won't be much more visible than the 360 version due to the low resolution.

A similar example would be Dark Souls, where the console versions had many texture assets that contained more detail than you could possibly see in 720p. Even though the texture data was totally identical between the console versions and the PC version, there was much more fine detail visible in there PC version because it wasn't being obscured by low resolution any longer.
 

Seance

Banned
Damn, this is the gen where every multiplat will look better on the Sony console, though i can't imagine the difference lessening over time. Quite the opposite.

Microsoft really messed up here.
 

Guevara

Member
A whole bunch of us right now are considering which console to buy and of course numbers like this are super interesting right when we're about to drop $400 or $500 on a machine to last 5+ years.
 

DieH@rd

Banned
Why exactly did MS underpower the Bone so much?
Was Kinect really that high of a priority for them?

GPU was not only reason why Xbone is having trouble reacing PS4. Yes, PS4 has 50% better GPU, but it also does not have framebuffer limits. Xbone devs have only 32MB of it [ESRAM], which makes working with 1080p a chore.
 

Durante

Member
As I said above the Ps4 has 32 rendering processors while the X1 only had 16.

Same engine pushed to both, Ps4 will render the scene twice as fast or in these cases the PS4 can render twice the pixels just as fast.

This you get 1080p v 720p.

I am quite familiar with the hardware specs of the consoles.

The PS4 is ~1.88 times faster in fillrate, which is the one metric where the difference is largest. In all other metrics the difference is smaller than that. On the other hand, the number of pixels for 1080p compared to 720p is 2.25 times as many. I just don't see that happening at a better framerate.

If that is actually the case, it most likely means that they invested more effort into the PS4 version.
 

Sweep14

Member
I'm hesitant to say this, but... the differences between the 360 and Xbone screenshots don't look that drastic to me. There's definitely some improvements, but I would have expected something more significant.

You're right. And something's' telling me it will be the same for another incoming fps known as Titanfall.
 

Amir0x

Banned
"The lower resolution gives the Xbox One a cinematic look, while the PS4 version looks too sharp and unrealistic."

Xbox One - 9/10
Playstation 4 - 8.5/10

No they already outted themselves in the Tomb Raider review, so this is how it will go:

"While the PS4 version runs at a higher resolution and more consistent framerate, Metal Gear Solid is not an action game that requires particular concern for response time and latency, nor is it a genre that requires you to see at a resolution higher than 720p for clarity. Therefore, our scores will remain the same for both."
 

Bgamer90

Banned
Damn, this is the gen where every multiplat will look better on the Sony console, though i can't imagine the difference lessening over time. Quite the opposite.

First gen it has ever happened for Sony, and the first gen it has ever happened for MS in which they don't have the best looking multiplats.

Very interesting change.

As someone who has changed brands for their main consoles (back and forth from Playstation to Xbox) I'm not that bothered by this since I simply care about the games for the new console(s) looking much better than last gen. The change (again) is really interesting though.
 

Eusis

Member
A whole bunch of us right now are considering which console to buy and of course numbers like this are super interesting right when we're about to drop $400 or $500 on a machine to last 5+ years.
Honestly I'd just look at what games you want and always assume the PS4 will perform better than XB1, period. The best XB1 can hope for is that someone gives up the resolution fight in favor of FPS on XB1, but goes for 1080p when they actually shouldn't on PS4, and the one example we've had of that (CoD: Ghosts) not only was kind of a crap release across all platforms but apparently screwed up the XB1's FPS advantage in the last patch.

EDIT: Well, I keep forgetting controller preferences, but I doubt it's as big an issue as last gen and you can always hunt down display units to try out both. Though I only ever found an XB1 controller in Fry's, and the demo station was still one of those fake XB1s where demo reels played.
 

raven777

Member
I am quite familiar with the hardware specs of the consoles.

The PS4 is ~1.88 times faster in fillrate, which is the one metric where the difference is largest. In all other metrics the difference is smaller than that. On the other hand, the number of pixels for 1080p compared to 720p is 2.25 times as many. I just don't see that happening at a better framerate.

If that is actually the case, it most likely means that they invested more effort into the PS4 version.

Most likely.
 
Damn, this is the gen where every multiplat will look better on the Sony console, though i can't imagine the difference lessening over time. Quite the opposite.

Microsoft really messed up here.

Isn't this the first time ever Sony has gotten the better multiplats? PS1 I'm not sure they probably did. PS2 they definitely didn't since Xbox came out much later with better hardware. PS3 they usually didn't.
 

Zeppeli

Banned
You're right. And something's' telling me it will be the same for another incoming fps known as Titanfall.

That I'm doubtful of. The game is unoptimized as all get out on PC already - it shouldn't have an issue pushing 1080p on Xbox One with the way that game looks. The textures look like absolute ass on PC's insane setting already.

There's also a good reason we haven't seen any 360 footage, screenshots, etc - and it didn't even have a beta or simultaneous launch with XBO/PC.

I'm willing to bet the 360 version is going to look like absolute, pure, concentrated ass.
 
I am quite familiar with the hardware specs of the consoles.

The PS4 is ~1.88 times faster in fillrate, which is the one metric where the difference is largest. In all other metrics the difference is smaller than that. On the other hand, the number of pixels for 1080p compared to 720p is 2.25 times as many. I just don't see that happening at a better framerate.

If that is actually the case, it most likely means that they invested more effort into the PS4 version.

I'm thinking the extra .25 is coming from 178GB/s vs 67GB/a memory bandwidth with the PS4 having a massive frame udder available compared to the choice devs have with the X1 in only 32MB.
 

Mrbob

Member
GPU was not only reason why Xbone is having trouble reacing PS4. Yes, PS4 has 50% better GPU, but it also does not have framebuffer limits. Xbone devs have only 32MB of it [ESRAM], which makes working with 1080p a chore.
Yup, that esram total is not enough for 1080p with high level of graphics quality. Especially for open world games that eat up a bunch of memory. MS should have went double the amount.
 

Durante

Member
I'm thinking the extra .25 is coming from 178GB/s vs 67GB/a with the PS4 having a massive frame udder available compared to the choice devs have with the X1 in only 32MB.
I find that unlikely, since they already are at 720p on XB1. At that resolution they should have no trouble fitting all rendertargets into the ESRAM.
 

viveks86

Member
If people are going to quote him every time a game doesn't make 1080p60, it's only fair that he gets his due when he is right:

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