El-Pistolero
Member
What else do you expect in a racing game?
My comment was actually sarcastic...huh, nevermind!
What else do you expect in a racing game?
I think given they requested the concern gif that they were being sarcastic.
Sarcasms, guys, how do they work...
Ohhhh now I look dumb for fall for itMy comment was actually sarcastic...huh, nevermind!
Screen shots never do this game justice
Why am I looking at 1280x720 screenshots in a Digital Foundry thread?
Why am I looking at 1280x720 screenshots in a Digital Foundry thread?
They've said that since they announced weather...No weather at launch!?
Pre-order cancelled.
I hope they didn't spend too much time implementing all those graphical features and forgot the gameplay...
You can really feel their concern.
Good to see it's holding up well and also playing well from what I've read about it.
I'm really hoping that this generation will allow us to start moving away from "graphics as decoration" to "graphics as content". As much as some people complain about it what is shown on the screen is the primary way the game communicates with us and they can be far more important than just looking pretty.
In DriveClub the visuals are a big part of what keeps you in the environments when you're playing. The feeling of an environment being a solid, physical place where everything in it is connected physically brings far more to the experience than just attractiveness.
We're a long way from being 100% but for me at least the sense of place in DriveClub is unmatched so far.
I for one really can't wait for the game and the weather update really can't come soon enough.
What is going on there? I mean, I hate to be Mr. Nitpick, but you'd think with the gravitas of Digital Foundry, they'd have the decency to at least show native res screenshots for their analysis.I think they're captures from DF's 720p video.
Thanks.Here's some 1080p one's from Gamersyde (also grabs from video).
What is going on there? I mean, I hate to be Mr. Nitpick, but you'd think with the gravitas of Digital Foundry, they'd have the decency to at least show native res screenshots for their analysis. .
Good to see it's holding up well and also playing well from what I've read about it.
I'm really hoping that this generation will allow us to start moving away from "graphics as decoration" to "graphics as content". As much as some people complain about it what is shown on the screen is the primary way the game communicates with us and they can be far more important than just looking pretty.
In DriveClub the visuals are a big part of what keeps you in the environments when you're playing. The feeling of an environment being a solid, physical place where everything in it is connected physically brings far more to the experience than just attractiveness.
We're a long way from being 100% but for me at least the sense of place in DriveClub is unmatched so far.
I for one really can't wait for the game and the weather update really can't come soon enough.
So... Polyphony did not help them at all.
Nothing's baked. I like that.
They are seriously raising the graphics bar. Polyphony will have a hard time to catch up with these guys.
When they go for 60 fps (would should be obvious) and also with all the Sim-Tech in the Background => they probably won´t ;-)
Looks awesome? is this game more arcade-y like NFS or is it more like GT/Forza? im in the market for both, so if the game is good ill be picking it up either way.
Looks awesome? is this game more arcade-y like NFS or is it more like GT/Forza? im in the market for both, so if the game is good ill be picking it up either way.
It wont look like that on your TV
expect jaggies and all that
My comment was actually sarcastic...huh, nevermind!
Looks amazing but i still don't get why they decided to sacrifice the 60 fps and go for the photorealism, his direct competition (Project Cars) looks almost as good as Driveclub and it's not a fucking slideshow.
Looks amazing but i still don't get why they decided to sacrifice the 60 fps and go for the photorealism, his direct competition (Project Cars) looks almost as good as Driveclub and it's not a fucking slideshow.
They are seriously raising the graphics bar. Polyphony will have a hard time to catch up with these guys.
Project Car's environments don't come anywhere close to DC's.
Looks amazing but i still don't get why they decided to sacrifice the 60 fps and go for the photorealism, his direct competition (Project Cars) looks almost as good as Driveclub and it's not a fucking slideshow.
Good to see it's holding up well and also playing well from what I've read about it.
I'm really hoping that this generation will allow us to start moving away from "graphics as decoration" to "graphics as content". As much as some people complain about it what is shown on the screen is the primary way the game communicates with us and they can be far more important than just looking pretty.
In DriveClub the visuals are a big part of what keeps you in the environments when you're playing. The feeling of an environment being a solid, physical place where everything in it is connected physically brings far more to the experience than just attractiveness.
We're a long way from being 100% but for me at least the sense of place in DriveClub is unmatched so far.
I for one really can't wait for the game and the weather update really can't come soon enough.