IGA does.
Sounds like hasn't even decided whether to do a kickstarter or get investments, maybe no game announcement or even studio announcement is coming?
Iga also said that LoI and CoD where not good games and worse then LoS1 and2, and I don't agree with that either.
Unless he has been planning this for a long time and been setting up and working with a studio, I doubt we will see a Kickstarter for at least 6 months or a year.
I still think LoI was a great game and nothing is going to change my opinion on that. CoD wasn't bad but I think the changes they made from LoI weakened the game rather than improved it. I still enjoyed it for what it was though.
I'm pretty sure IGA reinstated CotM and the N64 games back into the canon(but as "side stories"), but still disregards Legends. At least that's what I've heard.But IGA hates everything that he didn't work on and goes out of his way to discredit it, I've read that countless times in this thread alone.
This is one of the worst posts I have ever seen.
This is the best news ever.
I'm pretty sure IGA reinstated CotM and the N64 games back into the canon(but as "side stories"), but still disregards Legends. At least that's what I've heard.
Dead like MegamanMaybe, but where does that leave the Castlevania series now?
Thanks for the link!
I mostly agree with you. They have issues, but they both have several things I like about them.
Most importanty the core of the games are lifted from Devil May Cry style Action which is something I love compared to LoS whose core is similar to GoW. I also prefer Leon Belmot to Gabriel, let alone Trevor and Alucard from MoF/LoS2.
i really want more info on igas presentation in gdc
I've never understood the God of War comparisons to be honest. Lords of Shadows gameplay mechanics have absolutely nothing in common with the God of War games besides the fact you use a long range weapon. I get Ninja Gaiden vibes, with the constant "hit and run" sort of mentality with a big combo mixed in once in a while (but obviously not as hard).
Thanks for the link!
"When I left Konami, they told me I couldn't use the name Castlevania when talking about my plans. So it was actually really handy that the word 'Metroidvania' existed!" "
I knew there was a good reason for that term to exist!
I've never understood the God of War comparisons to be honest. Lords of Shadows gameplay mechanics have absolutely nothing in common with the God of War games besides the fact you use a long range weapon. I get Ninja Gaiden vibes, with the constant "hit and run" sort of mentality with a big combo mixed in once in a while (but obviously not as hard).
Unless he has been planning this for a long time and been setting up and working with a studio, I doubt we will see a Kickstarter for at least 6 months or a year.
The opposite. You won't see a MVania game from him anymore, unless it's under a different IP.
That being said, if he left on decent terms, he might be able to team up with Konami in the future.
I've never understood the God of War comparisons to be honest. Lords of Shadows gameplay mechanics have absolutely nothing in common with the God of War games besides the fact you use a long range weapon. I get Ninja Gaiden vibes, with the constant "hit and run" sort of mentality with a big combo mixed in once in a while (but obviously not as hard).
If he does Kickstarter, it won't take much funding to match the budget he would get at Konami to do the games.
What I'm hoping for is not JUST metroid-style exploration. The SotN leveling, loot system as well. Basically SotN, but bigger and better.
I wonder if the decision was a birthday resolution, because today is IGA-san's birthday!
I am friends with him on FB, and just posted this to his wall:
Hopefully Kinuyo Yamashita could contribute to the music as well!
Nicko
I can't believe no one has asked this, but how did you become Facebook friends with a prominent Japanesen game developer?
Konami's "Franchises to Kill" List:
C̶o̶n̶t̶r̶a̶
S̶i̶l̶e̶n̶t̶ ̶H̶i̶l̶l̶
C̶a̶s̶t̶l̶e̶v̶a̶n̶i̶a̶
Metal Gear
I think people are happy because they long more new metrodivania games, not because they think IGA is especially talented.Surprised at the response in this thread.
People are aware IGA was brought in fairly late as a programmer on Symphony of the Night and was bumped up to Assistant Producer when it was practically done, right? His contribution to the game was minimal at best.
He's basically been riding on that game's popularity by repeatedly creating sloppier and sloppier clones of it on handhelds while flailing desperately at transitioning the series to 3-D (which the N64 games, of which he had no involvement, did better). The guy was more than happy to take full credit for turning a horror-themed tough-as-nails platformer franchise into a series of increasingly bland anime adventure games.
Don't get me wrong, Konami is a shithole, but expecting Igarashi's work to suddenly get good now? Not gonna happen. Expect the worst of the SotN Clones with none of the Castlevania charm.
He's right though. But you know it.Fucking bullshit.
I think people are happy because they long more new metrodivania games, not because they think IGA is especially talented.
After SotN, IGA produced a few standout metrodivania IMO.
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Hagihara certainly had a special touch, but so does Koji. I agree people just want more, but I would give credit to SotN being on the PS1 and being more strongly backed than the handheld entries. Just playing as Alucard I think really drove some of the design choices that aren't really pushed when playing as a hunter. You never really quite feel that sort of power again in the series.
I disagree. For starters, SotN only gives you that sense of power because the game is a bit on the easy side to begin with. It also felt to me like there was a lot of redundancy in the magic and item systems in SotN. It's nice to have the options, of course, but how many people actively chose to use brass knuckles in a serious playthrough of the game? Don't get me wrong, I like that you collect so much stuff, and it does add a fair amount of replay-ability to the game, but too many of the equip-able and usable items in the game more or less did the same thing as other items or magic. Later games seemed to diversify these items a lot more, and on top of that, they reached the perfect balance of power and difficulty in Order of Ecclesia, where the challenge actually made getting stronger in that game far more rewarding.
He's right though. But you know it.
I'm talking about presentation and attention to detail. Certain the series continued to polish self on many fronts. SotN is still king in many regards.
He isn't right.
The very nature of the hit pause was something created by God Of War to establish big hits and give players the chance to be able to recognize whats going on as well as give them time to react when fighting in mobs.
No other major action series used this tech, DMC focused on Style and never slowing the player down (well until DmC which actually lifts the idea just as Castlevania did) and Ninja Gaiden was all about the counters, and to use the slow down would actually harm the game design.
Castlevania LoS took the base system, which this is a corner stone of and used it. To say it's nothing like God of War is pure bullshit.