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Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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You're blinded by an agenda, apparently. You're really trying to make the point that a pre-recorded scene has any bearing on what runs real time. Again, do you really think that the PS3 had trouble playing the original video? Also, you never did point out the downgrade to game play. You know why? Because it never happened. And you certainly haven't even acknowledged the upgrades seen with U2 from unveil to release. You don't have a point, never did. I don't have love for ND, but I certainly do like logic and reason, which is why I dislike you and your shit posting.

I already said the upgrades are on you and that I don't care about how the video was made, because the outcome was the same. Keep up the good fight though.
 

Phlebas

Banned
The uncharted cutscenes have always been made with the in-game engine, but they've always been way more detailed than the gameplay scenes, uncharted 4 is gonna be like that too, no way they can achieve that gameplay graphics already, you'll se when they'll release a real gameplay video.


Read the OP
 

JCreasy

Member
People, people.

We really should thank the brave web warriors here who took the time to set us all straight about our enthusiasm for UC4 - these virtuous volunteers who REFUSED to turn a blind eye to a thread at risk of a little too much celebration. It takes a lot of courage to posts opinions in threads about games you don't even like.

I mean, Naughty Dog games are fun and all. And yes they pull off some of the best console graphics in the industry. And yes, most of their games are critically acclaimed. But we shouldn't let any of that cloud our judgement. This is serious business.

RESEARCH people! Before we post here, let's all remember to google images of past Naughty Dog games and make note of graphical inconsistancies. I know, I know. Some of you might remember actually enjoying The Last of Us. Listen, a lot of people did. But I'm gonna need you to put all that aside. See it's when we're having fun that we fail to notice obscure shit that doesn't really impact anything. That's where you get into trouble.

Let this be a lesson to you all. No likes a happy PS4 fan, especially when they're happy about Naughty Dog kicking ass.
 

Liamario

Banned
I think the key to what they're doing is managing the LOD exceptionally well. I mean it's probably as near to perfect as you could ever hope to get. Absolutely amazing at 30fps and just jaw dropping at 60fps.
 

Hoje0308

Banned
I already said the upgrades are on you and that I don't care about how the video was made, because the outcome was the same. Keep up the good fight though.

Of course you don't, because then your point becomes nothing, which it is. I can't find the images showing the upgrades made to U2 (Google prefers showing U4 results), but the point there would be the same. Changes made to pre-recorded scenes are largely artistic. And they also have no bearing on real time performance (hence the discrepancy between the two in terms of fidelity). Since the U4 trailer runs in real time, your assertion of a downgrade during a recorded scene is moot. Have fun trying to convince everyone of your "point" though.

Uncharted 4 |OT| Read the OP one last time

It's decided then.
 

joshcryer

it's ok, you're all right now
What the naysayers don't get is that obviously the Drake face model is going to be far away and not look anything like that because there simply aren't enough pixels to show it and your eyes wouldn't see it anyway. This is just a sandboxed close up shot, so it's able to take advantage of the background objects not being there or being blurred or even being "imposters" (basically billboards / artwork on a flat 2D texture).

The animations are still damn insanely impressive and really well done. And you can expect cutscenes to showcase that close up look, but yeah, you won't see it often, only in very carefully set up cutscenes. That's not a bad thing, but it clarifies things.

The good thing that we can take away from this is that ND continues to evolve their engine. One day I imagine it might even be licensed (for PC or consoles). But that's a long way off. I used to chat with one of the ND devs in #ps3dev and he gave me a fascinating view of how the tech is evolving. I think ND is top of the line, even better than Crytek, when it comes to 3D visual fidelity. They may become the next Unreal eventually.
 

-COOLIO-

The Everyman
People, people.

We really should thank the brave web warriors here who took the time to set us all straight about our enthusiasm for UC4 - these virtuous volunteers who REFUSED to turn a blind eye to a thread at risk of a little too much celebration. It takes a lot of courage to posts opinions in threads about games you don't even like.

I mean, Naughty Dog games are fun and all. And yes they pull off some of the best console graphics in the industry. And yes, most of their games are critically acclaimed. But we shouldn't let any of that cloud our judgement. This is serious business.

RESEARCH people! Before we post here, let's all remember to google images of past Naughty Dog games and make note of graphical inconsistancies. I know, I know. Some of you might remember actually enjoying The Last of Us. Listen, a lot of people did. But I'm gonna need you to put all that aside. See it's when we're having fun that we fail to notice obscure shit that doesn't really impact anything. That's where you get into trouble.

Let this be a lesson to you all. No likes a happy PS4 fan, especially when they're happy about Naughty Dog kicking ass.
I enjoyed this post.
 

reKon

Banned
So during gameplay I'm hoping to see improved animation, extremely efficient use of LOD for whatever crazy algorithm they're going to be using to achieve that, and a detailed environment. I'm assuming that most of the PS4 power will be used towards the AI, environment, particle effects, and lightning rather than the character model. But then again, Infamaous: SS was an open world game and seemed to consistently look great from what I've seen on it.
 
Watch Dogs

iB0z0VZfZTweg.jpg

The Order: 1886


Infamous: Second Son


Not really that unbelievable.
 
I wonder will this be the last game in the franchise? From a business point of view Sony would be retarded to end the franchise with 4 but you never know. If Nathan is about 40 in this game there are about 24 years of Nathan's life they could make games about so hopefully they don't finish the franchise with this.

He is also the only likeable protagonist in gaming
 
People, people.

We really should thank the brave web warriors here who took the time to set us all straight about our enthusiasm for UC4 - these virtuous volunteers who REFUSED to turn a blind eye to a thread at risk of a little too much celebration. It takes a lot of courage to posts opinions in threads about games you don't even like.

I mean, Naughty Dog games are fun and all. And yes they pull off some of the best console graphics in the industry. And yes, most of their games are critically acclaimed. But we shouldn't let any of that cloud our judgement. This is serious business.

RESEARCH people! Before we post here, let's all remember to google images of past Naughty Dog games and make note of graphical inconsistancies. I know, I know. Some of you might remember actually enjoying The Last of Us. Listen, a lot of people did. But I'm gonna need you to put all that aside. See it's when we're having fun that we fail to notice obscure shit that doesn't really impact anything. That's where you get into trouble.

Let this be a lesson to you all. No likes a happy PS4 fan, especially when they're happy about Naughty Dog kicking ass.

Sunset overdrive is the true king yo! I love this post thanks. How can gamers not be happy when the best studio on the the planet is pushing gaming forward?
 

Kssio_Aug

Member
Not really that unbelievable.

Delsin character modeling for an open world game is really impressive. I would say that its the most impressive released game till date. But Uncharted 4 is on another level! Its not just Drake modeling thats insane, but all the environment, that water effects, the complete lack of aliasing, the grass physics, and more then all of that: targeting 60fps! Its just too much! o_O

Theres plenty of reasons to be skeptical about it in my point of view, even given ND credibility! I will be pleasantly surprised however if they really deliver it ingame! Its awesome! More then I could expect for this gen I think, specially given its age.
 

meta4

Junior Member
I wonder will this be the last game in the franchise? From a business point of view Sony would be retarded to end the franchise with 4 but you never know. If Nathan is about 40 in this game there are about 24 years of Nathan's life they could make games about so hopefully they don't finish the franchise with this.

He is also the only likeable protagonist in gaming

No way is this the last game in the franchise. The game earns too much money for Sony to drop it. It might be ND's last though just like how LBP2 was MM's last.
 
I love Naughty Dog. TLOU was my favorite game last year and I have finished it 3 times. I plan on buying a PS4 and TLOU re-mastered, but they cut corners.

Example A:
xPVW3pu.jpg


The back of the bus is one huge flat polygon with a terrible texture as is the side of the bus minus the wheel wells. 90% of the time it doesn't matter, but in areas where there are a lot of vehicles it's ugly as hell and very distracting how bad the vehicles look.


So they purposely made it look like shit? Also regardless of reasons the fact is that the E3 trailer looked worse than the actual game. No need for other examples. The fact is you can't fully trust tightly focused game trailers to represent a final product. Also what's my agenda exactly ?

Cut corners? Is that some type of joke? They completely pushed the console to it's max, and having one example of poor texture quality in a system that had a shared 512 mb memory pool is a fucking joke when you have the rest of the game to prove for how much work they put into it.

Why is it so hard for people to think Naughty Dog is capable of this. Correct me if I'm wrong, but they have a division within the company that literally helped design the PS4. They have people who have direct access to the way the system operates and how to best optimize and pull juice out of it. Ready at Dawn is making their first console game and before Uncharted 4 was revealed it was the best looking game of the current generation, why is it so hard to think Naughty Dog wouldn't be able to top them, when they produced the best looking games of the last generation?

I'm making a list of you people. Nobody will escape the crow.
 

JaseC

gave away the keys to the kingdom.
Cut corners? Is that some type of joke? They completely pushed the console to it's max, and having one example of poor texture quality in a system that had a shared 512 mb memory pool is a fucking joke when you have the rest of the game to prove for how much work they put into it.

Someone else chimed in to say that the bus doesn't actually look like that. It's probably a LOD bug.
 

Shadownet

Banned

1) Denial: "There is no way that will look like the trailer when the game is launch! I promise you! Its going to be downgraded!"

2) Anger: "You guys are so full of craps! Plenty of games have been revealed and then downgraded at the next showing! This will be exactly like Watch Dogs! Just you wait! Y'all bunch of fools!"

3) Bargaining: "Those guys are freaking wizards! They probably downgrade the background or something to boost the character's model... Something was downgraded, I can feel it..."

4) Depression: "I can't deal with this anymore... I thought they cheated, I thought it would be downgraded by now. But it look even better than before... Why can't any Microsoft team do this? Why cant Ubisoft? Why is it always Naughty Dogs? Why are they so good?..."

5) Acceptance: "This is it, the game is playing in front of me... And its the most breathtaking thing I've ever seen in my life. I'm sorry I ever doubted you, Naughty Dogs. I'm finally at peace now. Thank you for this amazing looking game."
 

Daffy Duck

Member
Amazing, I really cannot wait for this game! But at least I have 3 to complete in the mean time.

They are the reason I bought a PS4. Everything else is a bonus.
 
Man, maybe it actually is real time. I mean this is what a freaking PS3 game can look like in real time in a similar controlled environment:

With 5-10x more rendering power available this trailer might just be possible in real time. Jesus.
 

1) Denial: "There is no way that will look like the trailer when the game is launch! I promise you! Its going to be downgraded!"

2) Anger: "You guys are so full of craps! Plenty of games have been revealed and then downgraded at the next showing! This will be exactly like Watch Dogs! Just you wait! Y'all bunch of fools!"

3) Bargaining: "Those guys are freaking wizards! They probably downgrade the background or something to boost the character's model... Something was downgraded, I can feel it..."

4) Depression: "I can't deal with this anymore... I thought they cheated, I thought it would be downgraded by now. But it look even better than before... Why can't any Microsoft team do this? Why cant Ubisoft? Why is it always Naughty Dogs? Why are they so good?..."

5) Acceptance: "This is it, the game is playing in front of me... And its the most breathtaking thing I've ever seen in my life. I'm sorry I ever doubted you, Naughty Dogs. I'm finally at peace now. Thank you for this amazing looking game."

:|

I bet you were laughing to yourself as you typed this up.
 

meanspartan

Member
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my Radeon 7850 2gb card.

When the Ps4 was announced, people said it was roughly comparable in GPU muscle to a 7850.

There is no fucking way my card which is supposedly around the same power level as my Ps4 can make anything look that good. No. Fucking. Way. So can someone please explain how the Ps4 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the Ps4 and the one in my 7850, both of which supposedly do around 1.8 TFLOPS.
 
Well he's right. It's funny how insecure some people become when a developer achieves something truly impressive and almost unbelievable.

I agree. If you are a child or have the mentality of one, he is right.

For the most part, I am not seeing that reaction in this thread, sans a few peeps here and there.

So it's a silly post, imo.
 
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my Radeon 7850 2gb card.

When the Ps4 was announced, people said it was roughly comparable in GPU muscle to a 7850.

There is no fucking way my card which is supposedly around the same power level as my Ps4 can make anything look that good. No. Fucking. Way. So can someone please explain how the Ps4 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the Ps4 and the one in my 7850, both of which supposedly do around 1.8 TFLOPS.

My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my 7900GT

When the PS3 was announced, people said it was roughly comparable in GPU muscle to a 7900GT.

There is no fucking way my card which is supposedly around the same power level as my PS3 can make anything look that good. No. Fucking. Way. So can someone please explain how the PS3 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the PS3 and the one in my 7900.
 

mrklaw

MrArseFace
Biggest thing for me is that drake mode only being twice the polygons of Joel on PS3. That makes it much more likely to be running realtime, but simultaneously blows me away at ND's ability to get amazing detail from relatively small increases in poly budget.

My only caveat regarding performance is that they are probably streaming the animation and polygon data for the cutscenes, so they don't need to spend any effort calculating he scene, they can spend all the resources just drawing it. So as it segues seamlessly into gameplay, the quality will probably drop. But then you're not seeing Drakes face etc anyway.

Going to realtime cutscenes was probably necessary to save disc and download space, otherwise they'd not fit in a single bluray.
 

Piggus

Member
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my Radeon 7850 2gb card.

When the Ps4 was announced, people said it was roughly comparable in GPU muscle to a 7850.

There is no fucking way my card which is supposedly around the same power level as my Ps4 can make anything look that good. No. Fucking. Way. So can someone please explain how the Ps4 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the Ps4 and the one in my 7850, both of which supposedly do around 1.8 TFLOPS.

I have a 7970 which is around 3.5 TF and I can't imagine any PC game looking that good while running at 60 fps on my PC.
 
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my Radeon 7850 2gb card.

When the Ps4 was announced, people said it was roughly comparable in GPU muscle to a 7850.

There is no fucking way my card which is supposedly around the same power level as my Ps4 can make anything look that good. No. Fucking. Way. So can someone please explain how the Ps4 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the Ps4 and the one in my 7850, both of which supposedly do around 1.8 TFLOPS.

You say you understand "coding to the metal," but it seems that you don't. I am confused.
 

meanspartan

Member
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my 7900GT

When the PS3 was announced, people said it was roughly comparable in GPU muscle to a 7900GT.

There is no fucking way my card which is supposedly around the same power level as my PS3 can make anything look that good. No. Fucking. Way. So can someone please explain how the PS3 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the PS3 and the one in my 7900.

lol I get that it is the same argument, but I still don't understand why. Is the ability to code to a specific GPU really allowing such a dramatic difference on its own? So not that it would ever happen, but if Crytek or some other dev made a game and specifically coded for a Radeon 7850, they could make it look and run better than on a card four times its price? Insane.
 
lol I get that it is the same argument, but I still don't understand why. Is the ability to code to a specific GPU really allowing such a dramatic difference on its own? So not that it would ever happen, but if Crytek or some other dev made a game and specifically coded for a Radeon 7850, they could make it look and run better than card four times its price? Insane.


I wish I could explain it to you in technical terms, but I'm nowhere near that type of level in my schooling yet. I'll look some stuff up and read into it, but it's just the way it's always been. When you design the hardware you can really muster some amazing things, especially when you are creating a product that you know the absolute environment and specifications. When programmers make games on the PC, or even another console they must take into account multiple variables and different environments. When you design for your own console, you just cut all the bullshit out of the way that a normal PC developer would have to deal with, you have all the ranges of the system the game will be designed for with no possibility of variation. At least this is what I have inferred.
 

DrunkDan

Member
Naughty Dog raising the bar early.

Imagine their second or third game. Still, looking forward to people seeing the game and complaining that it doesn't have next gen gameplay or that they feel bad slaughtering hundreds of enemies whilst dropping one liners.
 

Lemondish

Member

1) Denial: "There is no way that will look like the trailer when the game is launch! I promise you! Its going to be downgraded!"

2) Anger: "You guys are so full of craps! Plenty of games have been revealed and then downgraded at the next showing! This will be exactly like Watch Dogs! Just you wait! Y'all bunch of fools!"

3) Bargaining: "Those guys are freaking wizards! They probably downgrade the background or something to boost the character's model... Something was downgraded, I can feel it..."

4) Depression: "I can't deal with this anymore... I thought they cheated, I thought it would be downgraded by now. But it look even better than before... Why can't any Microsoft team do this? Why cant Ubisoft? Why is it always Naughty Dogs? Why are they so good?..."

5) Acceptance: "This is it, the game is playing in front of me... And its the most breathtaking thing I've ever seen in my life. I'm sorry I ever doubted you, Naughty Dogs. I'm finally at peace now. Thank you for this amazing looking game."

I enjoyed reading this.
 
lol I get that it is the same argument, but I still don't understand why. Is the ability to code to a specific GPU really allowing such a dramatic difference on its own? So not that it would ever happen, but if Crytek or some other dev made a game and specifically coded for a Radeon 7850, they could make it look and run better than card four times its price? Insane.

If Naughty Dog devoted their resources to fine tuning a game for a single high end PC configuration, the results would be beyond insane. But thats not really feasible from a financial standpoint.
 
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