"New wave of abusive playstation fans this weekend mad about titanfall of all things."
Gies is an idiot.
what's his deal?
why the lack of professionalism?
"New wave of abusive playstation fans this weekend mad about titanfall of all things."
Gies is an idiot.
what's his deal?
why the lack of professionalism?
This is how you do open world gaming on next-gen.
Hey, I think I just got spoiled on something by N4G so anyone who knows the powers can you say if this was a fake or not. Link in Spoilers. (spoilers in URL so don't click if you don't want powers spoiled.
n4g(dot)com/news/1475719/infamous-second-son-paper-and-concrete-superpower-revealed/pen
Can anyone confirm or deny this?
Good reply from Watch Dogs' creative director. Haven't played SS yet but the first 2 games were two of the most dead open world games I've ever played so it's a fair point.Just woke up. To verify have you guys yet seen this?
http://gamingbolt.com/watch-dogs-de...amous-second-son-talks-about-dynamic-fog-more
Just woke up. To verify have you guys yet seen this?
http://gamingbolt.com/watch-dogs-de...amous-second-son-talks-about-dynamic-fog-more
Believe it or not, different people have different priorities on what they like in an open-world game.Let's see how dynamic Watch Dogs is, then.
Because if they think seeing an NPC trip is the kind of dynamic aspect that matters, I think they'll be mistaken.
Believe it or not, different people have different priorities on what they like in an open-world game.
This fanboyish rivalry created from this thread is really cringe-worthy. I'm embarrassed that somebody pointed this out to a Watch Dog dev and that he felt he should reply to it at all.
Well that's just BS. There's plenty of pedestrians & cars driving around in both PS3 infamous games & Festival of Blood who react to what you are doing (well, mostly just running away when shit starts to get down, but also cheering you on or throwing rocks at you & even picking a fight with you) and especially inFamous 2 had plenty of destructable shit in the environments, so the city itself wasn't completely static itself either, but you could destroy some shit. Then there's some random stuff like enemies robbing people, police shootouts, enemy groups wandering around, enemy guard posts etc.Good reply from Watch Dogs' creative director. Haven't played SS yet but the first 2 games were two of the most dead open world games I've ever played so it's a fair point.
Ah because AC indeed... I want to see Watch Dog what will change knowing them.Good reply from Watch Dogs' creative director. Haven't played SS yet but the first 2 games were two of the most dead open world games I've ever played so it's a fair point.
Believe it or not, different people have different priorities on what they like in an open-world game.
This fanboyish rivalry created from this thread is really cringe-worthy. I'm embarrassed that somebody pointed this out to a Watch Dog dev and that he felt he should reply to it at all.
Sure man. Whatever makes you feel better.and you are not free of that behaviour
It sounds like you're being super fair here with those examples. I'm sure it wont be a massive waste of my time discussing this with you...No, I'm saying let's wait and see how dynamic people perceive Watch Dogs' open world to be.
I've seen nothing that evidences that thus far, other than idiosyncratic behavior on the part of the AI. So, as it stands, is the more dynamic world the one that changes in your eyes and way of navigating as you gain power, or the one where an NPC drops their phone?
I mean you have been banned before, so it's not like this is some left field retort.Sure man. Whatever makes you feel better.
Good reply from Watch Dogs' creative director. Haven't played SS yet but the first 2 games were two of the most dead open world games I've ever played so it's a fair point.
It sounds like you're being super fair here with those examples. I'm sure it wont be a massive waste of my time discussing this with you...
Everything gets compared all the time and both are open world games set in a city.This thread is something else. I don't even understand why a comparison must be made in the first place, the two games are fundamentally different on pretty much every aspect.
Holy shit, Infamous actually looks this good? Wow. This is probably the best looking 'next-gen' game yet.
Umm... inFamous is a lot about the joy of traversal, climbing to those high buildings and finding cool vistas. I found those enjoyable in previous games (though, I understand there are also people who didn't like jumping up buildings) and they've just improved travelsal so much that it will probably be even more fun in Second Son.Personally, I like open worlds where its fun to go and explore. So really, neither of these games seem to be 'my' sort of thing at the moment.
It sounds like you're being super fair here with those examples. I'm sure it wont be a massive waste of my time discussing this with you...
I've been banned for several different things. But never for hyping a game at the expense of another(or of being a fanboy in general).I mean you have been banned before, so it's not like this is some left field retort.
For the record: I also think this thread is based around a stupid premise.
Good reply from Watch Dogs' creative director. Haven't played SS yet but the first 2 games were two of the most dead open world games I've ever played so it's a fair point.
what's his deal?
why the lack of professionalism?
what a retarded guy.
Looks very good, but the first scenes of the Xenoblade successor for Wii U looks almost as good: http://youtu.be/APWTJMyM4qg
I expected better graphics from PS4/Xbox One.
I think it's about how cohesive the visuals are. The simulations elements, reflections in puddles, illumination from his pretty particles, it all looks like it's at the same quality if that make sense.
A lot of games have oddly stand out elements, the obvious one is water, people will always say "the water is incredible" or "the water looked like shit", fire is another thing. InFamous' technical and artistic aesthetic is so caringly presented, it's really very impressive.
It's also very surprising to me. I really love InFamous 2, I think it was second only to TLoU in Sony's retail games last generation, and it was a technically impressive game for being open world, but it's not even close to the artistic achievement SS is. I wonder if they've got new art people.
You talking about Gies? I saw a tweet saying he's not reviewing it for Polygon.
He did mention that he's been playing it, but "half thinking of titans."
Gotta love the Titanfall drop. lol
Joke post right?
comparing 2 old PS3 games with a supposed next-gen game.
what a retarded guy.
Joke post right?
Yep, a perfect timing for my wallet.The great thing about Infamous:SS and Watch_Dogs is that you can perfectly well enjoy the one game in March/April and the other game in May/June.
Yeah he's rude, but the hell it's the point in his favour to define the past Infamous a dead world to justify the difference between Watch Dog & the incoming Infamous? It's stupid. AC too had the exactly dead world of Infamous 1/2.Wow.
Why are you guys always fretting over Gies?
Yeah he's rude, but the hell it's the point in his favour to define the past Infamous a dead world to justify the difference between Watch Dog & the incoming Infamous? It's stupid. AC too had the exactly dead world of Infamous 1/2.
Impossible, we must do battle right now for no raisin.The great thing about Infamous:SS and Watch_Dogs is that you can perfectly well enjoy the one game in March/April and the other game in May/June.
did you just realize that now? Come on."New wave of abusive playstation fans this weekend mad about titanfall of all things."
Gies is an idiot.