Brace yourself for chapter 5.
Why did SE USA pass on Bravely Default?
Talk dumb as fuck decisions, what is wrong with that company? Reminds me on SCEA passing on Demons Souls.
Brace yourself for chapter 5.
Brace yourself for chapter 5.
Now THIS is an edgy comment.
it's not bad enough to ruin the game, some of you guys.....
you're an edgy comment
Brave yourself for chapter 5.
From the way people are talking, is Bravely Default Chapter 5 like the Mass Effect 3 ending or something? Because really that'd be the only thing that could come close to ruining a game for me.
From the way people are talking, is Bravely Default Chapter 5 like the Mass Effect 3 ending or something? Because really that'd be the only thing that could come close to ruining a game for me.
From the way people are talking, is Bravely Default Chapter 5 like the Mass Effect 3 ending or something? Because really that'd be the only thing that could come close to ruining a game for me.
no marketing mmhmm.This says far, far more about where the Final Fantasy series is these days than it does about Bravely Default. For a new IP with no marketing, 200k is a very respectable performance. For an FF with a number in the title it's a disaster.
What will Square learn from this? Probably nothing. Both games will get new installments that are pretty much more of the same.
It's bad in a different way. The last chapters of BD feel like they ran out of money so they recycled assets, and strung together unconnected scenes continuity be damned just so they could ship the game.From the way people are talking, is Bravely Default Chapter 5 like the Mass Effect 3 ending or something? Because really that'd be the only thing that could come close to ruining a game for me.
no marketing mmhmm.
This says far, far more about where the Final Fantasy series is these days than it does about Bravely Default. For a new IP with no marketing, 200k is a very respectable performance. For an FF with a number in the title it's a disaster.
What will Square learn from this? Probably nothing. Both games will get new installments that are pretty much more of the same.
It's bad in a different way. The last chapters of BD feel like they ran out of money so they recycled assets, and strung together unconnected scenes continuity be damned just so they could ship the game.
This says far, far more about where the Final Fantasy series is these days than it does about Bravely Default. For a new IP with no marketing, 200k is a very respectable performance. For an FF with a number in the title it's a disaster.
What will Square learn from this? Probably nothing. Both games will get new installments that are pretty much more of the same.
Good.
Then again, when I look back at Bravely Default, this game could have been so much more. Gameplay is good, but story-wise, it's not that great.
I beat the game some time back already. Not that chapter 4 works as any kind of ending.If you are not into it, you can just consider the end of Chapter 4 the end of the game.
Well deserved bring on Bravely second
Comparatively speaking, Lightning Returns was marketed much more heavily than Bravely Default.
And thanks for the impressions from people about BD Chapter 5+. I'll have to just see it for myself, but I don't necessarily have huge issues with things weakening towards the end as long as the finale doesn't subvert the entire experience that came before it.
No, just make sure to level grind and you can power through it very quickly.
I actually like chapter 5 and are taking my sweet time in this chapter *GASP*
Hopefully Square-Enix takes the right message from this.
We need more games like Bravely Default, and less junk like the Final Fantasy games have been for the past 15+ years.
I have reasons to doubt that but either way... Good on BD, more localizations coming our way
Nah, Bravely Second looks like the series gets a little more darker.
Hopefully it makes up for the original games mistakes, as in difficulty spikes and flat "tales-like" skits. At least add some more personality and fun to it like the tales games
Yes because 200k sales of a Handheld game should totally say they should ignore the 40 million units they've sold since FF VII.
Look I get some fans love BD, but the game has tons of issue just as 4 Warriors of Light before it. LR and the FF XIII games aren't what I want for the future, but jesus neither do I hope for it to be dominated by BD either.
It's terrisus. Don't bother. This guy hates all PS1 onwards RPG probably minus a select few. He also hate Xenoblade Chronicles. Go figures.
Yes because 200k sales of a Handheld game should totally say they should ignore the 40 million units they've sold since FF VII.
Look I get some fans love BD, but the game has tons of issue just as 4 Warriors of Light before it. LR and the FF XIII games aren't what I want for the future, but jesus neither do I hope for it to be dominated by BD either.
It's terrisus. Don't bother. This guy hates all PS1 onwards RPG probably minus a select few. He also hate Xenoblade Chronicles. Go figures.
Npd says Ff13 was at 8 and BD at 10. Hmm...?
Npd says Ff13 was at 8 and BD at 10. Hmm...?
Yes because 200k sales of a Handheld game should totally say they should ignore the 40 million units they've sold since FF VII.
Look I get some fans love BD, but the game has tons of issue just as 4 Warriors of Light before it. LR and the FF XIII games aren't what I want for the future, but jesus neither do I hope for it to be dominated by BD either.
Ok, Nintendo gives us the BD number. Where are we getting the LR number including digital?
Honestly can't say I'm a fan of Xenoblade either, so I'm kinda with him on that one.
Still I hope for better then both Bravely and FFXIII for XVI and beyond.
Ok, Nintendo gives us the BD number. Where are we getting the LR number including digital?
LR seems to be the proxy for the boogeyman that is modern FF (take your pick, XIII series, FFs since X, FFs since VI, etc)It's pretty obvious this conversation is being dominated by people who haven't played both (or even either) games.
It's pretty obvious this conversation is being dominated by people who haven't played both (or even either) games.
We aren't, people are just assuming.
You can be not a fan of Xenoblade, but downright hate it? I just don't see why one would be.
But I do agree about your second sentence. I myself am a long time fan of turn-based JRPG, but after playing FFXII: IZJS and then Xenoblade, along with massive, open world RPG like Dragon's Dogma and The Witcher 2, I just don't wish to see Final Fantasy going backwards. FFXV is shaping up to be precisely what I personally desire for Final Fantasy to move forward. An ambitious open world-ish Action RPG with heavily emphasis on free form, interactivity and exploration.
After XV, I'm fine with them steering directions to a different end. Something purely turn-based like X or evolution of XII could work.
Both games sold almost exactly the same amount, to a small niche audience. People are splitting hairs over something in the range of 30k sales or less, considering that no one here seems to know what LR's digital sales are, and BD came out a week earlier.
Talk about fighting over nothing. The battle for the future of FF is determined by less than 30k sales? That's a joke. People are so eager to put down LR, they don't even notice that both games didn't sell particularly well.
SQEX is looking at a much bigger picture than this. Don't get me started on the content of the games. I got both day 1 and I've enjoyed them both (I'm one of the rare people on here that owns and has played both). But I definitely prefer one of them over the other.
Both games sold almost exactly the same amount, to a small niche audience. People are splitting hairs over something in the range of 30k sales or less, considering that no one here seems to know what LR's digital sales are, and BD came out a week earlier.
You don't think these are great sells for a handheld rpg?
Also the fact that one is from an established IP vs. a new IP. I wouldn't call LR a niche game. I certainly don't think Square-Enix considers it to be one.
A game having a turn-based battle system is not "going backwards." It's a design choice - and one I like very much.
It's pretty obvious this conversation is being dominated by people who haven't played both (or even either) games.
My bad, actually wanted to say, 'classic JRPG with random encounter turn-based battles with simplistic, pre-rendered background and old school world map system'.