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Divinity: Original Sin |OT| Sandbox RPG. Co-Op friendly. Bread.

BPoole

Member
Quick question - I see this game is getting patched a lot, is it stable enough to buy now or still pretty buggy/missing features?
I haven't had any major problems as far as crashes or performance issues. I have had a couple side quests not trigger or not move to the next segment when they're supposed to, but I just reloaded my last save and it worked. Other than that the game is definitely playable.
 

danthefan

Member
Love the game, hate that you have to send all the stuff you want to sell to your character with the best bartering. Inventory is a mess =/

I don't think you do. If you begin the conversation with a character with high barter, you should get those prices when you switch character in the trade screen. I think.


Something I would like patched in would be gear sets. Like to allow me quickly switch into high sneak or high barter gear or whatever. The inventory is by far the worst thing about the game imo.
 

Khar

Member
10353255_10203533777118210_8831019097745332956_o.jpg

I see Buccaneer's Den, New Magincia and Moonglow in there.
 
Any good deals on this game right now? Been holding out on this game, but feel the need to cleanse my palate after playing a few hours of the dogshit Destiny PVP.
 
Are there any other Man at Arms skillbook vendors besides the Legion commander and the dude chilling in the bar at silverglen? I'm trying to respec my knight but I don't want to lose cure wounds.
The fire elemental in your homestead sells Man at Arms skillbooks.

Re: the final battle, did anyone else run into the
special game over credits
?
Astarte died in the first round against the Void Dragon.
I don't think my guys even had a chance to move yet, so it didn't seem very fair, but the result was pretty funny.
 
So I'm stuck on Act 2

After I step through the lake and end up in Hiberheim, I followed the White Witch's voice but it leads me to a path that is blocked, how do I get past it or am I supposed to head in another direction?
 

Ploid 3.0

Member
Is there a list somewhere that show what the symbols mean above characters in combat (red sun for example), and a element guide (i.e. Fire burns poison, standing in water makes you wet which makes you freeze easier).

Is there a dex based pet ability later in the game? I started a new character with the idea of having him Archery + Geomancer for the spider but the -30% for low int seems like a big hit since I liked the spider on my other character. I guess I can always just focus on dex and int for that character.
 

mrpeabody

Member
Is there a list somewhere that show what the symbols mean above characters in combat (red sun for example), also is there a dex based pet ability later in the game? I started a new character with the idea of having him Archery + Geomancer for the spider but the -30% for low int seems like a big hit since I liked the spider on my other character. I guess I can always just focus on dex and int for that character.

The red sun icon means they're flanked and suffer a penalty to defense.
 

Ploid 3.0

Member
Ah thanks.

This game is using the same engine that Saints Row the Third and 4 use I'm sure. The characters share the same graphical look. Especially the body and hair, interesting.
 

Brakke

Banned
There's a respec option? How / when does that work?

Is there a list somewhere that show what the symbols mean above characters in combat (red sun for example), and a element guide (i.e. Fire burns poison, standing in water makes you wet which makes you freeze easier).

Most abilities that cause effects also explain what they do.

This game is using the same engine that Saints Row the Third and 4 use I'm sure. The characters share the same graphical look. Especially the body and hair, interesting.

lol no.
 

ys45

Member
Finished the game (65h) we completed most of the quest, my friend is crazy he started another game solo .

I'm gonna play something else :p

This game go into my best game of 2014 list !
 
I woke up with an idea for a small single-room type scenario and decided to start exploring the Divinity Engine editor. I've never done any modding or coding whatsoever, but this looks fun. Managed to make a silly test building, etc. Hopefully I can play around with stuff to a point where this idea starts to work. Anyway, reason I say this -- as part of my poking around in guides and tutorials, I came across someone else's work in the form of this proof of concept test level:

:)

10353255_10203533777118210_8831019097745332956_o.jpg

Golf claps.
 
KuGsj.gif


That's messed up.


Also, FYI: There's a respec option early-ish in the game, so don't feel obligated to restart. (Keep in mind, however, that you'll permanently lose all hotbar abilities if you respec.)

Keep in mind that classes don't really mean anything beyond being a template for early game where it gives you a set of stats and basic skills to guide a play style. It's fairly easy to disconnect from that template and just look at what other options you have based on your stats - you could decide to start using a different type of weapon, or picking up another skill set, etc. The game is pretty lenient on what is viable too, so even if it might not be a totally optimal build, if you're having fun with it, you can probably do pretty well in combat by being tactical. You can also balance out your weaknesses using other party members. Don't be afraid to look at the options the henchmen offer and hire something that would meet your needs.


Thanks for the tips, so far I'm enjoying it though I've always been a packrat/klepto and this game is like my worst nightmare/wet dream rpg. At this rate, I'll never leave the starter town haha
 
Bah. They changed the crafting recipes to give you a blank scroll. Pixie dust + paper doesn't give a random elemental scroll anymore, just witchcraft ones. The other elemental scrolls are made with elemental essence + paper. I guess it's cool to be able to make the type of blank scroll you want, but this is seriously unbalanced. Pixie dust and the ingredients to make it are common and cheap. Essences are not - I'm at the end of the game, and I have around a half dozen of each, while I could probably make 30 pixie dusts. Laaaaame.
 

Fezan

Member
Quick question I tried getting into bladirs gate 2 ee and couldn't understand a thing. Got killed in 2nd or third room.

will.this.game be also very overwhelming for me. Keep in mind that I generally play modern RPG and loved dragon age
 

nbthedude

Member
Quick question I tried getting into bladirs gate 2 ee and couldn't understand a thing. Got killed in 2nd or third room.

will.this.game be also very overwhelming for me. Keep in mind that I generally play modern RPG and loved dragon age

I am 5O hours in and love it and have never played a tradional crpg.

In fact after loving this I decided to try Baldur's Gate 2: EE yesterday and gave up after an hour. That game isn't for me and never will be but Divinity is awesome.
 

Styles

Member
I've clocked almost 100 hours and have yet to finish the game. I don't know what the heck I've been doing, but everytime I play the game, I can't put it down.
 

hemtae

Member
Quick question I tried getting into bladirs gate 2 ee and couldn't understand a thing. Got killed in 2nd or third room.

will.this.game be also very overwhelming for me. Keep in mind that I generally play modern RPG and loved dragon age

I think Divinity is definitely easier to understand if you aren't familar with AD&D
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
I am 5O hours in and love it and have never played a tradional crpg.

In fact after loving this I decided to try Baldur's Gate 2: EE yesterday and gave up after an hour. That game isn't for me and never will be but Divinity is awesome.

That's a shame. I was hoping to try and jump into BG2 after finishing up Divinity but the barrier to entry might be too high.
 

Sentenza

Member
Quick question I tried getting into bladirs gate 2 ee and couldn't understand a thing. Got killed in 2nd or third room.

will.this.game be also very overwhelming for me. Keep in mind that I generally play modern RPG and loved dragon age
Wow. You got that far?
I can only imagine how much effort you put into understanding it.

It's Baldur's Gate, by the way.

That's a shame. I was hoping to try and jump into BG2 after finishing up Divinity but the barrier to entry might be too high.
No, it's not.
Honestly, people claiming Baldur's Gate 2 is some hardcore, super-complex, incredibly cryptic thing are comical to read.
What made the game popular back then is precisely how it was the super-polished, pretty-to-look-at, easy-to-grasp RPG of its times.
Quite frankly once you grasp few basic rules (what stats do) and mechanics (spell memorization) the game is far more simple than D: OS.

But I'm guessing this must be the same crowd who cried for years that Thac0 and armor being negative values was some super hard math to make.
 

Fezan

Member
Wow. You got that far?
I can only imagine how much effort you put into understanding it.

It's Baldur's Gate, by the way.


No, it's not.
Honestly, people claiming Baldur's Gate 2 is some hardcore, super-complex, incredibly cryptic thing are comical to read.
What made the game popular back then is precisely how it was the super-polished, pretty-to-look-at, easy-to-grasp RPG of its times.
Quite frankly once you grasp few basic rules (what stats do) and mechanics (spell memorization) the game is far more simple than D: OS.

But I'm guessing this must be the same crowd who cried for years that Thac0 and armor being negative values was some super hard math to make.
well to be honest I was not understanding a thing. Used magic once it disappeared. And there was no mana bar or traditional stats. May be some day I'll sit down and learn those d&d mechanics then try the game. Or I can watch some walkthroughs but they hamper my enjoyment a lot
 

Sentenza

Member
well to be honest I was not understanding a thing. Used magic once it disappeared. And there was no mana bar or traditional stats. May be some day I'll sit down and learn those d&d mechanics then try the game. Or I can watch some walkthroughs but they hamper my enjoyment a lot
Because spells are a limited resource in D&D and they use the memorization mechanic. Once you use them, you have to rest for 8 hours to memorize them again.
And there is no mana.

There, done, mystery solved.
But even without having any previous experience with D&D you would know, if you bothered reading the game's manual.

P.S. Not sure what you mean with "there are no traditional stats". This is essentially the game that invented the idea of "traditional stats".
 

shiroryu

Member
well to be honest I was not understanding a thing. Used magic once it disappeared. And there was no mana bar or traditional stats. May be some day I'll sit down and learn those d&d mechanics then try the game. Or I can watch some walkthroughs but they hamper my enjoyment a lot

I do recommend you read the manual before you go in. It's true that the concepts presented are arcane (THAC0, AC)...once you get how the whole thing works, it's one of the most rewarding cRPGs.

Play around with the skillsets of your characters, replay the initial fights if you have to. until you feel you have a grasp on the system. BG2 was also awesome in that it flung you straight up into a dungeon instead of a safe space, but then when you actually emerge into the city, you have more "safer" gameplay and can improve your skills/gear.
 

Sentenza

Member
I do recommend you read the manual before you go in. It's true that the concepts presented are arcane (THAC0, AC)

Look, people, really, it's not that arcane: you armor and your chance to hit things (Thac0, which stands for "to-hit-armor-class-zero") are better when they are lower in value.
Done. Another obscure mechanic cracked.
 

shiroryu

Member
Look, people, really, it's not that arcane: you armor and your chance to hit things (Thac0, which stands for "to-hit-armor-class-zero") are better when they are lower in value.
Done. Another obscure mechanic cracked.

You're talking down to new players the same way you've accused erragal of doing to you, so cool your jets.

And it definitely is "crackable", but that doesn't mean it's the most welcoming of mechanics. It's a holdover from D&D when calculations were manual, and systems like D:OS' are far better where the computer is doing the calculating. You boost Attack Rating, you boost Armor Rating, shit gets better. Simple.
 

Sentenza

Member
You're talking down to new players the same way you've accused erragal of doing to you, so cool your jets.
Uh? No, I'm not.
I'm not talking down anyone, if anything they are talking down themselves, pretending they are too stupid to grasp things that quite frankly anyone can understand with very little effort.

And it definitely is "crackable", but that doesn't mean it's the most welcoming of mechanics
It may not be the most smooth mechanic in the world, but that's very different from claiming it's "arcane". It's just a value that gets better as it gets lower, period. Once you realize that, there shouldn't be anything in your way.
 

Heman

Member
Wow. You got that far?
I can only imagine how much effort you put into understanding it.

It's Baldur's Gate, by the way.


No, it's not.
Honestly, people claiming Baldur's Gate 2 is some hardcore, super-complex, incredibly cryptic thing are comical to read.
What made the game popular back then is precisely how it was the super-polished, pretty-to-look-at, easy-to-grasp RPG of its times.
Quite frankly once you grasp few basic rules (what stats do) and mechanics (spell memorization) the game is far more simple than D: OS.

But I'm guessing this must be the same crowd who cried for years that Thac0 and armor being negative values was some super hard math to make.

I think what puts people off from baulders gate ( or at least what put me off ) was the fact that its trying to ram a turn based combat system into a real time system and ,while it may work , it doesn't work great. Most of the times I just use the pause , give commands , unpause for them to happen and loop. It gets grating fast and I wish they just had turn based combat .
 

Sentenza

Member
I think what puts people off from baulders gate ( or at least what put me off ) was the fact that its trying to ram a turn based combat system into a real time system and ,while it may work , it doesn't work great. Most of the times I just use the pause , give commands , unpause for them to happen and loop..

Uh, well, that's *exactly* how it's supposed to be played.
What did you want? RTS combat?
It was never intended to be played in real time.
 

Heman

Member
Uh, well, that's *exactly* how it's supposed to be played.
What did you want? RTS combat?
It was never intended to be played in real time.

If it was not , then why the real time with pause? Why could I not have set turns where I could plan it to my leisure ? . It seems really baffling to me to make a process that was automatic manual.
What is also worse is that with real time positioning also becomes a bit more difficult.
No , I did not want a RTS. I wanted a DND game and while boulders gate delivers , it seems to have dilberately taken systems that were inherently turn based and made them real time.
It works fine but I don't think it holds up. Games like divinity will beat it in terms of strategy and positioning while the real times RPGs like dragons dogma beat it in terms of spectacle and fast paced action. I feel it seems stuck between these two.
 

Maxwood

Oh rock of ages, do not crumble, love is breathing still. Oh lady moon shine down, a little people magic if you will.
Doesn't the original Baldur's Gate have like a "big" tutorial? I bought the EE of 2 a while ago and got recommended to play the original first because of that. And story ofcourse. Don't know what got in to me to buy the sequel first. :p


OT:
I just met a talking wishing well
near the Church. So many bad puns...
Delicious.
And the sneaking animations while in a snowy area are awesome.
 

Sentenza

Member
If it was not , then why the real time with pause? Why could I not have set turns where I could plan it to my leisure ? . It seems really baffling to me to make a process that was automatic manual.
Because the point of a "real time with pause" combat system isn't to play in real time, It's to make everything happen at the same time.
You can also speed up things when enemies are not a relevant challenge.

Not to mention that there are several options for "auto-pause" when several different conditions come up, that virtually transform the game in a turn-based one.
Now, some people like this system a lot (Durante, for instance), others argue that it's less efficient that proper turn-based combat, but still, the idea was never to play those games in real-time.
It's up to personal taste, but to complain that "you have to pause a lot" makes no sense. If that wasn't the case it would a red flag about the combat being exceedingly dull.
 

Durante

Member
Yeah, Tuco is right. RTwP isn't supposed to be fully realtime - that would be an ARPG. And there's a reason you generally only control a single character in ARPGs -- you can't fully control an entire party in realtime. Hence, RTwP.
 

Rizzi

Member
I find Baldur's Gate super slow, and the combat is.. eh. Watching dudes swing at air for 10 seconds until someone finally gets the right invisible dice roll isn't great.
But hey, I've never made it past the mines so maybe it gets super good later and I'm just too dumb for it.
 

Jb

Member
20 hours later I think I'm nearing the end of the first map. Can anyone tell me in spoiler tags how many more there are? I'm trying to figure out if I should finish this before playing another game or if it's going to take me 100 hours and should therefore play something else concurrently.
 

duckroll

Member
I find Baldur's Gate super slow, and the combat is.. eh. Watching dudes swing at air for 10 seconds until someone finally gets the right invisible dice roll isn't great.
But hey, I've never made it past the mines so maybe it gets super good later and I'm just too dumb for it.

BG is about buffing and debuffing. If your party is just swinging and missing and you play it as a battle of attrition, it's really, really boring. It goes much faster if you have a back line buffing everyone and debuffing the enemies for a few turns before moving in and just wiping everything.
 

Sentenza

Member
lol do you even hear yourself? "Look, people, really". "Not talking down".
Yeah, I do. That still isn't "talking down" anyone.
People are talking down themselves when they claim they are too stupid to grasp how a game works, even when millions of people before them were perfectly capable of it.
 

Heman

Member
Because the point of a "real time with pause" combat system isn't to play in real time, It's to make everything happen at the same time.
You can also speed up things when enemies are not a relevant challenge.

Not to mention that there are several options for "auto-pause" when several different conditions come up, that virtually transform the game in a turn-based one.
Now, some people like this system a lot (Durante, for instance), others argue that it's less efficient that proper turn-based combat, but still, the idea was never to play those games in real-time.
It's up to personal taste, but to complain that "you have to pause a lot" makes no sense. If that wasn't the case it would a red flag about the combat being exceedingly dull.

I don't quite understand what you mean when you say that it makes stuff happen at the same time.
Again you mention the idea was to never to play in real time which then begs the question as to why have a quasi real time function to begin with. It is just adding a step to a system that was automated begore where I have to pause myself instead of the game doing it for me.
You yourself mention that when interesting combat situations happen it demands that you pause and pretty much play it turn based anyways.
I agree that its probably personal preference but I just see no benefit of having real time at all in that game.
The cynic in me thinks it was done to make the game look cooler to an observer.
 

Sentenza

Member
I don't quite understand what you mean when you say that it makes stuff happen at the same time.
Literally what I just said: actions aren't executed in sequence in a RTWP, in a queue; they happen all at the same time.

Again you mention the idea was to never to play in real time which then begs the question as to why have a quasi real time function to begin with.
Because it's supposed to be a "stop, plan, and go", not "play in real time clicking really fast".
It's not even an unique prerogative of Baldur's Gate. RTwP is an entire genre of games that ranges from RPGs like Darklands, BG, Dragon Age and Aarkash Legacy to things like XCOM Apocalyplse, Commandos, etc.

It is just adding a step to a system that was automated begore where I have to pause myself instead of the game doing it for me.
Look, you are talking to someone who prefers proper turn-based to RTWP in nine cases out of ten and I still think this argument is complete bullshit.
 

Heman

Member
Literally what I just said: actions aren't executed in sequence in a RTWP, in a queue; they happen all at the same time.


Because it's supposed to be a "stop, plan, and go", not "play in real time clicking really fast".
It's not even an unique prerogative of Baldur's Gate. RTwP is an entire genre of games that ranges from RPGs like Darklands, BG, Dragon Age and Aarkash Legacy to things like XCOM Apocalyplse, Commandos, etc.


Look, you are talking to someone who prefers proper turn-based to RTWP in nine cases out of ten and I still think this argument is complete bullshit.

For things happening at the same time OK I understand what you mean but I feel that being in real time doesnt really affect my strategy at all. For example in a real time with pause game I ask the warrior to tank and the rouge to backstab, I unpause and it happens. In a turn based game I would do the same in their individual turns. Infact with the real time I have to rely on the AIs movement where in the turn based game I can direct them even more accurately.
I was comparing the turn based against realtime with pause. As I stated before I font see actual benefits of the real time with pause system over turn based at all. I am not saying it doesn't work , neither am I saying it should be all fast clicking ala diablo. You mention that it let's you stop, plan and go but so does turn based.
 

Sentenza

Member
For things happening at the same time OK I understand what you mean but I feel that being in real time doesnt really affect my strategy at all. For example in a real time with pause game I ask the warrior to tank and the rouge to backstab, I unpause and it happens. In a turn based game I would do the same in their individual turns. Infact with the real time I have to rely on the AIs movement where in the turn based game I can direct them even more accurately.
I was comparing the turn based against realtime with pause. As I stated before I font see actual benefits of the real time with pause system over turn based at all. I am not saying it doesn't work , neither am I saying it should be all fast clicking ala diablo. You mention that it let's you stop, plan and go but so does turn based.
I don't even know how many more times I need to point that you are preaching to the choir and I prefer a proper turn based system over a RTWP.
Still, you are making a lot of wrong assumptions. RTWP is not even supposed to have an entirely different feel nor to allow for entirely different things, and that's why you aren't noticing massive differences; it's just to supposed to be a slight variation of a classical turn-based. Arguably allowing for a bit faster pacing in cases where you don't need to plan too much, precisely because it allows concurrent actions to take place.
In BG2 for instance you can painstakingly plan every single step and cast from your party or you can just select them all and target a bunch of cobolds/weaker enemies to dispatch them quickly.
 
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