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Digital Foundry: Hands-on with DriveClub (second tech preview)

Handy Fake

Member
Every time I see something new posted on this game I get just a little more hyped. Wasn't planning on picking up this game but now starting to think that the PS+ version may not cut it for me. :)

I don't like driving games.

I'm buying this.

If only to stop and take photographs.
 

pixlexic

Banned
Did the developer run the FPS counter? Are you expecting a different IQ and FPS than was demonstrated in the videos? Not sure what you're getting at here. Are you saying tearing, frame pacing, etc that the video does not show may still find its way into the final product?

i am saying DF didnt really say anything about the problems it use to have in detail.. mainly the dithered fade in is what I want to know about. they pretty much just nodded to what the developer comment said.
 
You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.

Why in the world would that get a free pass? Your still dealing with player response and if 60fps is a big deal to you your going to demand that across the board. Your just trying to pretend you don't make a habit of pushing a certain agenda in every thread you grace.
 

shem935

Banned
Man every thread. Where is that PT drive club gif when you need it?

You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.

But FH2 is still a "Fucking slideshow" right? Because regardless of whether it is open world or not 30 fps is apparently unacceptable. Oh but you forgive forza horizon. Why? Either you actually want to play the game so you need to find a way to reconcile that with your 30fps stance or your are a troll who loves to have double standards. Pick your option. Either way I don't see a reason for you to post in these threads.
 

p3tran

Banned
You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.
yes on open world, but NOPE on the free pass thingy..
it will be judged. free pass era is over :)
 

Handy Fake

Member
Given the PS4 CPU can hardly be used to brute force things, I'm pretty sure they already use them for a lot of their processing.

The GPU certainly. I'm more referring to a comment from the makers of The Tomorrow Children saying that Cerny and specifically asked them to take a bash at the multi-threading capabilities.
I'm genuinely curious as to whether they're maxing out the GPGPU's capabilities in that regard or whether it's the first step to some rather mindblowing graphics.

I'm sure someone will be able to tell us what they're using. ;)
 

SerTapTap

Member
Good, good, let the Concern flow through you.

As for me it's looking less and less like I'll be satisfied with the PS+ version. Hiding those sexy locations isn't going to cut it, and if there be Mercedes in the premium cars I'm double sunk.

even pc games with 4xmsaa AND downsampling have aliasing so please. txaa is the closest you can get to aliasing free quality in motion

Can't believe all the focus on power lines. IF you've ever looked at a chain link fence with the best goddamn AA your PC can support you know some stuff is basically impossible to be completely clean when it's 1 pixel wide pre-AA. I'm not sure why chainlink fences are so common in games, really, they never look good.
 

b0bbyJ03

Member
I just realized that I have some serious first world problems; I'm stressing about how I'm going to have time to play this game, Shadow of Mordor, and Destiny while maintaining a full time job, a relationship with my GF, fantasy football, and EPL games. hahaha. poor me.
 

nib95

Banned
Why in the world would that get a free pass? Your still dealing with player response and if 60fps is a big deal to you your going to demand that across the board. Your just trying to pretend you don't make a habit of pushing a certain agenda in every thread you grace.

As I've said before, the open world justification is mostly just fanboy semantics. If 30fps is unplayable, unacceptable, a slide show or whatever else, it remains these these irrespective of justifications like being open world, having more advanced lighting, shaders, textures, volumetrics or whatever else. Ultimately the frame rate has still been sacrificed for better visuals.
 

p3tran

Banned
I just realized that I have some serious first world problems; I'm stressing about how I'm going to have time to play this game, Shadow of Mordor, and Destiny while maintaining a full time job, a relationship with my GF, fantasy football, and EPL games. hahaha. poor me.
no need to get stressed there. just enjoy.


edit
@nib
no, I would seriously disagree that "open world" as a game enhancer sits on the same bench with "more pretties".
therefore, its a 100% different kind of sacrifice
 

Renekton

Member
The GPU certainly. I'm more referring to a comment from the makers of The Tomorrow Children saying that Cerny and specifically asked them to take a bash at the multi-threading capabilities.
I'm genuinely curious as to whether they're maxing out the GPGPU's capabilities in that regard or whether it's the first step to some rather mindblowing graphics.

I'm sure someone will be able to tell us what they're using. ;)
It's probably easy to tell once you run the game :D

If the devs insert enough asynchronous tasks to the GPU, keep ALUs busy and get the utilization levels high, you're gonna get a pretty hot console.
 

nib95

Banned
edit
@nib
no, I would seriously disagree that "open world" as a game enhancer sits on the same bench with "more pretties".
therefore, its a 100% different kind of sacrifice

Of course it does, because open world games themselves can be 60fps (e.g. MGS V). If an open world game is 30fps over 60fps, it's generally because the devs put priority on "more pretties" over a better frame rate. Naturally, the graphical sacrifice going 60fps with an open world is generally greater than it is with a non open world game, but then again it depends on what the comparative linear game is doing technically.
 

QaaQer

Member
Of course it does, because open world games themselves can be 60fps. If an open world game is 30fps over 60fps, it's generally because the devs also put "more pretties" over a better frame rate.

pretty sure quantum theory dictates 'open world = 30 fps', thats why people can only see 30 fps IRL.
 
no need to get stressed there. just enjoy.


edit
@nib
no, I would seriously disagree that "open world" as a game enhancer sits on the same bench with "more pretties".
therefore, its a 100% different kind of sacrifice

What?
Open world doesn't mean it is immediately 30fps good lord these apologist posts are ridiculous.

So your telling me if the next Mario is open world but they tell us its 30fps because you know "open world guys you know how we do" its going to get a free pass.

Ah late post nib said it better.
 

p3tran

Banned
Of course it does, because open world games themselves can be 60fps. If an open world game is 30fps over 60fps, it's generally because the devs again put "more pretties" over a better frame rate. The graphical sacrifice going 60fps with an open world is generally just greater than it is with a non open world game, but then again it depends on what the linear game is doing technically.
correct. an open world game CAN be 60fps.
in this comparison that you are making though, we have one case where gameplay IS expanded, along with the pretties (open world, drive anywhere, crash anything, dynamic blah blah), while in the other case does not spend resources to expand gameplay, keeps it closed and ramps up the pretties.

saying that these two are doing the exact same thing, is simply wrong.

personally, I will judge h2 with less forgiveness than dc (as getting to start with forza5 engine and assests IS a huge advantage), but that doesnt mean that I dont see or understand the differences between the two.

hopefully both games will be great, especially in what I care most for, playability.
 

Handy Fake

Member
correct. an open world game CAN be 60fps.
in this comparison that you are making though, we have one case where gameplay IS expanded, along with the pretties (open world, drive anywhere, crash anything, dynamic blah blah), while in the other case does not spend resources to expand gameplay, keeps it closed and ramps up the pretties.

saying that these two are doing the exact same thing, is simply wrong.

personally, I will judge h2 with less forgiveness than dc (as getting to start with forza5 engine and assests IS a huge advantage), but that doesnt mean that I dont see or understand the differences between the two.

hopefully both games will be great, especially in what I care most for, playability.


You could argue that any open world game could be 60fps, but to make it look good you'd have to "ramp up the pretties".
 

p3tran

Banned
You could argue that any open world game could be 60fps, but to make it look good you'd have to "ramp up the pretties".
yes, thats what I say. playground games have to do much more "juggling" than evo in these ones.
they are not doing the same thing.
 

keit4

Banned
Why in the world would that get a free pass? Your still dealing with player response and if 60fps is a big deal to you your going to demand for that across the board your just trying to pretend you don't make a habit of pushing a certain agenda in every thread you grace.

We all know that the Xbox One is underpowered compared to the PS4. The developer should look for a mid point between graphics and performance, and this mid point is not the same for both platforms. If your game is already looking great and you have extra resources that can be used to output 60fps OR to achieve photorealism the first option is the way to go (IMO). If you don't have those extra resources then you are fucked, because you won't be able to output 60fps nor achieve photorealism. That's what happens when you are developing an open world game for a weaker hardware. Playground Games had to face those limitations, limitations that were non-existent for Evolution during Driveclub's development. That's why Forza Horizon 2 gets the free pass and that's why i can't understand Evolution's decision.
 

nib95

Banned
correct. an open world game CAN be 60fps.
in this comparison that you are making though, we have one case where gameplay IS expanded, along with the pretties (open world, drive anywhere, crash anything, dynamic blah blah), while in the other case does not spend resources to expand gameplay, keeps it closed and ramps up the pretties.
Of course it does, because these things add to the level of immersion and dynamism. If the volumetric cloud system, atmospherics, dynamic global illumination and general lighting make for unique conditions each and every time you race, of course that adds to the gameplay. As does the time of day changes, the snow, rain and so on. Things as subtle as accurate lighting, shadows, reflections etc, absolutely add to the gameplay. You use these things to gauge your surroundings and they impact your overall racing experience.
 

p3tran

Banned
. That's why Forza Horizon 2 gets the free pass
dude! nothing gets a free pass! why you keep saying this? if forza horizon ends up feeling sluggish, fuck all the reasons that lead them to this. point will be: you took the forza engine and made it feel sluggish. doesnt feel right. finito.
 
Looks amazing but i still don't get why they decided to sacrifice the 60 fps and go for the photorealism, his direct competition (Project Cars) looks almost as good as Driveclub and it's not a fucking slideshow.

I'm thinking about starting a campaign to get some GAFers some much needed glasses. Anyone interested?
 

Renekton

Member
That's what happens when you are developing an open world game for a weaker hardware. Playground Games had to face those limitations, limitations that were non-existent for Evolution during Driveclub's development. That's why Forza Horizon 2 gets the free pass and that's why i can't understand Evolution's decision.
Not interested in the FPS debate, but I'm wondering what are the typical extra workloads an open-world racer has over a standard racer. In this day and age, assets are constantly streamed to memory for both subgenres. I'm also assuming there is no GTA-ish interactivity (not familiar with FH).
 
Played it at gamescom and I have mixed feelings about the graphics. In some scenes it looks gorgeous, but in others (beginning of the snow track f.e.) it only looks average.

Based on the videos that was the impression I got. That rain looks incredible, but I'm not as blown away by other parts.

I'm certainly going to give this a shot on PS+.
 

p3tran

Banned
Not interested in the FPS debate, but I'm wondering what are the typical extra workloads an open-world racer has over a standard racer. In this day and age, assets are constantly streamed to memory for both subgenres. I'm also assuming there is no GTA-ish interactivity (not familiar with FH).
just thing about what you have to keep constantly optimized to keep great image and input latency, when in one case you've got a fixed route that basically is half screen wide, and on the other anything can happen.
 

EGOMON

Member
A job well done EVO, upgrading the PS+ edition day 1.
Honestly i can't help but think how amazing GT7 will be on PS4 people like to hate on GT6 but on a 8 years old console it still holds it own against the new gen racers PD are a tech wizards they gonna blow our mind with GT7 and i can't wait.
 

Gestault

Member
So... Polyphony did not help them at all.

lol, harsh.

I'm really happy to see how stable everything has come out with this level of detail. A showpiece if there ever was one. If Sony's wise, they'll promote the core PS+ version to bolster the game, the service and the platform all at once. Good work, all around.
 
Damn this thread went downhill fast.

How fast do you wanna go?

I may have commented on detractors in the past, can't even be sure, but I have no desire to get into arguments about games. I try and comment only on what interests me. Rise above!

And I'm more excited about this than any other racing game coming out.
 
You are smarter than this. The resource demand for the most basic stuff is higher in a open world racer, so the 30fps can get a free pass.

Considering the total map size of Driveclub's tracks and the high amount of bandwidth we have in this gen (particularly the PS4), you're making open world seem like a much larger deal than it actually is.

Do they contain the magical properties of eliminating extreme bias?

Of course they do! Did you think I was going to put lenses in them or something?
 

BokehKing

Banned
I don't buy driving games or play them, but I'll play this because I never seen a driving game look like this and it's free
 
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